Difference between revisions of "Wake of Inferno"
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Onderduiker (talk | contribs) m (moved D2 Wake of Inferno to Wake of Inferno) |
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Revision as of 05:56, 15 May 2011
Template:D2 Trap Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Details
Template:D2 Stat
|-
!align=left|+% Fire Damage
|(7*Wake of Fire.blvl)+(10*(Fire Blast.blvl+Death Sentry.blvl))
|-
!align=left|Fire Length (Frames)
|15+Wake of Fire.blvl
|-
!align=left|Damage Rate
|82/1024 (~2/25)
|-
!align=left|Range (Yards)
|(20+Wake of Fire.blvl)*2/3
|-
!align=left|Shots Fired
|10
|}
Template:D2 Skill
|-
!align=left|Min Fire Bit Damage
|(272*slvl)+48||(336*slvl)-464||(416*slvl)-1744||(512*slvl)-3856||(624*slvl)-6992
|-
!align=left|Max Fire Bit Damage
|(304*slvl)+496||(368*slvl)-16||(448*slvl)-1296||(544*slvl)-3408||(656*slvl)-6544
|}
- Uses attack rate to summon.
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Blade Sentinel
- Charged Bolt Sentry
- Wake of Fire
- Lightning Sentry
- Wake of Inferno
- Death Sentry
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- Since damage is applied by the sentry and not the Assassin, +% Fire Skill Damage and -% Enemy Fire Resistance do not apply.
- Fires ten bursts of piercing size 1 missiles which apply fire bit damage (1 bit = 1/256 point) upon collision. Displayed fire damage per burst = bit damage*25/(3*256).
- Target needs to be within awareness range of sentry for them to be fired upon.
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
Sources
- Shadow Warrior and Shadow Master can also summon Wake of Inferno.
Skill bonus
- +(1-3) Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
Template:D2 Skill bonus
|-
| +(1-2)
!align=left|Firelizard's Feral Claws
|67||No
|}
Level 1-60 stats
- Displayed fire damage per burst is rounded down to the nearest point.
Template:D2 Level 1-10
|-
!align=left|Displayed Min Fire/Burst
|10||19||28||36||45||54||63||72||83||94
|-
!align=left|Displayed Max Fire/Burst
|26||35||45||55||65||75||85||95||107||119
|}
Template:D2 Level 11-20
|-
!align=left|Displayed Min Fire/Burst
|105||116||127||138||148||159||173||186||200||214
|-
!align=left|Displayed Max Fire/Burst
|131||143||155||167||179||191||205||220||234||249
|}
Template:D2 Level 21-30
|-
!align=left|Displayed Min Fire/Burst
|227||241||257||274||291||307||324||341||361||381
|-
!align=left|Displayed Max Fire/Burst
|264||278||296||314||331||349||367||384||406||427
|}
Template:D2 Level 31-40
|-
!align=left|Displayed Min Fire/Burst
|402||422||442||463||483||503||523||544||564||584
|-
!align=left|Displayed Max Fire/Burst
|448||470||491||513||534||555||577||598||619||641
|}
Template:D2 Level 41-50
|-
!align=left|Displayed Min Fire/Burst
|605||625||645||666||686||706||727||747||767||788
|-
!align=left|Displayed Max Fire/Burst
|662||683||705||726||747||769||790||811||833||854
|}
Template:D2 Level 51-60
|-
!align=left|Displayed Min Fire/Burst
|808||828||848||869||889||909||930||950||970||991
|-
!align=left|Displayed Max Fire/Burst
|876||897||918||940||961||982||1,004||1,025||1,046||1,068
|}
Reference
- Traps (Arreat Summit)