Difference between revisions of "Poison Length Reduced"

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==References==
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==Reference==
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
 
*Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (web.archive.org)
 
*Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (web.archive.org)

Revision as of 21:45, 11 March 2011

Template:D2 Damage nav

  • Poison Length Reduced by % reduces poison length applied after it has been equipped; equipping it after being poisoned won't affect poison length.
  • Resist % difficulty level penalties apply to players and hirelings, applying PLR -40% in Nightmare and PLR -100% in Hell. There is a PLR -100% floor for all units and 75% ceiling for players and hirelings. [1]
  • -% Enemy Poison Resistance counters PLR %: a player or hireling equipping PLR 75% will be reduced to 25% by -50% EPR. [2]
  • The only monsters capable of equipping PLR % are the Ancients. Since there is no ceiling for monsters, if Korlic or Talic equip PLR >99% then poison length is always reduced to a single frame. [3]
  • Although a combination of Poison Resist % and PLR % can significantly reduce total poison damage (PR 75% and PLR 75% reduces it to 1/16, PR 95% and PLR 75% reduces it to 1/80), PLR % can normally be neglected since poison tends to be reapplied before its length expires in the heat of battle. Using an Antidote Potion, Resist Poison Shrine or well, or returning to town to be healed cures poison immediately after battle when poison length is long enough to result in significant total poison damage.


Skill

  • Cleansing applies PLR min(30+[60*[(110*lvl)/(lvl+6)]/100],90)% every two seconds to remaining poison length. As a result, it does not add to equipped PLR % and it is applied afterwards separately. [4] Unlike equipped PLR %, difficulty level Resist % penalties and 75% ceiling do not apply. [5]
  • Fade does not reduce poison length.


Helm

Template:D2 Affix bonus |- |25% !align=left|Helm of Remedy |5 |7 |- |50% !align=left|Circlet of Amelioration |13 |18 |- |75% !align=left|Circlet of Defiance |18 |25 |}

Amulet

Template:D2 Skill bonus |- |75% !align=left|Iratha's Collar Amulet |15 |No |}


Template:D2 Affix bonus |- |25% !align=left|Amulet of Remedy |5 |7 |- |50% !align=left|Amulet of Amelioration |13 |18 |- |75% !align=left|Amulet of Defiance |18 |25 |}

Body armor

Template:D2 Skill bonus |- |50% !align=left|Venom Ward Breast Plate |20 |No |- |50% !align=left|The Gladiator's Bane Wire Fleece |85 |No |- |75% !align=left|Natalya's Shadow Loricated Mail |73 |No |}


Template:D2 Affix bonus |- |25% !align=left|Body armor of Remedy |5 |7 |- |50% !align=left|Body armor of Amelioration |13 |18 |- |75% !align=left|Body armor of Defiance |18 |25 |}

Sword

Template:D2 Skill bonus |- |50% !align=left|Culwen's Point War Sword |29 |No |}

Shield

Template:D2 Skill bonus |- |75% !align=left|Cleglaw's Claw Small Shield |4 |No |}


Template:D2 Affix bonus |- |25% !align=left|Shield of Remedy |5 |7 |- |50% !align=left|Shield of Amelioration |13 |18 |- |75% !align=left|Shield of Defiance |18 |25 |}

Ring

Template:D2 Affix bonus |- |25% !align=left|Ring of Remedy |5 |7 |}

Boots

Template:D2 Affix bonus |- |25% !align=left|Boots of Remedy |5 |7 |}

Belt

Template:D2 Skill bonus |- |50% !align=left|Snakecord Light Belt |12 |No |}


Template:D2 Affix bonus |- |25% !align=left|Belt of Remedy |5 |7 |}

Gloves

Template:D2 Skill bonus |- |75% !align=left|Death's Hand Leather Gloves |6 |No |}


Template:D2 Affix bonus |- |25% !align=left|Gloves of Remedy |5 |7 |}

Set bonus

Template:D2 Skill bonus |- |75% |align=left|Berserker's Arsenal Full |3 |50 |}

Reference