Difference between revisions of "Stun length"

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(Created page with '{{D2 Nav}} {|cellpadding=0 cellspacing=0 |-valign=top |width=198 align=center bgcolor=black| File:Stun.gif |width=21| | *When this overlay displays above a unit, stun leng...')
 
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*When this overlay displays above a unit, stun length is applied.
 
*When this overlay displays above a unit, stun length is applied.
 
*Normal and minion monsters are completely incapacitated until length expires.
 
*Normal and minion monsters are completely incapacitated until length expires.
*Only 10% chance of applying to [[D2 Champion|Champion]], [[D2 Unique monster|Unique]] and [[D2 Super Unique|Super Unique]] monsters, who will still be completely incapacitated until length expires. Does not apply to [[D2 Boss|boss]] monsters.
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*Only 10% chance of applying to [[D2 Champion|Champion]], [[D2 Unique monster|Unique]] and [[D2 Super Unique|Super Unique]] monsters, who will still be completely incapacitated until length expires.
 
*Players are not incapacitated but they are always put into [[D2 Hit recovery|hit recovery]] when hit before length expires, even when no damage is applied.
 
*Players are not incapacitated but they are always put into [[D2 Hit recovery|hit recovery]] when hit before length expires, even when no damage is applied.
 
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*Length is not subject to any penalties, but there is a 10 second ceiling. {{Warn|=Skill description does not always apply this ceiling to stun length.}}
 
*Length is not subject to any penalties, but there is a 10 second ceiling. {{Warn|=Skill description does not always apply this ceiling to stun length.}}
 
*Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
 
*Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
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*Does not apply to [[D2 Boss|bosses]], or the following static units:
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{|cellpadding=0 cellspacing=0
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!align=left|Animal
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!align=left colspan=2|Construct
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!align=left|Demon
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|-valign=top
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|width=198|
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*[[D2 Blood Hawk Nest|Blood Hawk Nest]]
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*[[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]]
 +
*[[D2 Sand Maggot Egg|Sand Maggot Egg]]
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*[[D2 Tentacle Beast|Tentacle Beast]]
 +
|width=198 rowspan=2|
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*[[D2 Barricade|Barricade]]
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*[[D2 Barricaded Door|Barricaded Door]]
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*[[D2 Barricaded Tower|Barricaded Tower]]
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*[[D2 Catapult|Catapult]]
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*[[D2 Evil Demon Hut|Evil Demon Hut]]
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*[[D2 Fire Tower|Fire Tower]]
 +
|width=198|
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*[[D2 Gargoyle Trap|Gargoyle Trap]]
 +
*[[D2 Lightning Spire|Lightning Spire]]
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*[[D2 Prison Door|Prison Door]]
 +
*[[D2 Mummy Sarcophagus|Mummy Sarcophagus]]
 +
*[[D2 Trapped Soul|Trapped Soul]]
 +
*[[D2 Window|Window]]
 +
|
 +
*[[D2 Festering Appendage|Festering Appendage]]
 +
|}
  
  

Revision as of 13:40, 18 February 2011

Template:D2 Nav


Stun.gif

  • When this overlay displays above a unit, stun length is applied.
  • Normal and minion monsters are completely incapacitated until length expires.
  • Only 10% chance of applying to Champion, Unique and Super Unique monsters, who will still be completely incapacitated until length expires.
  • Players are not incapacitated but they are always put into hit recovery when hit before length expires, even when no damage is applied.


  • Length is not subject to any penalties, but there is a 10 second ceiling. Skill description does not always apply this ceiling to stun length.
  • Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
  • Does not apply to bosses, or the following static units:


Animal Construct Demon


Skill


  • Grizzly Bear Smite does not apply its stun length.