Difference between revisions of "Ass/Combat Builds"
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====Malice - 5/5 points==== | ====Malice - 5/5 points==== | ||
− | Increases your critical strike chance by 5%. | + | Increases your critical strike chance by 5%.<br> |
''Gets you up the tree.'' | ''Gets you up the tree.'' | ||
====Improved Slice and Dice - 2/3 points==== | ====Improved Slice and Dice - 2/3 points==== | ||
− | Increases the duration of your Slice and Dice ability by 30%. | + | Increases the duration of your Slice and Dice ability by 30%.<br> |
''More SnD for less combo points. Saves you combo points for other finishers.'' | ''More SnD for less combo points. Saves you combo points for other finishers.'' | ||
====Ruthlessness - 3/3 points==== | ====Ruthlessness - 3/3 points==== | ||
− | Gives your finishing moves a 60% chance to add a combo point to your target. | + | Gives your finishing moves a 60% chance to add a combo point to your target.<br> |
''More combo points for the next finisher.'' | ''More combo points for the next finisher.'' | ||
====Lethality - 5/5 points==== | ====Lethality - 5/5 points==== | ||
− | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%. | + | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.<br> |
''More damage when you crit on a special attack.'' | ''More damage when you crit on a special attack.'' | ||
====Relentless Strikes - 1/1 point==== | ====Relentless Strikes - 1/1 point==== | ||
− | Your finishing moves have a 20% chance per combo point to restore 25 energy. | + | Your finishing moves have a 20% chance per combo point to restore 25 energy.<br> |
''More energy for more special attacks.'' | ''More energy for more special attacks.'' | ||
====Improved Instant Poison - 2/5 points==== | ====Improved Instant Poison - 2/5 points==== | ||
− | Increases the chance to apply Instant Poison to your target by 4%. | + | Increases the chance to apply Instant Poison to your target by 4%.<br> |
''More poison damage.'' | ''More poison damage.'' | ||
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====Improved Sinister Strike - 2/2 points==== | ====Improved Sinister Strike - 2/2 points==== | ||
− | Reduces the Energy cost of your Sinister Strike ability by 5 Energy. | + | Reduces the Energy cost of your Sinister Strike ability by 5 Energy.<br> |
''More Sinister Strikes faster with a big slow weapon.'' | ''More Sinister Strikes faster with a big slow weapon.'' | ||
==== Improved Gouge - 3/3 points ==== | ==== Improved Gouge - 3/3 points ==== | ||
− | Increases the effect duration of your Gouge ability by 1.5 seconds. | + | Increases the effect duration of your Gouge ability by 1.5 seconds.<br> |
''Helps to set up solo backstabs and gets you up the tree.'' | ''Helps to set up solo backstabs and gets you up the tree.'' | ||
====Precision - 5/5 points==== | ====Precision - 5/5 points==== | ||
− | Increases your chance to hit with melee weapons by 5%. | + | Increases your chance to hit with melee weapons by 5%.<br> |
''Allows you to hit more consistently.'' | ''Allows you to hit more consistently.'' | ||
====Deflection - 5/5 points==== | ====Deflection - 5/5 points==== | ||
− | Increases your Parry chance by 5%. | + | Increases your Parry chance by 5%.<br> |
''Gives you some defense and allows for Riposte.'' | ''Gives you some defense and allows for Riposte.'' | ||
====Riposte - 1/1 point==== | ====Riposte - 1/1 point==== | ||
− | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds. | + | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.<br> |
''A very low energy cost attack with fun side effects like a disarmed target and a combo point.'' | ''A very low energy cost attack with fun side effects like a disarmed target and a combo point.'' | ||
====Dual Wield Specialization - 5/5 points==== | ====Dual Wield Specialization - 5/5 points==== | ||
− | Increases the damage done by your offhand weapon by 50%. | + | Increases the damage done by your offhand weapon by 50%.<br> |
''More, consistent, damage.'' | ''More, consistent, damage.'' | ||
====Improved Kick - 2/2 points==== | ====Improved Kick - 2/2 points==== | ||
− | Gives your Kick ability a 100% chance to silence the target for 2 seconds. | + | Gives your Kick ability a 100% chance to silence the target for 2 seconds.<br> |
''A Rogue needs to have some tricks up his sleeve. This is a good one.'' | ''A Rogue needs to have some tricks up his sleeve. This is a good one.'' | ||
====Blade Flurry - 1/1 point==== | ====Blade Flurry - 1/1 point==== | ||
− | Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds. | + | Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.<br> |
''20% more DPS.'' | ''20% more DPS.'' | ||
====Sword Specialization - 5/5 points==== | ====Sword Specialization - 5/5 points==== | ||
− | Gives you a 6% chance to get an extra attack after dealing damage with your Sword. | + | Gives you a 6% chance to get an extra attack after dealing damage with your Sword.<br> |
''More opportunities for damage.'' | ''More opportunities for damage.'' | ||
====Aggression - 3/3 points==== | ====Aggression - 3/3 points==== | ||
− | Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. | + | Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.<br> |
''6% more damage on your bread and butter attack.'' | ''6% more damage on your bread and butter attack.'' | ||
====Adrenaline Rush - 1/1 point==== | ====Adrenaline Rush - 1/1 point==== | ||
− | Increases your Energy regeneration rate by 100% for 15 seconds. | + | Increases your Energy regeneration rate by 100% for 15 seconds.<br> |
''Allows you to have plenty of Energy for 15 seconds.'' | ''Allows you to have plenty of Energy for 15 seconds.'' | ||
Revision as of 16:05, 14 December 2004
Crit Spec
The of this build point here is damage from crits.
