Difference between revisions of "Super Unique"
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− | * | + | *Unique monsters that always spawn in the same location with the same Unique bonuses. |
*Additional Unique bonus is randomly selected in Nightmare, and two additional Unique bonuses are selected in Hell. | *Additional Unique bonus is randomly selected in Nightmare, and two additional Unique bonuses are selected in Hell. | ||
*Do not [[D2 Damage regeneration|regenerate damage]]. | *Do not [[D2 Damage regeneration|regenerate damage]]. | ||
*AI of Super Unique cannot be switched but that of minions can. | *AI of Super Unique cannot be switched but that of minions can. | ||
− | *Ignores Target Defense does not apply to Super Unique but does apply to minions. | + | *[[D2 Ignores Target Defense|Ignores Target Defense]] does not apply to Super Unique but does apply to minions. |
− | *-% Target Defense | + | *[[D2 -% Target Defense|-% Target Defense]] is only 50% effective against Super Unique but still 100% effective against minions. |
− | *Life lost to Crushing Blow is halved (so 1/8 of current life when applied by a melee attack and 1/16 when applied by a ranged attack). | + | *Life lost to [[D2 Crushing Blow|Crushing Blow]] is halved (so 1/8 of current life when applied by a melee attack and 1/16 when applied by a ranged attack). |
+ | [[Category:Diablo II]] | ||
[[Category:D2 Monsters]] | [[Category:D2 Monsters]] |
Revision as of 16:36, 14 November 2010
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