Difference between revisions of "Curse"

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*The following may also overwrite [[D2 Necromancer|Necromancer]] [[D2 Necromancer#Curses|Curses]]:
+
{{Intro}}
**[[D2 Howl|Howl]]
+
*Curses are [[D2 Skills#Debuff|debuffs]], applying negative effects to targets for a duration.
**[[D2 Taunt|Taunt]]
+
*Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a [[D2 Radius|radius]] can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
**[[D2 Battle Cry|Battle Cry]]
+
*Using [[D2 Fade|Fade]] and [[D2 Cleansing|Cleansing]] can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915517]
**[[D2 Grim Ward|Grim Ward]]
+
*Drinking from a [[D2 Shrine#Well|Well]] will cure a curse immediately, as will visiting a [[D2 Allies#Heal|Healer]].
**[[D2 Cloak of Shadows|Cloak of Shadows]]
+
|}
**[[D2 Hit Blinds Target|Hit Blinds Target]]
+
 
**[[D2 Hit Causes Monster to Flee %|Hit Causes Monster to Flee %]]
+
 
*Only one curse at a time can be active on a target; when a ''different'' curse is cast on a target that has already been cursed, it will normally overwrite the previous one. There are a few exceptions: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
+
==Curse==
**Grim Ward can only be overwritten by [[D2 Confuse|Confuse]] and [[D2 Attract|Attract]]
+
*Only one of the following can be active on a unit at one time, as indicated by the overlay displayed above it:
 +
 
 +
 
 +
{|cellpadding=0 cellspacing=0
 +
|width=418|
 +
{{Text table}}
 +
|-
 +
!width=128 align=center|Overlay
 +
!width=128|Curse
 +
!width=128|Native Source(s)
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Amplify Damage.gif]]
 +
![[D2 Amplify Damage|Amplify Damage]]
 +
|
 +
*[[D2 Necromancer|Necromancer]]
 +
*[[D2 Oblivion Knight|Oblivion Knight]]
 +
*[[D2 Stygian Fury|Stygian Fury]]
 +
*[[D2 Unique monster#Cursed|{{D2 Unique bold|=Cursed}}]]
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Attract.gif]]
 +
![[D2 Attract|Attract]]
 +
|
 +
*Necromancer
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Battle Cry.gif]]
 +
![[D2 Battle Cry|Battle Cry]]
 +
|
 +
*[[D2 Barbarian|Barbarian]]
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Blood Mana.gif]]
 +
!Blood Mana
 +
|
 +
*[[D2 Succubus|Succubus]]
 +
*Stygian Fury
 +
*[[D2 Baal|{{D2 Unique bold|=Baal}}]] ([[D2 The Worldstone Chamber|Chamber]])
 +
*[[D2 Uber Baal|Uber {{D2 Unique bold|=Baal}}]]
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Cloak of Shadows.gif]]
 +
![[D2 Cloak of Shadows|Cloak of Shadows]]
 +
|
 +
*[[D2 Assassin|Assassin]]
 +
*[[D2 Shadow Warrior|Shadow Warrior]]
 +
*[[D2 Shadow Master|Shadow Master]]
 +
|-valign=top
 +
|height=164 align=center rowspan=2 bgcolor=black|
 +
[[File:Confuse.gif]]
 +
![[D2 Confuse|Confuse]]
 +
|
 +
*Necromancer
 +
|-valign=top
 +
![[D2 Taunt|Taunt]]
 +
|
 +
*Barbarian
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Decrepify.gif]]
 +
![[D2 Decrepify|Decrepify]]
 +
|
 +
*Necromancer
 +
*Oblivion Knight
 +
*{{D2 Unique bold|=Baal}} ([[D2 The Throne of Destruction|Throne]])
 +
|}
 +
|
 +
{{Text table}}
 +
|-
 +
!width=128 align=center|Overlay
 +
!width=128|Curse
 +
!width=128|Native Source(s)
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Defense Curse.gif]]
 +
!Defense Curse
 +
|
 +
*Succubus
 +
*Stygian Fury
 +
*{{D2 Unique bold|=Baal}} (Chamber)
 +
*Uber {{D2 Unique bold|=Baal}}
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Dim Vision.gif]]
 +
![[D2 Dim Vision|Dim Vision]]
 +
|
 +
*Necromancer
 +
*[[D2 Raven|Raven]]
 +
*[[D2 Hit Blinds Target|Hit Blinds Target]]
 +
|-valign=top
 +
|height=164 align=center rowspan=4 bgcolor=black|
 +
[[File:Terror.gif]]
 +
![[D2 Grim Ward|Grim Ward]]
 +
|
 +
*Barbarian
 +
|-valign=top
 +
![[D2 Hit Causes Monster to Flee|HCMF]]
 +
|
 +
*Item
 +
|-valign=top
 +
![[D2 Howl|Howl]]
 +
|
 +
*Barbarian
 +
|-valign=top
 +
![[D2 Terror|Terror]]
 +
|
 +
*Necromancer
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Iron Maiden.gif]]
 +
![[D2 Iron Maiden|Iron Maiden]]
 +
|
 +
*Necromancer
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Life Tap.gif]]
 +
![[D2 Life Tap|Life Tap]]
 +
|
 +
*Necromancer
 +
*Oblivion Knight
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Lower Resist.gif]]
 +
![[D2 Lower Resist|Lower Resist]]
 +
|
 +
*Necromancer
 +
|-valign=top
 +
|height=164 align=center bgcolor=black|
 +
[[File:Weaken.gif]]
 +
![[D2 Weaken|Weaken]]
 +
|
 +
*Necromancer
 +
*Oblivion Knight
 +
*Stygian Fury
 +
|}
 +
|}
 +
 