Malice + Dagger spec equals 10% more crits across the board. Imp Backstab equals 30% more when backstabbing. Remorseless fit the theme for 40% more crits after a kill, not to mention getting to Seal Fate. Lethality increase crit damage. Cold Blood guarantees a crit. This all adds up to ~50% crit rate for backstabs for 230% damage and ~60% crit rate for ambush with 230% damage!
Imp Slice'N'Dice and Im SS both lead to more attacks faster for more crit opportunities. Precision helps all of these attacks to land to have a chance to crit.
Seal Fate turns all of the crits from combo point generating abilities into extra Combo points. Imp Evis turns those combo points into extra damage.
Ruthlessness and Relentless Strike are in there to get to Seal Fate. But they will also help to keep building the combo points for chains of finishing moves.
Assassination Talents (31 points)
Malice - 5/5 points
Improved Eviscerate - 3/3 points
Remorseless Attacks - 5/5 points
Ruthlessness - 3/3 points
Improved Slice and Dice - 3/3 points
Lethality - 5/5 points
Relentless Strikes - 1/1 point
Cold Blood - 1/1 point
Seal Fate - 5/5 points
Combat Talents (20 points)
Improved Sinister Strike - 2/2 points
Lightning Reflexes - 2/5 points
Improved Gouge - 3/3 points
Improved Backstab - 3/3 points
Precision - 5/5 points
Dagger Specialization - 5/5 points
Subtlety Talents (0 points)
None
Lightning Reflexes is purely to get up the tree. These points could just as easily go into Deflection or any other talent. Improved gouge helps set up solo backstabs.
The only thing really missing in this build is the basics in Subtlety: MoD, Opportunity, Imp Ambush. These three Talents are traded off for: Lightning Reflexes (2/5), Precision, Dagger Specialization.
Sword Spec
The point of this build is consistent steady high damage.
Assassination Talents (18 points)
Malice - 5/5 points
Increases your critical strike chance by 5%.
Gets you up the tree.
Improved Slice and Dice - 2/3 points
Increases the duration of your Slice and Dice ability by 30%.
More SnD for less combo points. Saves you combo points for other finishers.
Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
More combo points for the next finisher.
Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
More damage when you crit on a special attack.
Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
More energy for more special attacks.
Improved Instant Poison - 2/5 points
Increases the chance to apply Instant Poison to your target by 4%.
More poison damage.
Combat Talents (33 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
More Sinister Strikes faster with a big slow weapon.
Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
Helps to set up solo backstabs and gets you up the tree.
Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.
Allows you to hit more consistently.
Deflection - 5/5 points
Increases your Parry chance by 5%.
Gives you some defense and allows for Riposte.
Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
A very low energy cost attack with fun side effects like a disarmed target and a combo point.
Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.
More, consistent, damage.
Improved Kick - 2/2 points
Gives your Kick ability a 100% chance to silence the target for 2 seconds.
A Rogue needs to have some tricks up his sleeve. This is a good one.
Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
20% more DPS.
Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.
More opportunities for damage.
Aggression - 3/3 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
6% more damage on your bread and butter attack.
Adrenaline Rush - 1/1 point
Increases your Energy regeneration rate by 100% for 15 seconds.
Allows you to have plenty of Energy for 15 seconds.
Subtlety Talents (0 points)
None