Difference between revisions of "Talk:Volvo backup Healer"
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+ | I'm not that big a fan of a few of the Talents but don't know what the alternatives really are. Lasting Judgement is of questionable value as Judgements should be refreshed every time the mob is hit. Holy Power is meh, but combined with Illumination it might be worth it. | ||
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+ | Eye for an Eye only applies if you are being targetted. This will not happen much for this build. Vindication may not be worthwhile if it doesn't stack across multiple Paladins. We may need only one or two of us to take this Talent. --[[User:Jini|Jini]] 07:47, 26 Nov 2005 (GMT) | ||
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+ | I only was looking at Lasting Judgement as it kind of replaces the old Improved Blessing of Light, unless I'm thinking of it wrong. Yeah, I'm not thrilled with the retri choices either, but I wasn't thrilled with the old ones. If the goal is still to get consecration, I'm guessing we still need 21 Retri. Maybe we won't aim for consecration, then ... We'll see what the final trees look like. --[[User:SnowDog|SnowDog]] 00:10, 27 Nov 2005 (GMT) | ||
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+ | I saw an interesting comment regarding Holy Power -- think of it as reducing the costs of your heals by 5%. Worth 5 talents on its own? Not sure. But in the absence of something else calling a healer paladin name, it seems worthwhile to me. Other comments: Holy Shock being used as a heal is intersting in that it's now instant, but it's much less mana-efficient. I probably wouldn't bother to get it, but I could be persuaded otherwise. It would make Consecration impossible of course. --[[User:SnowDog|SnowDog]] 03:05, 27 Nov 2005 (GMT) | ||
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Latest revision as of 22:05, 26 November 2005
1.9 Changes
We don't have the actual 1.9 changes yet for talents, but working from the list someone posted on the official forums, I'm thinking of the following 30/21 build (assuming the pre-reqs work out right) :
HOLY (30)
- Divine Intellect (5/5) - Increases your Intellect by 10%
- Spiritual Focus (5/5) - Gives your Flash of Light and Holy Light spells a 56% chance to avoid interruption
- Healing Light (3/3) - Increases effects of your Holy Light and Flash of Light spells by 12%
- Divine Favor (1/1) - Gives your next Flash of Light or Holy Light a 100% critical chance (2 min cooldown)
- Imp Lay on Hands (2/2) - Gives the target of your Lay on Hands a 50% boost in armor for 5 minutes and reduces the cooldown of your Lay on Hands by 20 minutes
- Illumination (5/5) - Gives you a 100% to regain the mana cost of your Flash of Light or Holy Light spell when they have a critical effect.
- Sanctity Aura (1/1) - Increases Holy Damage done by allies in a 30 yard radius by 10%
- Lasting Judgement (3/3) - Increases duration of Judgement of Light/Wisdom by 10 seconds (up to 20/30 prob)
- Holy Power (5/5) - Increases crit chance of holy spells by 5% (up to 5% prob)
RETRIBUTION (21)
- Benediction (5/5) - Reduces the cost of your Retribution spells by 15%
- Improved Judgement (2/2) - Decreases the cooldown of your Judgement spell by 2 seconds
- Deflection (5/5) - Increases your chance to parry by 1% (1%/2%/3%/4%/5%)
- Vindication (3/3) - Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 seconds (up to 15% probably)
- Seal of Command (1/1)
- Pursuit of Justice (2/2) - Increases movement and mounted movement by 8%. This does not stack with other movement speed increasing effects.
- Eye for an Eye (2/2) - All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused bye Eye for an Eye will not exceed 50% of the Paladin's total health.
- Consecration (1/1)
I'm not that big a fan of a few of the Talents but don't know what the alternatives really are. Lasting Judgement is of questionable value as Judgements should be refreshed every time the mob is hit. Holy Power is meh, but combined with Illumination it might be worth it.
