Difference between revisions of "Immolation Arrow"
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{{D2 BCS | {{D2 BCS | ||
− | |Type=Long range single missile | + | |Type=Long range single missile radial attack |
|Tier=5 | |Tier=5 | ||
|Rlvl=24 | |Rlvl=24 |
Revision as of 11:58, 20 February 2011
Details
Template:D2 Stat
|-
!Delay (Seconds)
|1
|-
!+% Attack Rating
|21+(9*slvl)
|-
!Template:D2 Set (Explosion)
|10*Exploding Arrow.blvl
|-
!Explosion Radius (Yards)
|2 2/3
|-
!Pyre Min Fire Bit Damage
|8+(20*slvl)
|-
!Pyre Max Fire Bit Damage
|16+(20*slvl)
|-
!Template:D2 Set (Pyre)
|5*Fire Arrow.blvl
|-
!Pyre Length (Frames)
|99
|-
!Pyre Radius (Yards)
|2
|-
!Damage Rate
|41/1024 (~1/25)
|}
Template:D2 Skill
|-
!align=left|Explosion Min Fire Damage
|12*slvl||(23*slvl)-88||(34*slvl)-264||(36*slvl)-308||(38*slvl)-364
|-
!align=left|Explosion Max Fire Damage
|(12*slvl)+11||(23*slvl)-77||(34*slvl)-253||(36*slvl)-297||(38*slvl)-353
|}
- Adds fire damage and explodes on impact or expiry regardless of whether or not the arrow's hit-check is successful, applying fire damage within its radius and engulfing targets with a pyre applying fire damage per second within a smaller radius. A successful hit-check is required for Pierce to be effective: an arrow that pierces four targets and hits five will explode on each impact.
- Uses Normal Attack's attack rate.
- +% Attack Rating isn't applied, even though the character screen calculates and displays AR as though it is. [1] +% AR from other sources is applied.
- Skill and attack fire damage are applied by both the arrow and the explosion. +% Fire Skill Damage only applies to the skill's fire damage: despite what is displayed, it does not apply to pyre fire damage per second.
- Neither explosion nor pyre damage can be blocked.
- Pyre fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target size: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [2]
- The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [3]
- Displayed pyre damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and 3 times higher against size 3 targets.
- When firing continuously, fire damage per second to a single stationary target after the fourth arrow fired is calculated by multiplying displayed fire damage per second by the following:
Size | Displayed Damage Multiplier |
---|---|
1 | 33/attack frames |
2 | 165/attack frames |
3 | 297/attack frames |
- Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over pyre. [5] [6]
Sources
Skill bonus
Template:D2 Skill bonus
|-
| +3
!align=left|[[D2 Unique Exceptional bow#Kuko Shakaku|Template:D2 Unique]]
|33||No
|}
Charges
Template:D2 Skill charges
|-
|18||150
!align=left|[[D2 Unique Elite crossbow#Hellrack|Template:D2 Unique]]
|76||No
|}
Level 1-60 stats
- Displayed fire damage per second is rounded down to the nearest point.
Template:D2 Level 1-10
|-
!align=left|Mana Cost
|6||6.5||7||7.5||8||8.5||9||9.5||10||10.5
|-
!align=left|+% Attack Rating
|30||39||48||57||66||75||84||93||102||111
|-
!align=left|Min Fire Damage
|12||24||36||48||60||72||84||96||119||142
|-
!align=left|Max Fire Damage
|23||35||47||59||71||83||95||107||130||153
|-
!align=left|Displayed Min Fire/S
|8||14||19||25||31||37||43||49||55||60
|-
!align=left|Displayed Max Fire/S
|10||16||22||28||33||39||45||51||57||63
|}
Template:D2 Level 11-20
|-
!align=left|Mana Cost
|11||11.5||12||12.5||13||13.5||14||14.5||15||15.5
|-
!align=left|+% Attack Rating
|120||129||138||147||156||165||174||183||192||201
|-
!align=left|Min Fire Damage
|165||188||211||234||257||280||314||348||382||416
|-
!align=left|Max Fire Damage
|176||199||222||245||268||291||325||359||393||427
|-
!align=left|Displayed Min Fire/S
|66||72||78||84||90||96||101||107||113||119
|-
!align=left|Displayed Max Fire/S
|69||75||80||86||92||98||104||110||116||121
|}
Template:D2 Level 21-30
|-
!align=left|Mana Cost
|16||16.5||17||17.5||18||18.5||19||19.5||20||20.5
|-
!align=left|+% Attack Rating
|210||219||228||237||246||255||264||273||282||291
|-
!align=left|Min Fire Damage
|450||484||520||556||592||628||664||700||738||776
|-
!align=left|Max Fire Damage
|461||495||531||567||603||639||675||711||749||787
|-
!align=left|Displayed Min Fire/S
|125||131||137||142||148||154||160||166||172||178
|-
!align=left|Displayed Max Fire/S
|127||133||139||145||151||157||162||168||174||180
|}
Template:D2 Level 31-40
|-
!align=left|Mana Cost
|21||21.5||22||22.5||23||23.5||24||24.5||25||25.5
|-
!align=left|+% Attack Rating
|300||309||318||327||336||345||354||363||372||381
|-
!align=left|Min Fire Damage
|814||852||890||928||966||1,004||1,042||1,080||1,118||1,156
|-
!align=left|Max Fire Damage
|825||863||901||939||977||1,015||1,053||1,091||1,129||1,167
|-
!align=left|Displayed Min Fire/S
|183||189||195||201||207||213||219||225||230||236
|-
!align=left|Displayed Max Fire/S
|186||192||198||203||209||215||221||227||233||239
|}
Template:D2 Level 41-50
|-
!align=left|Mana Cost
|26||26.5||27||27.5||28||28.5||29||29.5||30||30.5
|-
!align=left|+% Attack Rating
|390||399||408||417||426||435||444||453||462||471
|-
!align=left|Min Fire Damage
|1,194||1,232||1,270||1,308||1,346||1,384||1,422||1,460||1,498||1,536
|-
!align=left|Max Fire Damage
|1,205||1,243||1,281||1,319||1,357||1,395||1,433||1,471||1,509||1,547
|-
!align=left|Displayed Min Fire/S
|242||248||254||260||266||271||277||283||289||295
|-
!align=left|Displayed Max Fire/S
|244||250||256||262||268||274||280||285||291||297
|}
Template:D2 Level 51-60
|-
!align=left|Mana Cost
|31||31.5||32||32.5||33||33.5||34||34.5||35||35.5
|-
!align=left|+% Attack Rating
|480||489||498||507||516||525||534||543||552||561
|-
!align=left|Min Fire Damage
|1,574||1,612||1,650||1,688||1,726||1,764||1,802||1,840||1,878||1,916
|-
!align=left|Max Fire Damage
|1,585||1,623||1,661||1,699||1,737||1,775||1,813||1,851||1,889||1,927
|-
!align=left|Displayed Min Fire/S
|301||307||312||318||324||330||336||342||348||353
|-
!align=left|Displayed Max Fire/S
|303||309||315||321||326||332||338||344||350||356
|}
References
- Bow and Crossbow Skills (Arreat Summit)
- 1.13 patch suggestions for the bowazon (Bowazon Room)
- Schadensunterbrechung: Giftnova und anderer Schaden (inDiablo.de)
- Brianc84, AR bonuses on ranged attack skills don't work (Technical Discussion Archives)
- Onderduiker, ANY damage stops unit damage regeneration (Technical Discussion)
- Onderduiker, Immolation Arrow Mechanics (Bowazon Room)