Difference between revisions of "Radius"
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− | + | {{D2 Nav}} | |
− | + | {|cellpadding=0 cellspacing=0 | |
+ | |-valign=top | ||
+ | |width=395| | ||
+ | [[File:Sub-tile.png|left|thumb|350px|Enlargement of a single sub-tile.]] | ||
+ | | | ||
+ | Many skills (most notably [[D2 Curse|curses]] and [[D2 Aura|auras]]) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's [http://en.wikipedia.org/wiki/Isometric_projection isometric projection] these are rendered as rhomboids. | ||
+ | |} | ||
+ | |||
+ | [[File:Radius.png|left|frame | ||
+ | |Radial effects apply to any applicable unit centered over sub-tiles within displayed radius; if [[D2 Missile|missiles]] spawn within radius, effects apply to [[D2 Unit size|target]] when it collides with missile.]] | ||
− | + | Radius often increases with skill level, but this is not true of the following: | |
− | {| | + | {|cellpadding=0 cellspacing=0 |
− | !width= | + | |-valign=top |
+ | |width=396| | ||
+ | {{Text table}} | ||
+ | !width=62|Yards | ||
+ | !width=106|Skill | ||
+ | !width=150|Effect | ||
+ | |-valign=top | ||
+ | !rowspan=4|{{0|0}}2 | ||
+ | |[[D2 Poison Explosion|Poison Explosion]] | ||
+ | |Cloud radius | ||
+ | |- | ||
+ | |[[D2 Immolation Arrow|Immolation Arrow]] | ||
+ | |Pyre radius | ||
|- | |- | ||
− | + | |[[D2 Tornado|Tornado]] | |
+ | |Periodic damage radius | ||
|- | |- | ||
− | |Terror|| | + | |[[D2 Blades of Ice|Blades of Ice]] |
− | | | + | |Freeze length radius |
− | + | |-valign=top | |
− | | | + | !rowspan=6|{{0|0}}2 2/3 |
− | | | + | |[[D2 Fists of Fire|Fists of Fire]] |
+ | |Explosion and pyre radius | ||
+ | |- | ||
+ | |[[D2 Fire Ball|Fire Ball]] | ||
+ | |Explosion radius | ||
+ | |- | ||
+ | |[[D2 Terror|Terror]] | ||
+ | |Radius | ||
+ | |- | ||
+ | |[[D2 Glacial Spike|Glacial Spike]] | ||
+ | |Explosion radius | ||
+ | |- | ||
+ | |[[D2 Immolation Arrow|Immolation Arrow]] | ||
+ | |Explosion radius | ||
+ | |- | ||
+ | |[[D2 Mind Blast|Mind Blast]] | ||
+ | |Radius | ||
+ | |-valign=top | ||
+ | !rowspan=3|{{0|0}}3 1/3 | ||
+ | |[[D2 Fire Blast|Fire Blast]] | ||
+ | |Explosion radius | ||
+ | |- | ||
+ | |[[D2 Exploding Arrow|Exploding Arrow]] | ||
+ | |Explosion radius | ||
|- | |- | ||
− | | | + | |[[D2 Freezing Arrow|Freezing Arrow]] |
− | | | + | |Explosion radius |
− | + | |-valign=top | |
− | | | + | !rowspan=5|{{0|0}}4 |
− | | | + | |[[D2 Dragon Tail|Dragon Tail]] |
+ | |Explosion radius | ||
|- | |- | ||
− | | | + | |[[D2 Meteor|Meteor]] |
− | + | |Explosion and pyre radius | |
− | |||
− | |||
− | | | ||
|- | |- | ||
− | | | + | |[[D2 Decrepify|Decrepify]] |
− | + | |Radius | |
− | |||
− | |||
− | | | ||
|- | |- | ||
− | | | + | |[[D2 Blades of Ice|Blades of Ice]] |
− | + | |Cold damage and length radius | |
− | |||
− | |||
− | | | ||
|- | |- | ||
− | | | + | |[[D2 Phoenix Strike|Phoenix Strike]] |
− | {| | + | |Explosion and pyre radius |
− | | | + | |-valign=top |
+ | !rowspan=3|{{0|0}}4 2/3 | ||
+ | |[[D2 Molten Boulder|Molten Boulder]] | ||
+ | |Explosion radius | ||
|- | |- | ||
− | | | + | |[[D2 Iron Maiden|Iron Maiden]] |
+ | |Radius | ||
|- | |- | ||
− | | | + | |[[D2 Blizzard|Blizzard]] |
+ | |Radius | ||
|} | |} | ||
− | |||
| | | | ||
− | {| | + | {{Text table}} |
− | | | + | !width=62|Yards |
− | | | + | !width=106|Skill |
+ | !width=150|Effect | ||
+ | |-valign=top | ||
+ | |- | ||
+ | !{{0|0}}5 1/3 | ||
+ | |[[D2 Phoenix Strike|Phoenix Strike]] | ||
+ | |Lightning jump radius | ||
+ | |-valign=top | ||
+ | !rowspan=2|{{0|0}}6 | ||
+ | |[[D2 Attract|Attract]] | ||
+ | |Radius | ||
+ | |- | ||
+ | |[[D2 Hurricane|Hurricane]] | ||
+ | |Radius | ||
+ | |-valign=top | ||
+ | !rowspan=2|{{0|0}}6 2/3 | ||
+ | |[[D2 Carrion Vine|Carrion Vine]] | ||
+ | |Radius | ||
+ | |- | ||
+ | |[[D2 Solar Creeper|Solar Creeper]] | ||
+ | |Radius | ||
+ | |-valign=top | ||
+ | !rowspan=2|10 | ||
