Difference between revisions of "Multiple Shot"
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{{D2 Skill charged}} | {{D2 Skill charged}} | ||
|- | |- | ||
− | |||
|17||28||39||50||61||72||83||94||{{Empty}}||{{Empty}} | |17||28||39||50||61||72||83||94||{{Empty}}||{{Empty}} | ||
|33||37||41||45||48||52||56||60||{{Empty}}||{{Empty}} | |33||37||41||45||48||52||56||60||{{Empty}}||{{Empty}} | ||
+ | |align=left| | ||
+ | *Missile weapon | ||
|18||6||19 | |18||6||19 | ||
|- | |- | ||
− | |||
|29||52||75||98||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}} | |29||52||75||98||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}} | ||
|22||25||27||30||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}} | |22||25||27||30||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}} | ||
+ | |align=left| | ||
+ | *Gloves | ||
|63||12||55 | |63||12||55 | ||
|} | |} |
Revision as of 14:21, 19 September 2010
Details
Template:D2 Stat
|-
!align=left|Arrows
|min(1+lvl,24)
|-
!align=left|Next Delay
|4 frames
|}
- Splits each arrow or bolt fired into many. Each volley only decreases quiver quantity by one.
- Target position affects the spread of each volley: targeting far away from the player concentrates the arrows in each volley, targeting close to the player spreads out the arrows in each volley.
- Cold length is also reduced to 75%: poison length isn't reduced.
- Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [1]
- The following are only applied by the original two arrows (if there is an odd number of arrows, these are the central arrow and the first arrow to the right from the Amazon's perspective):
- % Chance of Crushing Blow
- % Chance of Open Wounds
- % Chance to Cast on Striking
- Hit Blinds Target
- Hit Causes Monster to Flee %
- Freezes Target
- Knockback
- Slows Target by %
- Level >22 fires the maximum 24 arrows per volley, so higher levels only increase mana cost.
- Next delay normally prevents any target being hit by more than one arrow from each volley.
- Uses Normal Attack rate.
Sources
Charged suffix
Template:D2 Skill charged |- |17||28||39||50||61||72||83||94||bgcolor=black| ||bgcolor=black| |33||37||41||45||48||52||56||60||bgcolor=black| ||bgcolor=black| |align=left|
- Missile weapon
|18||6||19 |- |29||52||75||98||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |22||25||27||30||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|
- Gloves
|63||12||55
|}
Level 1-60 stats
Template:D2 Level 1-10 |- !align=left|Arrows |2||3||4||5||6||7||8||9||10||11 |- !align=left|Mana Cost |4||5||6||7||8||9||10||11||12||13 |}
Template:D2 Level 11-20
|-
!align=left|Arrows
|12||13||14||15||16||17||18||19||20||21
|-
!align=left|Mana Cost
|14||15||16||17||18||19||20||21||22||23
|}
Template:D2 Level 21-30
|-
!align=left|Arrows
|22||23||24||24||24||24||24||24||24||24
|-
!align=left|Mana Cost
|24||25||26||27||28||29||30||31||32||33
|}
Template:D2 Level 31-40
|-
!align=left|Arrows
|24||24||24||24||24||24||24||24||24||24
|-
!align=left|Mana Cost
|34||35||36||37||38||39||40||41||42||43
|}
Template:D2 Level 41-50
|-
!align=left|Arrows
|24||24||24||24||24||24||24||24||24||24
|-
!align=left|Mana Cost
|44||45||46||47||48||49||50||51||52||53
|}
Template:D2 Level 51-60
|-
!align=left|Arrows
|24||24||24||24||24||24||24||24||24||24
|-
!align=left|Mana Cost
|54||55||56||57||58||59||60||61||62||63
|}
References
- Onderduiker, Monster Resistances and Immunities Guide (Technical Discussion)