Difference between revisions of "Diablo III"
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+ | {{Intro}} | ||
Welcome to the Unofficial Diablo III Basin Wiki! | Welcome to the Unofficial Diablo III Basin Wiki! | ||
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− | + | Starting with [[D2 Main Page|Diablo II]], The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III. | |
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− | + | Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact. But only semi-confirmed information should be included here. | |
− | Please note, as no game has been released or is even in testing, none of this is known fact. But only semi-confirmed information should be included here. | + | |
− | === | + | |
+ | {{Warn|='''All new pages should be prefixed D3 to avoid confusion with other sections of our Wiki, and put in the [[:Category:Diablo III|Diablo III]] category.'''}} | ||
+ | |} | ||
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+ | ==PvP/Player Killing== | ||
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums: | Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums: | ||
− | <blockquote>We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons. | + | <blockquote><span style=color:darkturquoise>We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.</span> |
− | I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed? | + | <span style=color:darkturquoise>I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?</span> |
− | We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down. | + | <span style=color:darkturquoise>We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.</span> |
− | That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.</blockquote> | + | <span style=color:darkturquoise>That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.</span></blockquote> |
+ | <br> | ||
− | == | + | ==Classes== |
− | + | *[[D3 Barbarian|Barbarian]] | |
+ | *[[D3 Witch Doctor|Witch Doctor]] | ||
+ | *[[D3 Wizard|Wizard]] | ||
+ | *[[D3 Monk|Monk]] | ||
+ | *[[D3 Demon Hunter|Demon Hunter]] | ||
+ | <br> | ||
− | === | + | ==Items== |
− | + | <br> | |
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− | + | ==Monsters== | |
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<div style="-moz-column-count:3; column-count:3;"> | <div style="-moz-column-count:3; column-count:3;"> | ||
*Dark Cultist | *Dark Cultist | ||
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*Unburied | *Unburied | ||
</div> | </div> | ||
+ | <br> | ||
− | + | ==Quests== | |
From the FAQ, it appears that there will be storyline quests and class-based quests. | From the FAQ, it appears that there will be storyline quests and class-based quests. | ||
<div style="-moz-column-count:3; column-count:3;"> | <div style="-moz-column-count:3; column-count:3;"> | ||
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* Little Girl Lost | * Little Girl Lost | ||
* The Skeleton King</div> | * The Skeleton King</div> | ||
+ | <br> | ||
− | + | ==Regions and cities== | |
Regions seen in videos or seen on Blizzard's [http://www.blizzard.com/diablo3/world/ site] | Regions seen in videos or seen on Blizzard's [http://www.blizzard.com/diablo3/world/ site] | ||
<div style="-moz-column-count:3; column-count:3;"> | <div style="-moz-column-count:3; column-count:3;"> | ||
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See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo's World Map] for more. | See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo's World Map] for more. | ||
− | + | <br> | |
− | == Blizzard | + | <br> |
+ | ==Blizzard information== | ||
[http://www.blizzard.com/diablo3/ Blizzard's D3 website] has all of their official information about the game. | [http://www.blizzard.com/diablo3/ Blizzard's D3 website] has all of their official information about the game. | ||
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* Blizzard's D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here]. | * Blizzard's D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here]. | ||
** All 'blue' posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&forumname=d3-general&x=40&y=11 here]. | ** All 'blue' posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&forumname=d3-general&x=40&y=11 here]. | ||
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+ | [[Category:Diablo III]] |
Revision as of 07:20, 26 November 2010
Welcome to the Unofficial Diablo III Basin Wiki!
|
PvP/Player Killing
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
Classes
Items
Monsters
- Dark Cultist
- Dune Thresher
- Fallen Hound
- Fallen Imp
- Fallen Lunatic
- Fallen Overseer
- Fallen Shaman
- Gnarled Walker
- Khazra
- Scavenger
- Thousand Pounder
- Unburied
Quests
From the FAQ, it appears that there will be storyline quests and class-based quests.
- A Miner's Gold
- Blood Money
- Little Girl Lost
- The Skeleton King
Regions and cities
Regions seen in videos or seen on Blizzard's site
- Forgotten Tombs
- Leoric Highlands
- The Howling Plateau
- The Canyon Rim Mines
- The Stinging Winds
- New Tristram, a town built on the famous site
- Caldeum, a ruined city
- Lut Gholein
- Kurast
- The Arreat Crater
- Tristram Cathedral
See Diablo's World Map for more.
Blizzard information
Blizzard's D3 website has all of their official information about the game.