Difference between revisions of "Champion"
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*20% chance of being chosen when a random Champion or Unique pack spawns. Champions also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations: | *20% chance of being chosen when a random Champion or Unique pack spawns. Champions also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations: | ||
**[[D2 Tristram|Tristram]] | **[[D2 Tristram|Tristram]] | ||
− | **[[D2 Crystalline Passage|Crystalline Passage]] (guarding entrance to [[D2 Frozen River|Frozen River]]) | + | **[[D2 The Crystalline Passage|Crystalline Passage]] (guarding entrance to [[D2 The Frozen River|Frozen River]]) |
− | **[[D2 Glacial Trail|Glacial Trail]] (guarding entrance to [[D2 Drifter Cavern|Drifter Cavern]]) | + | **[[D2 The Glacial Trail|Glacial Trail]] (guarding entrance to [[D2 The Drifter Cavern|Drifter Cavern]]) |
− | **[[D2 Drifter Cavern|Drifter Cavern]] | + | **[[D2 The Drifter Cavern|Drifter Cavern]] |
− | **[[D2 Halls of Vaught|Halls of Vaught]] (end of hall) | + | **[[D2 The Halls of Vaught|Halls of Vaught]] (end of hall) |
− | **[[D2 Frozen Tundra|Frozen Tundra]] (guarding entrance to [[D2 Ancients' Way|Ancients' Way]]) | + | **[[D2 The Frozen Tundra|Frozen Tundra]] (guarding entrance to [[D2 The Ancients' Way|Ancients' Way]]) |
− | **[[D2 Ancients' Way|Ancients' Way]] (guarding entrance to [[D2 Icy Cellar|Icy Cellar]]) | + | **[[D2 The Ancients' Way|Ancients' Way]] (guarding entrance to [[D2 The Icy Cellar|Icy Cellar]]) |
− | **[[D2 Icy Cellar|Icy Cellar]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | + | **[[D2 The Icy Cellar|Icy Cellar]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] |
|} | |} | ||
Revision as of 02:21, 23 October 2010
Template:D2 NavMonsters !width=150|Champion !width=150|Unique !width=150|Super Unique !width=128|Boss |}
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- Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]
- Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant MonLvl values to calculate base attack rating and damage; base level continues to be used to calculate base defense, life and experience (for both the value and ratio). [3]
- AI cannot be switched.
- Ignores Target Defense does not apply but -% Target Defense from items is 100% effective.
- +% Enhanced Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [4] [5] [6]
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}
Template:D2 Magic
Template:D2 Difficulty
|-
!align=left|% Base Life
|75||62.5||50
|-
!align=left|% Base Experience
|500||500||500
|-
!align=left|+% Attack Rating
|270||225||198
|-
!align=left|+% Enhanced Damage
|270||225||198
|}
[9] [10]
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|% Enhanced Defense | -70|| -70|| -70 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |- !align=left|Minimum Cold Damage |MonLvl*33/100 |MonLvl*33/100 |MonLvl*33/100 |- !align=left|Maximum Cold Damage |MonLvl*50/100 |MonLvl*50/100 |MonLvl*50/100 |- !align=left|Cold Length (Frames) |150||150||150 |} [13] [14]
- Easily identifiable since they are translucent.
- Cold damage does not increase with player count, but a critical hit will double it. [15]
- Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [16] [17]
Template:D2 Magic
Template:D2 Difficulty |- !align=left|% Base Life |600||500||400 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}
- +20 movement speed
- Cannot be cursed, although Cloak of Shadows and Battle Cry still apply. [18] [19]
References
- 1.13 LIVE -- LADDER RESET (General Diablo II Discussion)
- 1.13b PTR is Live (General Diablo II Discussion)
- Patch 1.13 Realm is alive (Technical Discussion)
- Special Monster Bonuses (Arreat Summit)
- Which elements are most resisted in Hell? (Technical Discussion)
- Nefarius, Boss Status Modifications (1.11b) (Phrozen Keep)
- Onderduiker, Monster Bonuses, Death Damage and Corpse Explosion (Technical Discussion)