Difference between revisions of "Open Wounds"
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− | {{D2 | + | {{D2 Special nav}} |
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− | + | ==Pelt== | |
{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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− | + | ==Body armor== | |
{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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− | + | ===Melee weapon=== | |
{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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|align=left|[[D2 Rune Word weapon#Malice|{{Ub|=Malice}}]] melee weapon | |align=left|[[D2 Rune Word weapon#Malice|{{Ub|=Malice}}]] melee weapon | ||
|15||No | |15||No | ||
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− | ====Throwing weapon | + | ===Bow=== |
+ | {{D2 Skill bonus}} | ||
+ | |- | ||
+ | |30% | ||
+ | !align=left|[[D2 Unique Exceptional bow#Riphook|{{U|=Riphook Razor Bow}}]] | ||
+ | |39||No | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Crossbow=== | ||
+ | {{D2 Skill bonus}} | ||
+ | |- | ||
+ | |33% | ||
+ | !align=left|[[D2 Unique Exceptional crossbow#Langer Briser|{{U|=Langer Briser Arbalest}}]] | ||
+ | |40||No | ||
+ | |- | ||
+ | |33% | ||
+ | !align=left|[[D2 Unique Elite crossbow#Gut Siphon|{{U|=Gut Siphon Demon Crossbow}}]] | ||
+ | |79||No | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Throwing weapon=== | ||
{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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{{D2 Skill bonus}} | {{D2 Skill bonus}} | ||
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− | + | ==Set bonus== | |
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Revision as of 13:46, 22 March 2011
- % Chance of Open Wounds can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping any unit damage regeneration for its 8 second (200 frame) duration. Bleeding occurs even when life drain cannot be applied to target.
- % Chance from multiple sources is summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
- Applied by any melee or ranged attack with the exception of Blade Sentinel, Blade Shield and the additional arrows of Multiple Shot (only applied by the original two arrows).
- Always applied to another player, but only applied to other units (monster, hireling or pet) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW won't be applied if regeneration has already been stopped by Prevent Monster Heal.
- Life drain is dependent on the level of the player, hireling or Iron Golem applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
Stat | Level | ||||
---|---|---|---|---|---|
1-15 | 16-30 | 31-45 | 46-60 | >60 | |
Bit Life Drain/Frame | (9*lvl)+31 | (18*lvl)-104 | (27*lvl)-374 | (36*lvl)-779 | (45*lvl)-1319 |
- Life drain per frame in bits may then be modified depending on the attack used and the target, and rounded down to the nearest bit:
Target | Current Life | |
---|---|---|
Melee | Ranged | |
Special Unit | /2 | /2 |
Player | /4 | /4 |
- Special units are monsters other than normal and minion monsters (Champion, Unique, Super Unique, boss (excluding normal and minion Putrid Defilers) and Prime Evil). Life drain is unmodified against all other targets.
- Although duration is 8 seconds (200 frames), life drain is not applied in the first frame and so points of life drain are calculated as follows:
Life Drain | Multiplier |
---|---|
Points/Second | *25/256 |
Total Points | *199/256 |
- Life drain cannot be countered by any form of damage reduction.
- Duration cannot be reduced by Cleansing or Fade. [4] [5]
- When OW is applied again before the previous duration expires, duration simply gets reset regardless of the level of the second application: if OW is applied at level 80 while it is still being applied at level 60, level 60 damage is still applied for the reset duration (and vice versa).
- Poison damage and length can be applied separately and simultaneously. [6]
- Replenish Life and + Life After Each (Demon) Kill from items, and healing from potions, Prayer (including its passive bonuses to Cleansing and Meditation) and Holy Bolt still apply while active.
- Replenish Life from items is a direct counter: OW applied by a level 30 player's melee attack on another player would result in 109 bit life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in 54 bit life drain per frame, which Replenish Life +54 would counter entirely.