 +
 
 +
*When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
 +
*when different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
 +
**Grim Ward can only be overwritten by Confuse and Attract
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
 
*#Grim Ward
 
*#Grim Ward
*#[[D2 Terror|Terror]]
+
*#Terror
*#Hit Causes Monster to Flee %
+
*#Hit Causes Monster to Flee
 
*#Howl
 
*#Howl
 
**Confuse cannot overwrite itself or be overwritten by any of the following:
 
**Confuse cannot overwrite itself or be overwritten by any of the following:
***[[D2 Dim Vision|Dim Vision]]
 
***Terror
 
 
***Attract
 
***Attract
***Taunt
+
***Dim Vision
 
***Grim Ward
 
***Grim Ward
 
***Hit Blinds Target
 
***Hit Blinds Target
 +
***Taunt
 +
***Terror
 
**Attract cannot be overwritten by anything, including itself.
 
**Attract cannot be overwritten by anything, including itself.
*When the ''same'' curse is cast on a target, it will normally overwrite the previous one if the skill level is equal or greater. The exceptions are Confuse, Attract, Howl and Cloak of Shadows, which cannot overwrite themselves and must expire before they can be cast on the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
+
*[[D2 Shrine|Shrines]] which apply a [[D2 Skills#Buff|buff]] for a duration can also overwrite curses, and vice versa.
 
<br>
 
<br>
  
==Cannot be Cursed==
+
==Cannot be cursed==
{{Text table}}
+
*[[D2 Champion#Possessed|{{D2 Magic bold|=Possessed}}]] cannot be cursed, and neither can the following units because they are static: [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=847125]
!width=40 align=center|Act!!Monsters
+
 
