Difference between revisions of "Damage regeneration"
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*[[D2 Blunderbore|Blunderbore]] <sup>[[D2 The Frigid Highlands|5]]</sup> | *[[D2 Blunderbore|Blunderbore]] <sup>[[D2 The Frigid Highlands|5]]</sup> | ||
− | + | *[[D2 Blunderbore|Mauler]] <sup>[[D2 The Pit of Acheron|6]]</sup> | |
*[[D2 Giant Spider|Giant Spider]] | *[[D2 Giant Spider|Giant Spider]] | ||
*[[D2 Greater Mummy|Greater Mummy]] | *[[D2 Greater Mummy|Greater Mummy]] |
Revision as of 15:05, 9 March 2011
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- Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like Immolation Arrow pyres and Fire Wall) can stop regeneration entirely, those applying damage every other frame (like Inferno and Arctic Blast effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [2] [3]
- Units do not regenerate while poison damage or Open Wounds are being applied.
- Monsters do not regenerate after Prevent Monster Heal has been applied, with the exception of Pandemonium Event bosses.
Hireling
Damage Regen | |
---|---|
4 | 10 |
Pet
Damage Regen | |||||
---|---|---|---|---|---|
2 | 3 | 4 | 5 | 12 | 15 |
Monster
- Super Unique monsters do not regenerate damage.
Reference
- Schadensunterbrechung: Giftnova und anderer Schaden (inDiablo.de)
- Librarian, life regeneration of non-player units (FAQtoids)
- Onderduiker, ANY damage stops unit damage regeneration (Technical Discussion)