Difference between revisions of "Knockback"
Onderduiker (talk | contribs) (New page: <!--Work in progress--> =Description= Knockback will put a target into hit recovery and knock it back from the attacker as shown in the image below. [http://www.theamazonbasin.com/d2/foru...) |
Onderduiker (talk | contribs) (Reformatting and adding Skills and Sources) |
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− | + | {|cellspacing=0 width=100% | |
+ | |-valign=top | ||
+ | |width=50%| | ||
+ | __ToC__ | ||
+ | |width=50% align=right| | ||
+ | http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_21987.png | ||
+ | |} | ||
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+ | Knockback will put a target into hit recovery and knock it back from the attacker. Targets can be knocked back a distance of up to three [[Radius#Sub-tiles|sub-tiles]] when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). This distance cannot be increased. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883136] | ||
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+ | There is no penalty when applying knockback with a ranged attack, nor when applying it to Champion, (Super) Unique or boss monsters and their minions. Targets won't be knocked back if they are frozen or killed. The following targets can never be knocked back: [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359] | ||
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+ | {|border=1 cellspacing=0 width=100% | ||
+ | | | ||
+ | {|cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=25%| | ||
+ | *Blood Hawk Nest | ||
+ | *<font color=goldenrod>'''Griswold'''</font> | ||
+ | *Gargoyle Trap | ||
+ | *<font color=goldenrod>'''Andariel'''</font> | ||
+ | *Mummy Sarcophagus | ||
+ | *Fire Tower | ||
+ | *Sand Maggot Egg | ||
+ | |width=25%| | ||
+ | *<font color=goldenrod>'''Coldworm the Burrower'''</font> | ||
+ | *Lightning Spire | ||
+ | *<font color=goldenrod>'''Duriel'''</font> | ||
+ | *<font color=goldenrod>'''Mephisto'''</font> | ||
+ | *Trapped Soul | ||
+ | *<font color=goldenrod>'''Izual'''</font> | ||
+ | *Window | ||
+ | |width=25%| | ||
+ | *<font color=goldenrod>'''Diablo'''</font> | ||
+ | *Bone Prison | ||
+ | *Catapult | ||
+ | *Suicide Minion | ||
+ | *Barricade | ||
+ | *Barricaded Door | ||
+ | *Barricaded Tower | ||
+ | |width=25%| | ||
+ | *Prison Door | ||
+ | *Evil Demon Hut | ||
+ | *<font color=goldenrod>'''Nihlathak'''</font> | ||
+ | *<font color=goldenrod>'''Talic'''</font> | ||
+ | *<font color=goldenrod>'''Madawc'''</font> | ||
+ | *<font color=goldenrod>'''Korlic'''</font> | ||
+ | *<font color=goldenrod>'''Baal'''</font> | ||
+ | |} | ||
+ | |} | ||
=Items= | =Items= | ||
− | Knockback from items only applies to mêlée and ranged attacks | + | Knockback from items only applies to mêlée and ranged attacks. Equipping more than one item with Knockback has no effect. However, even if an attack is successful and does not get blocked, the chance of Knockback being applied varies depending on monster size, which depends on their type [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359] (monster types are described and displayed in the Arreat Summit's [http://www.battle.net/diablo2exp/monsters Monsters] section): |
− | {|border=1 cellspacing=0 cellpadding=3 | + | {|border=1 cellspacing=0 cellpadding=3 width=100% |
− | !colspan= | + | !colspan=3|Knockback |
|- | |- | ||
− | !width= | + | !width=25%|100% (Small)!!width=50%|50%!!width=25%|25% (Large) |
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*Pain Worm | *Pain Worm | ||
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*Zombie | *Zombie | ||
*Corrupt Rogue | *Corrupt Rogue | ||
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*Scarab Demon | *Scarab Demon | ||
*Vulture Demon | *Vulture Demon | ||
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*Slinger | *Slinger | ||
*Greater Mummy | *Greater Mummy | ||
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*Festering Appendage | *Festering Appendage | ||
*Hell Bovine | *Hell Bovine | ||
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*Wendigo | *Wendigo | ||
