Difference between revisions of "Charges"
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Onderduiker (talk | contribs) m (Added comments on switching weapons with pet charges, and Iron Golem) |
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*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | *Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | ||
*Charges receive [[D2_Skills#Passive_skills|passive]] bonuses including [[D2_Skills#Synergy_skills|synergy]] bonuses, but do not apply them. | *Charges receive [[D2_Skills#Passive_skills|passive]] bonuses including [[D2_Skills#Synergy_skills|synergy]] bonuses, but do not apply them. | ||
− | *Pets summoned using charges will be | + | *Pets summoned using charges will be dispelled when the last charge is used unless they are summoned by their native [[D2_Classes|class]] and at least one point has been invested in the [[D2_Skills|skill]]. |
+ | *Pets summoned using weapon or shield charges will be dispelled when switching weapons, even when switching to an identical weapon or shield, or equipping another item with charges of the same skill (even when of the same level). | ||
*Ladder Unique items can be found in Ladder and single-player games; Ladder Rune Words can only be made in Ladder games. | *Ladder Unique items can be found in Ladder and single-player games; Ladder Rune Words can only be made in Ladder games. | ||
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− | <sup>1</sup> {{Warn|=[[D2_Summoning#Raven|Ravens]] will disappear almost immediately after being summoned unless the charges are used by a [[D2_Druid|Druid]] with at least one point invested in [[D2_Summoning#Raven|Raven]].}} [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets] | + | {|cellspacing=0 cellpadding=0 |
− | + | |-valign=top | |
+ | |<sup>1</sup>||width=10| | ||
+ | |{{Warn|=[[D2_Summoning#Raven|Ravens]] will disappear almost immediately after being summoned unless the charges are used by a [[D2_Druid|Druid]] with at least one point invested in [[D2_Summoning#Raven|Raven]].}} [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets] | ||
+ | |} | ||
<br> | <br> | ||
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|align=right|33||align=right|13||{{D2 Unique|=Marrowwalk Boneweave Boots}}||No | |align=right|33||align=right|13||{{D2 Unique|=Marrowwalk Boneweave Boots}}||No | ||
|-valign=top | |-valign=top | ||
− | !rowspan=2|[[D2_Summoning_Spells#Iron_Golem|Iron Golem]] | + | !rowspan=2|[[D2_Summoning_Spells#Iron_Golem|Iron Golem]] <sup>1</sup> |
|align=right|17||align=right|14||{{D2 Unique|=Oath}} sword/axe/mace||Yes | |align=right|17||align=right|14||{{D2 Unique|=Oath}} sword/axe/mace||Yes | ||
|- | |- | ||
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|align=right|13||align=right|11||{{D2 Unique|=Venom}} weapon||No | |align=right|13||align=right|11||{{D2 Unique|=Venom}} weapon||No | ||
|-valign=top | |-valign=top | ||
− | !rowspan=3|[[D2_Summoning_Spells#Revive|Revive]] <sup> | + | !rowspan=3|[[D2_Summoning_Spells#Revive|Revive]] <sup>2</sup> |
|align=right|5||align=right|30||{{D2 Unique|=Bloodraven's Charge Matriarchal Bow}}||No | |align=right|5||align=right|30||{{D2 Unique|=Bloodraven's Charge Matriarchal Bow}}||No | ||
|- | |- | ||
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− | <sup>1</sup> [[D2_Paladin|Paladin]] will lose 1/8 of maximum life whenever he uses [[D2_Summoning_Spells#Revive|Revive]]. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev] | + | {|cellspacing=0 cellpadding=0 |
− | + | |-valign=top | |
+ | |<sup>1</sup>||width=10| | ||
+ | |[[D2_Summoning_Spells#Iron_Golem|Iron Golem]] summoned using charges will not be summoned after exiting then entering a game. If a [[D2_Necromancer|Necromancer]] uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level. | ||
+ | |-valign=top | ||
+ | |<sup>2</sup>||width=10| | ||
+ | |[[D2_Paladin|Paladin]] will lose 1/8 of maximum life whenever he uses [[D2_Summoning_Spells#Revive|Revive]]. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev] | ||
+ | |} | ||
<br> | <br> | ||
Revision as of 01:51, 21 July 2010
Skills | % Chance to Cast | Charges | Oskills | Aura When Equipped |
---|
Charges allow players to use skills a certain number of times, without costing any mana.