|-
+
 
!I
+
{|cellpadding=0 cellspacing=0
|Foul Crow Nests; Gargoyle Traps
+
!align=left|Animal
|-
+
!align=left colspan=2|Construct
!II
+
!align=left|Demon
|Mummy Sarcophagi; Black Raptor Nests; Sand Maggot and Rock Worm Eggs; Sand Maggot Queen; Fire Towers; Lightning Spires
+
|-valign=top
|-
+
|width=198|
!III
+
*[[D2 Blood Hawk Nest|Blood Hawk Nest]]
|Giant Lamprey Eggs; River, Water and Stygian Watchers
+
*[[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]]
|-
+
*[[D2 Sand Maggot Egg|Sand Maggot Egg]]
!IV
+
*[[D2 Tentacle Beast|Tentacle Beast]]
|Trapped Souls; Windows; Blood Maggot Eggs; Bone Prisons
+
|width=198 rowspan=2|
|-
+
*[[D2 Barricade|Barricade]]
!V
+
*[[D2 Barricaded Door|Barricaded Door]]
|Catapults; Evil Demon Huts; Barricades; Barricaded Towers and Doors; Prison Doors; Blood Maggot Eggs; Festering Appendages
+
*[[D2 Barricaded Tower|Barricaded Tower]]
 +
*[[D2 Catapult|Catapult]]
 +
*[[D2 Evil Demon Hut|Evil Demon Hut]]
 +
*[[D2 Fire Tower|Fire Tower]]
 +
|width=198|
 +
*[[D2 Gargoyle Trap|Gargoyle Trap]]
 +
*[[D2 Lightning Spire|Lightning Spire]]
 +
*[[D2 Prison Door|Prison Door]]
 +
*[[D2 Mummy Sarcophagus|Mummy Sarcophagus]]
 +
*[[D2 Trapped Soul|Trapped Soul]]
 +
*[[D2 Window|Window]]
 +
|
 +
*[[D2 Festering Appendage|Festering Appendage]]
 
|}
 
|}
 +
 +
 +
*However, Battle Cry and Cloak of Shadows still apply.
 +
*Effects which [[D2 Altering AI|alter AI]] only apply to normal and minion monsters, with the following exceptions:
 +
**[[D2 Minion of Destruction|Minion of Destruction]]
 +
**Oblivion Knight
 +
**[[D2 Putrid Defiler|Putrid Defiler]]
 +
**[[D2 Suicide Minion|Suicide Minion]]
 +
*Cloak of Shadows will not [[D2 Altering AI#Blinding|blind]] these monsters but it will still apply -% Defense (although not to Putrid Defilers, since they are [[D2 Boss|bosses]].
 
<br>
 
<br>
  
 
==References==
 
==References==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
  

Revision as of 13:34, 18 February 2011

Template:D2 Nav


  • Curses are debuffs, applying negative effects to targets for a duration.
  • Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a radius can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
  • Using Fade and Cleansing can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [1]
  • Drinking from a Well will cure a curse immediately, as will visiting a Healer.


Curse

  • Only one of the following can be active on a unit at one time, as indicated by the overlay displayed above it:


Overlay Curse Native Source(s)

Amplify Damage.gif

Amplify Damage

Attract.gif

Attract
  • Necromancer

Battle Cry.gif

Battle Cry

Blood Mana.gif

Blood Mana

Cloak of Shadows.gif

Cloak of Shadows

Confuse.gif

Confuse
  • Necromancer
Taunt
  • Barbarian

Decrepify.gif

Decrepify
Overlay Curse Native Source(s)

Defense Curse.gif

Defense Curse

Dim Vision.gif

Dim Vision

Terror.gif

Grim Ward
  • Barbarian
HCMF
  • Item
Howl
  • Barbarian
Terror
  • Necromancer

Iron Maiden.gif

Iron Maiden
  • Necromancer

Life Tap.gif

Life Tap
  • Necromancer
  • Oblivion Knight

Lower Resist.gif

Lower Resist
  • Necromancer

Weaken.gif

Weaken
  • Necromancer
  • Oblivion Knight
  • Stygian Fury


  • When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [2]
  • when different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [3]
    • Grim Ward can only be overwritten by Confuse and Attract
    • Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
    1. Grim Ward
    2. Terror
    3. Hit Causes Monster to Flee
    4. Howl
    • Confuse cannot overwrite itself or be overwritten by any of the following:
      • Attract
      • Dim Vision
      • Grim Ward
      • Hit Blinds Target
      • Taunt
      • Terror
    • Attract cannot be overwritten by anything, including itself.
  • Shrines which apply a buff for a duration can also overwrite curses, and vice versa.


Cannot be cursed

  • [[D2 Champion#Possessed|Template:D2 Magic bold]] cannot be cursed, and neither can the following units because they are static: [4]


Animal Construct Demon


  • However, Battle Cry and Cloak of Shadows still apply.
  • Effects which alter AI only apply to normal and minion monsters, with the following exceptions:
  • Cloak of Shadows will not blind these monsters but it will still apply -% Defense (although not to Putrid Defilers, since they are bosses.


References