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*Putrid Defiler | *Putrid Defiler | ||
*Minion of Destruction | *Minion of Destruction | ||
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=Skills= | =Skills= | ||
+ | Regardless of monster size, the following skills always apply 100% Knockback to each hit that isn't blocked: | ||
+ | |||
+ | *[[Martial_Arts#Dragon Talon|Dragon Talon]] | ||
+ | *[[Martial_Arts#Dragon Tail|Dragon Tail]] (kick) | ||
+ | *[[Barbarian_Combat_Skills#Bash|Bash]] | ||
+ | *[[Barbarian_Combat_Skills#Leap Attack|Leap Attack]] | ||
+ | *[[Summoning#Summon_Grizzly|Summon Grizzly]] (BearSmite) | ||
+ | *[[Paladin_Combat_Skills#Charge|Charge]] | ||
+ | |||
+ | |||
+ | [[Elemental#Molten_Boulder|Molten Boulder]] always applies 50% Knockback unless blocked, but won't knock back Large monsters (instead, it explodes on impact). However, since Molten Boulder can hit the same target repeatedly, Knockback is applied consistently. | ||
+ | |||
+ | |||
+ | The following skills always apply 100% Knockback: | ||
+ | |||
+ | *[[Martial_Arts#Dragon Tail|Dragon Tail]] (explosion) | ||
+ | *[[Shadow_Disciplines#Mind_Blast|Mind Blast]] | ||
+ | *[[Barbarian_Combat_Skills#Leap|Leap]] | ||
+ | *[[Paladin_Combat_Skills#Smite|Smite]] | ||
+ | *[[Offensive_Auras#Sanctuary|Sanctuary]] (undead only) | ||
+ | |||
+ | |||
+ | Dragon Tail's explosion won't be applied if the kick misses or is blocked by the monster, but if the kick hits and isn't blocked, then surrounding monsters can't block the explosion and will be knocked back. | ||
+ | |||
+ | |||
+ | [[Lightning_Spells#Telekinesis|Telekinesis]] always applies 35% Knockback. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=885017] | ||
+ | |||
+ | |||
+ | =Sources= | ||
+ | *Librarian, [http://www.mannm.org/d2library/faqtoids/kb_eng.html Get Off of my Cloud: Knockback - KB] (FAQtoids) | ||
+ | *Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion) |
Revision as of 16:57, 18 November 2008
http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_21987.png |
Knockback will put a target into hit recovery and knock it back from the attacker. Targets can be knocked back a distance of up to three sub-tiles when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). This distance cannot be increased. [1]
There is no penalty when applying knockback with a ranged attack, nor when applying it to Champion, (Super) Unique or boss monsters and their minions. Targets won't be knocked back if they are frozen or killed. The following targets can never be knocked back: [2]
|
Items
Knockback from items only applies to mêlée and ranged attacks. Equipping more than one item with Knockback has no effect. However, even if an attack is successful and does not get blocked, the chance of Knockback being applied varies depending on monster size, which depends on their type [3] (monster types are described and displayed in the Arreat Summit's Monsters section):
Knockback | ||||
---|---|---|---|---|
100% (Small) | 50% | 25% (Large) | ||
|
|
|
1 Tentacle Beasts can't move but are put into hit recovery when Knockback is applied.
Skills
Regardless of monster size, the following skills always apply 100% Knockback to each hit that isn't blocked:
- Dragon Talon
- Dragon Tail (kick)
- Bash
- Leap Attack
- Summon Grizzly (BearSmite)
- Charge
Molten Boulder always applies 50% Knockback unless blocked, but won't knock back Large monsters (instead, it explodes on impact). However, since Molten Boulder can hit the same target repeatedly, Knockback is applied consistently.
The following skills always apply 100% Knockback:
- Dragon Tail (explosion)
- Mind Blast
- Leap
- Smite
- Sanctuary (undead only)
Dragon Tail's explosion won't be applied if the kick misses or is blocked by the monster, but if the kick hits and isn't blocked, then surrounding monsters can't block the explosion and will be knocked back.
Telekinesis always applies 35% Knockback. [4]
Sources
- Librarian, Get Off of my Cloud: Knockback - KB (FAQtoids)
- Nefarius, MonStats2.txt File Guide (v 1.0) (Phrozen Keep)
- Zealing with a Passion/Silence war pike.... (Technical Discussion)