Difference between revisions of "Discipline/Holy Priest"
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− | This build focuses on mana efficiency and mana regen. | + | This [[Priest]] build focuses on mana efficiency and mana regen. It is also probably '''outdated'''. |
== Discipline Talents (31 points) == | == Discipline Talents (31 points) == |
Revision as of 13:29, 11 September 2006
This Priest build focuses on mana efficiency and mana regen. It is also probably outdated.
Discipline Talents (31 points)
Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
Improved Inner Fire - 1/3 point
Increases the effects of your Inner Fire spell by 15%.
Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Divine Spirit - 1/1 point
Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.
Holy Talents (20 points)
Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.
Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
Improved Healing - 3/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 9%.
Shadow Talents (0 points)
None