|
Amazon skills
Skill | Level | Charges | Item | Ladder |
---|---|---|---|---|
Slow Missiles | 12 | 60 | Template:D2 Unique shield | No |
Plague Javelin | 11 | 60 | Template:D2 Unique | No |
Immolation Arrow | 18 | 150 | Template:D2 Unique | No |
Assassin skills
Skill | Level | Charges | Item | Ladder |
---|---|---|---|---|
Cloak of Shadows | 5 | 30 | Template:D2 Unique | No |
13 | 9 | Template:D2 Unique helm | No | |
Venom | 3 | 11 | Template:D2 Unique | No |
3 | 20 | Template:D2 Unique | Yes |
Barbarian skills
Skill | Level | Charges | Item | Ladder |
---|---|---|---|---|
Grim Ward | 13 | 30 | Template:D2 Unique | No |
Druid skills
Skill | Level | Charges | Item | Ladder |
---|---|---|---|---|
Raven 1 | 8 | 15 | Template:D2 Unique | No |
14 | 60 | Template:D2 Unique staff/mace | No | |
Poison Creeper | 21 | 15 | Template:D2 Unique | No |
Firestorm | 12 | 60 | Template:D2 Unique | No |
Oak Sage | 2 | 15 | Template:D2 Unique | No |
4 | 25 | Template:D2 Unique staff/mace | No | |
5 | 27 | Template:D2 Unique | Yes | |
Summon Spirit Wolf | 18 | 30 | Template:D2 Unique axe/sword/polearm | No |
Molten Boulder | 16 | 80 | Template:D2 Unique body armor | No |
Cyclone Armor | 21 | 30 | Template:D2 Unique polearm | Yes |
Heart of Wolverine | 3 | 12 | Template:D2 Unique weapon | No |
5 | 13 | Template:D2 Unique | No | |
16 | 20 | Template:D2 Unique sword/axe/mace | Yes | |
Summon Dire Wolf | 15 | 18 | Template:D2 Unique | No |
Twister | 13 | 127 | Template:D2 Unique | No |
Volcano | 14 | 30 | Template:D2 Unique | No |
Spirit of Barbs | 7 | 11 | Template:D2 Unique | No |
13 | 33 | Template:D2 Unique body armor | No | |
Summon Grizzly | 13 | 5 | Template:D2 Unique axe/scepter/hammer | No |
1 | Ravens will disappear almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in Raven. [3] |
Necromancer skills
Skill | Level | Charges | Item | Ladder |
---|---|---|---|---|
Amplify Damage | 8 | 3 | Template:D2 Unique | No |
Weaken | 6 | 18 | Template:D2 Unique body armor | No |
Corpse Explosion | 4 | 12 | Template:D2 Unique club/hammer/mace | No |
5 | 40 | Template:D2 Unique | No | |
14 | 30 | Template:D2 Unique | No | |
Clay Golem | 16 | 16 | Template:D2 Unique body armor | No |
Iron Maiden | 12 | 20 | Template:D2 Unique | Yes |
15 | 40 | Template:D2 Unique polearm/scepter | Yes | |
Life Tap | 12 | 10 | Template:D2 Unique | No |
Poison Explosion | 6 | 40 | Template:D2 Unique | No |
15 | 27 | Template:D2 Unique weapon | No | |
Blood Golem | 15 | 9 | Template:D2 Unique | No |
22 | 15 | Template:D2 Unique sword/axe | Yes | |
Attract | 17 | 60 | Template:D2 Unique helm | No |
Decrepify | 3 | 30 | Template:D2 Unique | No |
Bone Prison | 33 | 13 | Template:D2 Unique | No |
Iron Golem 1 | 17 | 14 | Template:D2 Unique sword/axe/mace | Yes |
22 | 11 | Template:D2 Unique | Yes | |
Poison Nova | 13 | 11 | Template:D2 Unique weapon | No |
Revive 2 | 5 | 30 | Template:D2 Unique | No |
8 | 88 | Template:D2 Unique melee weapon | No | |
20 | 25 | Template:D2 Unique missile weapon | Yes |
1 | Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level. | |
2 | Paladin will lose 1/8 of maximum life whenever he uses Revive. [4] |
Paladin skills
Skill | Level | Charges | Item | Ladder |
---|---|---|---|---|
Holy Bolt | 10 | 100 | Template:D2 Unique | No |
20 | 200 | Template:D2 Unique | No |
Sorceress skills
Skill | Level | Charges | Item | Ladder |
---|---|---|---|---|
Nova | 15 | 80 | Template:D2 Unique | No |
Fire Wall | 10 | 20 | Template:D2 Unique | No |
Enchant | 10 | 45 | Template:D2 Unique | No |
23 | 20 | Template:D2 Unique | No | |
Chain Lightning | 7 | 60 | Template:D2 Unique scepter | No |
Teleport | 1 | 20 | Template:D2 Unique | No |
11 | 69 | Template:D2 Set | No | |
Meteor | 11 | 60 | Template:D2 Unique | No |
Blizzard | 16 | 12 | Template:D2 Unique | No |
Hydra | 6 | 36 | Template:D2 Unique | No |
30 | 10 | Template:D2 Unique | No | |
Frozen Orb | 9 | 50 | Template:D2 Unique | No |
References
- Charged Items (Technical Discussion)
- Skill charges in Magicsuffix param question. (Phrozen Keep)
- Librarian, Paladin and Revives (FAQtoids)
- Librarian, Valkyrie and other Pets as Trigger (FAQtoids)