Difference between revisions of "Skill"

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==Active skills==
 
==Active skills==
Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2_Paladin_Combat_Skills#Sacrifice|Sacrifice]], level >12 [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] andlevel >8 [[D2_Barbarian_Combat_Skills#Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2_Skills#Delay|Delay]] or because it cannot be used in town.
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Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, [[D2_Paladin_Combat_Skills#Sacrifice|Sacrifice]], level >12 [[D2_Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] and level >8 [[D2_Barbarian_Combat_Skills#Double_Swing|Double Swing]]. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active [[D2_Skills#Delay|Delay]] or because it cannot be used in town.
 
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Revision as of 14:28, 1 June 2010

Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress

Javelin and Spear
Passive and Magic
Bow and Crossbow

Martial Arts
Shadow Disciplines
Traps

Warcries
Combat Masteries
Combat Skills

Elemental
Shape Shifting
Summoning

Summoning
Poison and Bone
Curses

Defensive Auras
Offensive Auras
Combat Skills

Cold Spells
Lightning Spells
Fire Spells


  • All classes begin game with the following skills, which cost no mana to use:
    • Normal Attack (with any weapon excluding throwing potions)
    • Throw (with throwing weapons and potions)
    • Unsummon (unsummons pets)
  • Assassin and Barbarian alternate between two weapons when using Attack; they both only attack with their right hand when bare-handed and equipping no shield.
  • Barbarian can also use Left Hand Throw When equipping throwing weapons or potions.
  • Necromancer begins game with a Wand with +1 Raise Skeleton.
  • Sorceress begins game with a Staff with +1 Fire Bolt.


Skill points

Each class also has three of their own skill trees, each containing 10 skills: these skills can be learnt and then used by investing skill points. Characters receive one skill point each time they gain a character level, and skill points can also be awarded once in each difficulty level for completing the following quests:


Act Quest Giver Skill point(s)
1 Den of Evil Akara +1
2 Radament's Lair Template:Unique dropped by Template:Unique +1
4 The Fallen Angel Tyrael +2


A maximum of 20 points can be invested in each skill. Points cannot be invested in a skill if points have not been invested in its prerequisite skills and character level > required skill level + points: while some skills are available at level 1, others only become available at levels 6, 12, 18, 24 and 30. For example, an Amazon cannot invest a point in Freezing Arrow until she is level 30 and she has invested points in its prerequisite skills Cold Arrow and Ice Arrow, and she may not invest another point until she is level 31.


Respecialisation

Skill (and stat) points can be reset as a reward from Akara for completing the Den of Evil quest in Act 1 once in each difficulty level. Characters who completed this quest in all difficulty levels before 1.13 will only receive this reward in Hell.


Skill (and stat) points can also be reset by transmuting all four of the following items in the Template:Unique to create a Template:Crafted, then using that token:


Item Source
Template:Crafted Template:Unique
Template:Unique
Template:Crafted Template:Unique
Template:Crafted Template:Unique
Template:Crafted Template:Unique


  • Buffs and debuffs active at the time of the reset will remain active until they expire.
  • {{{}}}


Skill bonuses

Although characters can only invest 20 points in each skill, their level can be increased further by applying various skill bonuses:


  • Individual skills (class-specific and Oskills)
  • Individual skill trees (class-specific)
  • Individual class skill levels (class-specific)
  • All Skills


Certain items also apply bonuses to Fire Skills only:


Item Bonus RLvl
Template:Set +1 11
Template:Unique staff +3 19
Template:Unique +2 21
Template:Unique +2 22
Template:Unique +1 23
Template:Unique +1 27
Template:Unique +3 33
Template:Unique +2 65
Template:Unique +3 71


Amazon Assassin Druid Necromancer Paladin Sorceress


Active skills

Active skills require an action to be taken to use them. All active skills require mana to use, with the exception of the common skills mentioned earlier, Sacrifice, level >12 Magic Arrow and level >8 Double Swing. Skill icons are red if they cannot be used, either due to lack of mana or a required item, an active Delay or because it cannot be used in town.

Buffs

Buffs are active skills which apply a positive effect to a player or to players and their allies for a duration after being used.


Player only

Assassin Barbarian Druid Necromancer Paladin Sorceress


Player and allies

Barbarian Sorceress


Debuffs

Debuffs are active skills which apply a negative effect to a player's enemies for a duration after being used.


Amazon Assassin Barbarian Druid Necromancer Paladin


  • A Barbarian's Berserk is the only skill to apply a debuff to the user.


Passive skills

Passive skills require no action to apply their bonuses. Passive skills don't require mana to use, and only apply to the player or pet. Passive bonuses are based on both skill points invested and skill bonuses applied.


Amazon Assassin Barbarian Necromancer Sorceress


Some Druid active skills also apply passive bonuses: Summon Spirit Wolf, Summon Dire Wolf and Summon Grizzly all apply passive bonuses to each other.


Auras

A Paladin's Defensive Auras and Offensive Auras apply positive passive bonuses to the Paladin and any allies or negative passive bonuses to any enemies within their radius of effect, as long as the aura is selected on the right mouse button. Auras do not cost mana, with the exception of Prayer.


A Druid's Oak Sage, Heart of Wolverine and Spirit of Barbs supply auras applying positive passive bonuses to players and any allies within their radius of effect once summoned.

Synergy skills

Synergy skills apply benefits to other skills based on the number of points invested in the synergy skill. Skill bonuses do not increase synergy bonuses. Most synergy bonuses are mentioned in the skill description, but the following Paladin skills also apply hidden bonuses based in the number of points invested in them: Resist Fire, Resist Cold, Blessed Aim and Resist Lightning.

Other class skills

Each class can gain access to the skills of another class by equipping certain items:



Certain missile weapons also fire Magic Arrow and Exploding Arrow when Normal Attack is used:


Fires Magic Arrows

Missile weapon Level Ladder Rlvl
Template:Unique 3 No 13
Template:Unique 5 No 26
Template:Unique 20 No 39
Template:Unique 11 Yes 65
Template:Set 1 No 70


Fires Explosive Arrows or Bolts

Missile weapon Level Ladder Rlvl
Template:Unique 3 No 15
Template:Unique 5 No 27
Template:Unique 7 No 33
Template:Unique 6 No 49
Template:Unique 13 No 71
Template:Unique missile weapon 15 Yes 65


  • {{{}}}


Radius


Delay


Missiles


References