Eye for an Eye only applies if you are being targetted. This will not happen much for this build. Vindication may not be worthwhile if it doesn't stack across multiple Paladins. We may need only one or two of us to take this Talent. --Jini 07:47, 26 Nov 2005 (GMT)
I only was looking at Lasting Judgement as it kind of replaces the old Improved Blessing of Light, unless I'm thinking of it wrong. Yeah, I'm not thrilled with the retri choices either, but I wasn't thrilled with the old ones. If the goal is still to get consecration, I'm guessing we still need 21 Retri. Maybe we won't aim for consecration, then ... We'll see what the final trees look like. --SnowDog 00:10, 27 Nov 2005 (GMT)
I saw an interesting comment regarding Holy Power -- think of it as reducing the costs of your heals by 5%. Worth 5 talents on its own? Not sure. But in the absence of something else calling a healer paladin name, it seems worthwhile to me. Other comments: Holy Shock being used as a heal is intersting in that it's now instant, but it's much less mana-efficient. I probably wouldn't bother to get it, but I could be persuaded otherwise. It would make Consecration impossible of course. --SnowDog 03:05, 27 Nov 2005 (GMT)
SnowDog: Here's my thought on a new backup healer build. It's pretty similar to the main healer build, I guess. I would think that you'd want to do half of holy first, then get consecration, then back to fill out holy. A L55 character with this build would have everything but Divine Strength.
Holy Talents - 30 points
- Improved Lay on Hands - rank 1/2
- Spiritual Focus - rank 4/5
- Improved Holy Light - rank 3/3
- Revelation - rank 2/2
- Illumination - rank 5/5
- Divine Favor - rank 1/1
- Improved Seal of Righteousness - rank 5/5
- Improved Flash of Light - rank 3/3
- Sanctity Aura - rank 1/1
- Divine Strength - rank 5/5
Retribution Talents - 21 points
- Benediction - rank 5/5
- Two-Handed Weapon Specialization - rank 5/5
- Deflection - rank 5/5
- Vengeance - rank 5/5
- Consecration - rank 1/1
====
Legedi:
I think five points into Spiritual Focus is important. You could drop a point from Divine Strength or Improved Seal of Light very easilly. Also SoCrusader is total crap now. I'd only but points into Improved SoCrusader if you plan on judging it a lot. Also get SoCommand any way you can :)
The reason for only going to 4 in Spiritual Focus is that we are always running maxxed Concentration Aura. 4 points in SF gives 104% chance to not lose casting time.
I think a point into SoCo would not be a bad idea at all.--Jini 09:57, 4 Jun 2005 (Eastern Daylight Time)
Legedi:
I'm pretty sure Spiritual Focus and Concentration don't stack that way. It checks twice so if SF give 56% and Concentration is 50% you would have a 78% of not being interupted.
My thoughts run a bit more toward defense. Swap Imp Seal of Light in for Divine Strength and swap Anticipation in for Vengeance. I tend to be underwhelmed with Vengeance and I have the highest crit rate in the group. It is useful to keep Seal of Light up on the main target, especially for tougher fights and it seems to make sense for the backup healer to Judge it.
--Jini 17:03, 16 Nov 2005 (GMT)
Talked to TacoSupreme about the proposed spec. He prefers Vengeance over Anticipation. We also agree that gettin 4 points of Vengeance and 1 point into Seal of Command was worth it.
--Jini 21:37, 17 Nov 2005 (GMT)
New Build
Ok, so here it is after fine-tuning. At L52 (where I am today) it looks like I can have Sanctity Aura, Consecration, and SoC. What I don't have yet is Improved Seal of Light.
Holy Talents - 29 points
- Spiritual Focus - rank 4/5
- Improved Holy Light - rank 3/3
- Revelation - rank 2/2
- Illumination - rank 5/5
- Divine Favor - rank 1/1
- Improved Seal of Righteousness - rank 5/5
- Improved Flash of Light - rank 3/3
- Sanctity Aura - rank 1/1
- Improved Seal of Light - rank 5/5
Retribution Talents - 22 points
- Benediction - rank 5/5
- Two-Handed Weapon Specialization - rank 5/5
- Deflection - rank 5/5
- Vengeance - rank 5/5
- Seal of Command - rank 1/1
- Consecration - rank 1/1