Pelt
Template:D2 Skill bonus
|-
|33%
!align=left|Cerebus' Bite Blood Spirit
|71
!Yes
|}
Body armor
Template:D2 Skill bonus
|-
|25%
!align=left|Boneflesh Plate Mail
|35||No
|-
|33%
|align=left|Duress body armor
|47||No
|-
|35%
!align=left|Crow Caw Tigulated Mail
|45||No
|-
|40%
!align=left|Toothrow Sharktooth Armor
|56||No
|}
Weapon
Template:D2 Skill bonus
|-
|25%
|align=left|Um Rune in weapon socket
|47||No
|}
Melee weapon
Template:D2 Skill bonus
|-
|66%
|align=left|Fury melee weapon
|65||No
|-
|100%
|align=left|Malice melee weapon
|15||No
|}
Axe
Template:D2 Skill bonus
|-
|15%
!align=left|Skull Splitter Military Pick
|28||No
|-
|25%
|align=left|Crescent Moon axe
|47||No
|-
|25%
!align=left|Butcher's Pupil Cleaver
|47||No
|-
|25%
|align=left|Beast axe
|63||No
|-
|25%
|align=left|Doom axe
|67||No
|-
|33%
!align=left|The Scalper Francisca
|65||No
|-
|33%
!align=left|Lacerator Winged Axe
|76||No
|-
|50%
!align=left|The Gnasher Hand Axe
|7||No
|-
|50%
|align=left|Steel axe
|13||No
|-
|50%
|align=left|Kingslayer axe
|53||No
|-
|50%
!align=left|Razor's Edge Tomahawk
|75||No
|-
|60%
!align=left|Goreshovel Broad Axe
|19||No
|}
Claw
Template:D2 Skill bonus
|-
|25%
|align=left|Chaos claw
|57||No
|}
Club
Template:D2 Skill bonus
|-
|25%
!align=left|Fleshrender Barbed Club
|46||No
|}
Dagger
Template:D2 Skill bonus
|-
|50%
!align=left|Fleshripper Fanged Knife
|76||No
|}
Hammer
Template:D2 Skill bonus
|-
|25%
|align=left|Beast hammer
|63||No
|-
|25%
|align=left|Doom hammer
|67||No
|}
Mace
Template:D2 Skill bonus
|-
|25%
!align=left|Bloodrise Morning Star
|20||No
|-
|50%
|align=left|Steel mace
|13||No
|}
Polearm
Template:D2 Skill bonus
|-
|25%
|align=left|Crescent Moon polearm
|47||No
|-
|25%
|align=left|Doom polearm
|67||No
|-
|30%
!align=left|Soul Harvest Scythe
|26||No
|-
|50%
!align=left|Woestave Halberd
|38||No
|-
|50%
!align=left|The Meat Scraper Lochaber Axe
|49||No
|}
Scepter
Template:D2 Skill bonus
|-
|25%
|align=left|Beast scepter
|63||No
|}
Spear
Template:D2 Skill bonus
|-
|35%
!align=left|Bloodthief Brandistock
|23||No
|-
|40%
!align=left|The Impaler War Spear
|39||No
|}
Sword
Template:D2 Skill bonus
|-
|25%
|align=left|Crescent Moon sword
|47||No
|-
|33%
!align=left|Blood Crescent Scimitar
|10||No
|-
|50%
|align=left|Steel sword
|13||No
|-
|50%
|align=left|Kingslayer sword
|53||No
|-
|50%
!align=left|Bloodmoon Elegant Blade
|69||No
|-
|80%
!align=left|Ripsaw Flamberge
|35||No
|}
Bow
Template:D2 Skill bonus
|-
|30%
!align=left|Riphook Razor Bow
|39||No
|}
Crossbow
Template:D2 Skill bonus
|-
|33%
!align=left|Langer Briser Arbalest
|40||No
|-
|33%
!align=left|Gut Siphon Demon Crossbow
|79||No
|}
Throwing weapon
Template:D2 Skill bonus
|-
|33%
!align=left|The Scalper Francisca
|65||No
|-
|33%
!align=left|Lacerator Winged Axe
|76||No
|}
Shield
Template:D2 Skill bonus
|-
|50%
!align=left|Swordback Hold Spiked Shield
|20||No
|}
Belt
Template:D2 Skill bonus
|-
|(5-10)%
!align=left|Blood belt
|13||No
|}
Boots
Template:D2 Skill bonus
|-
|10%
!align=left|Gorerider War Boots
|55||No
|}
Gloves
Template:D2 Skill bonus
|-
|25%
!align=left|Dracul's Grasp Vampirebone Gloves
|84||No
|}
Set bonus
Template:D2 Skill bonus
|-
|20%
|align=left|Infernal Tools Full
|5||No
|}
Reference
- Special Magic Effects (Arreat Summit)
- Open Wounds (Technical Discussion)
- Nefarius, Open Wounds Explained (v1.11b) (Phrozen Keep)