+ | |[[D2 Guided Arrow|Guided Arrow]] | ||
+ | |Search radius | ||
+ | |- | ||
+ | |[[D2 Bone Spirit|Bone Spirit]] | ||
+ | |Search radius | ||
+ | |- | ||
+ | !10 2/3 | ||
+ | |[[D2 Redemption|Redemption]] | ||
+ | |Radius | ||
+ | |-valign=top | ||
+ | !rowspan=2|11 1/3 | ||
+ | |[[D2 Thunder Storm|Thunder Storm]] | ||
+ | |Search radius | ||
+ | |- | ||
+ | |[[D2 Armageddon|Armageddon]] | ||
+ | |Radius | ||
+ | |-valign=top | ||
+ | !rowspan=6|13 1/3 | ||
+ | |[[D2 Inner Sight|Inner Sight]] | ||
+ | |Radius | ||
+ | |- | ||
+ | |[[D2 Slow Missiles|Slow Missiles]] | ||
+ | |Radius | ||
+ | |- | ||
+ | |[[D2 Chain Lightning|Chain Lightning]] | ||
+ | |Search radius | ||
+ | |- | ||
+ | |[[D2 Lightning Strike|Lightning Strike]] | ||
+ | |Search radius | ||
+ | |- | ||
+ | |[[D2 Fist of the Heavens|Fist of the Heavens]] | ||
+ | |Holy bolt search radius | ||
+ | |- | ||
+ | |[[D2 Conviction|Conviction]] | ||
+ | |Radius | ||
+ | |- | ||
+ | !16 2/3 | ||
+ | |[[D2 Telekinesis|Telekinesis]] | ||
+ | |Target radius | ||
+ | |- | ||
+ | !18 | ||
+ | |[[D2 Dragon Flight|Dragon Flight]] | ||
+ | |Attack range | ||
|- | |- | ||
− | |Cloak of Shadows| | + | !20 |
− | | | + | |[[D2 Cloak of Shadows|Cloak of Shadows]] |
− | + | |Radius | |
− | |||
|} | |} | ||
|} | |} | ||
− | + | Since a sub-tile is a 2/3 yard by 2/3 yard square (2 feet by 2 feet), the hypotenuse of the right-angled triangles created by bisecting that square from opposite corners is the square root of 8 (2² + 2²) in feet, or ~2.83 feet. Horizontally this distance equals 32 pixels, but vertically this distance equals just 16 pixels, resulting in the following: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{Number table}} | |
− | + | |-valign=top align=center | |
− | + | !width=84 rowspan=2|Resolution | |
− | + | !colspan=2|Visible Area | |
− | |||
− | !width= | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=84|Pixels |
+ | !width=84|Yards | ||
|-align=center | |-align=center | ||
|640 x 480||640 x 433||18.86 x 25.51 | |640 x 480||640 x 433||18.86 x 25.51 | ||
Line 89: | Line 187: | ||
− | If it seems counter-intuitive that | + | If it seems counter-intuitive that vertical distance in yards should be greater than horizontal distance (since it's fewer pixels in length), take another look at the radius image above: distance from the center to the side of the screen is ~12 yards, while distance to the top is ~18 yards. |
+ | |||
+ | |||
+ | [[Category:Diablo II]] | ||
+ | [[Category:D2 Basics]] | ||
+ | [[Category:D2 Skills]] | ||
+ | [[Category:D2 Curses]] | ||
+ | [[Category:D2 Offensive Auras]] | ||
+ | [[Category:D2 Defensive Auras]] |
Revision as of 13:21, 17 February 2011
Many skills (most notably curses and auras) apply effects within a radius. Skill descriptions specify radius in yards, while internally it is specified in sub-tiles: each sub-tile is a 2/3 yard by 2/3 yard (2 foot by 2 foot) square, although due to the game's isometric projection these are rendered as rhomboids. |
Radius often increases with skill level, but this is not true of the following:
|
|
Since a sub-tile is a 2/3 yard by 2/3 yard square (2 feet by 2 feet), the hypotenuse of the right-angled triangles created by bisecting that square from opposite corners is the square root of 8 (2² + 2²) in feet, or ~2.83 feet. Horizontally this distance equals 32 pixels, but vertically this distance equals just 16 pixels, resulting in the following:
Resolution | Visible Area | |
---|---|---|
Pixels | Yards | |
640 x 480 | 640 x 433 | 18.86 x 25.51 |
800 x 600 | 800 x 553 | 23.57 x 32.59 |
If it seems counter-intuitive that vertical distance in yards should be greater than horizontal distance (since it's fewer pixels in length), take another look at the radius image above: distance from the center to the side of the screen is ~12 yards, while distance to the top is ~18 yards.