Difference between revisions of "Champion"

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*[[D2 Ignores Target Defense|Ignores Target Defense]] does not apply but [[D2 Target Defense|-% Target Defense]] from items is 100% effective.
 
*[[D2 Ignores Target Defense|Ignores Target Defense]] does not apply but [[D2 Target Defense|-% Target Defense]] from items is 100% effective.
 
*[[D2 Freeze length|Freeze length]] chills instead; only minions can be frozen.
 
*[[D2 Freeze length|Freeze length]] chills instead; only minions can be frozen.
 +
*[[D2 Stun length|Stun length]] only has 10% chance of being applied, but suffers no other penalty.
 
*Effects [[D2 Altering AI|altering AI]] cannot be applied directly.
 
*Effects [[D2 Altering AI|altering AI]] cannot be applied directly.
*[[D2 Stun length|Stun length]] only has 10% chance of being applied, but suffers no other penalty.
 
 
*+% Damage from Champion bonuses is halved then rounded down when applied to [[D2 Willowisp|Willowisp]] Champion melee physical damage due to a now undocumented change in 1.13. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541&view=findpost&p=909715] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846&view=findpost&p=911578] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940&view=findpost&p=913069]
 
*+% Damage from Champion bonuses is halved then rounded down when applied to [[D2 Willowisp|Willowisp]] Champion melee physical damage due to a now undocumented change in 1.13. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541&view=findpost&p=909715] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846&view=findpost&p=911578] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940&view=findpost&p=913069]
  

Revision as of 18:51, 26 February 2011

Template:D2 Monster nav




Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}



Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |75||62.5||50 |- !align=left|% Base Experience |500||500||500 |- !align=left|+% Attack Rating |270||225||198 |- !align=left|+% Damage |270||225||198 |} [9] [10]

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|% Defense | -70|| -70|| -70 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}




Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |- !align=left|Minimum Cold Damage |[MonLvl*33/100] |[MonLvl*33/100] |[MonLvl*33/100] |- !align=left|Maximum Cold Damage |[MonLvl*50/100] |[MonLvl*50/100] |[MonLvl*50/100] |- !align=left|Cold Length (Seconds) |6||6||6 |} [13] [14]


  • Easily identifiable since they are translucent.
  • Cold damage does not increase with player count, but a critical hit will double it. [15]
  • Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [16] [17]


Although the Barbarian War Cry's physical damage obviously doesn't damage the Immune to Physical Champion Blood Lord, it does damage the 'Immune to Physical' Ghostly Champion since it has actually been set to DR 80%.



Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |600||500||400 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}



References