Difference between revisions of "Tiger Strike"
Onderduiker (talk | contribs) (Created page with '{{D2 MA |Type=Melee charge-up attack |Tier=1 |Rlvl=1 |Req=Melee weapon or bare hand |Town=No |Mana=1 |ANM=Yes |WD=100% |LB=Yes |r1= |r2= |r3= |r4= |r5= |r6= |r7= |r8= |r9= |r10= ...') |
Onderduiker (talk | contribs) m (moved D2 Tiger Strike to Tiger Strike) |
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Revision as of 06:00, 15 May 2011
Details
Template:D2 Stat
|-
!align=left|+% Attack Rating
|8+(7*lvl)
|-
!align=left|Duration (Seconds)
|15
|-
!align=left|+% Finishing AR/Charge
|50 [1]
|-
!align=left|+% Damage/Charge
|80+(20*slvl)
|}
- Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
- Charge bonuses do not apply until released using one of the following finishing skills:
- Melee Normal Attack
- Dragon Talon
- Dragon Claw
- Dragon Tail
- Dragon Flight
- Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
- Charge bonuses accumulate upon successful attacks: level 1 TS applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three.
- When equipping two claws, only primary weapon is used to attack.
- Can also accumulate charges from the following skills before releasing with a finishing skill:
- Fists of Fire
- Cobra Strike
- Claws of Thunder
- Blades of Ice
- Phoenix Strike
- As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
- Charge-up skill of choice when using Dragon Tail as a finishing skill.
Sources
- Shadow Warrior and Shadow Master can also use Tiger Strike.
Skill bonus
- +1-3 Tiger Strike can spawn on ilvl <25 Exceptional and Elite claws (Hand Scythe and higher).
Level 1-60 stats
Template:D2 Level 1-10 |- !align=left|+% Attack Rating |15||22||29||36||43||50||57||64||71||78 |- !align=left|+% Damage/Charge |100||120||140||160||180||200||220||240||260||280 |}
Template:D2 Level 11-20
|-
!align=left|+% Attack Rating
|85||92||99||106||113||120||127||134||141||148
|-
!align=left|+% Damage/Charge
|300||320||340||360||380||400||420||440||460||480
|}
Template:D2 Level 21-30
|-
!align=left|+% Attack Rating
|155||162||169||176||183||190||197||204||211||218
|-
!align=left|+% Damage/Charge
|500||520||540||560||580||600||620||640||660||680
|}
Template:D2 Level 31-40
|-
!align=left|+% Attack Rating
|225||232||239||246||253||260||267||274||281||288
|-
!align=left|+% Damage/Charge
|700||720||740||760||780||800||820||840||860||880
|}
Template:D2 Level 41-50
|-
!align=left|+% Attack Rating
|295||302||309||316||323||330||337||344||351||358
|-
!align=left|+% Damage/Charge
|900||920||940||960||980||1,000||1,020||1,040||1,060||1,080
|}
Template:D2 Level 51-60
|-
!align=left|+% Attack Rating
|365||372||379||386||393||400||407||414||421||428
|-
!align=left|+% Damage/Charge
|1,100||1,120||1,140||1,160||1,180||1,200||1,220||1,240||1,260||1,280
|}
References
- Martial Arts (Arreat Summit)
- Charge up increases finish move's attack rating? (Assassin Room)