Difference between revisions of "Necromancer"

From Basin Wiki
Jump to navigation Jump to search
Line 139: Line 139:
 
<br>
 
<br>
  
==Break-points==
+
==Breakpoints==
The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some break-points differ depending on the Necromancer's form.
+
The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form.
  
  
*Necromancer transforms into a Vampire when he equips full [[D2 Trang-Oul's Avatar|{{D2 Set bold|=Trang-Oul's Avatar}}]].
+
*Necromancer transforms into a [[D2 Vampire|Vampire]] when he equips full [[D2 Trang-Oul's Avatar|{{D2 Set bold|=Trang-Oul's Avatar}}]].
 
*Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 
*Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
  

Revision as of 12:15, 24 October 2010

Template:D2 Class nav


Template:D2 Unique


History

Template:D2 Unique

Skills

Template:D2 Unique


Level
Curses
Poison and Bone Spells
Summoning Spells
1 http://www.theamazonbasin.com/forums/uploads/gallery/1286769777/gallery_3047_16_109395.png
6
12
18
24
30
  1. Amplify Damage
  2. Dim Vision
  3. Weaken
  4. Iron Maiden
  5. Terror
  6. Confuse
  7. Life Tap
  8. Attract
  9. Decrepify
  10. Lower Resist
  1. Teeth
  2. Bone Armor
  3. Poison Dagger
  4. Corpse Explosion
  5. Bone Wall
  6. Poison Explosion
  7. Bone Spear
  8. Bone Prison
  9. Poison Nova
  10. Bone Spirit
  1. Skeleton Mastery
  2. Raise Skeleton
  3. Clay Golem
  4. Golem Mastery
  5. Raise Skeletal Mage
  6. Blood Golem
  7. Summon Resist
  8. Iron Golem
  9. Fire Golem
  10. Revive


Attributes

Attribute Level 1 /Level /Point
Strength 15
Dexterity 25
  • Attack Rating
80 +5
  • Defense
6 +0.25
Vitality 15
  • Stamina
79 +1 +1
  • Life
45 +1.5 +2
Energy 25
  • Mana
25 +2 +2
  • Base defense is Dexterity/4, rounded down to the nearest point.
  • Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).


Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form.


  • Necromancer transforms into a Vampire when he equips full [[D2 Trang-Oul's Avatar|Template:D2 Set bold]].
  • Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [1]


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man Vamp
15 0
14 2
13 0 6
12 5 10
11 0 10 16
10 6 16 24
9 13 26 34
8 20 39 48
7 32 56 72
6 52 86 117
5 86 152 208
4 174 377
3 600
Man
Frames FCR
Total Action
15 8 0
14 9
13 7 18
12 30
11 6 48
10 75
9 5 125
Vampire
Frames FCR
Total Action
23 5 0
22 6
21 11
20 18
19 4 24
18 35
17 48
16 65
15 86
14 3 120
13 180

[2] [3] [4]

Attack rate


Strategy and guides


References