Difference between revisions of "Medic"

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* Group Revive – ability to revive an entire group  
 
* Group Revive – ability to revive an entire group  
 
* Malevolent Insight – using your knowledge of anatomy to make your opponent's more susceptible to damage
 
* Malevolent Insight – using your knowledge of anatomy to make your opponent's more susceptible to damage
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[[Category:Star Wars: Galaxies]]

Revision as of 15:18, 15 May 2011

SWG Main Wiki

From TH's FAQ

Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and vertigo.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills :

  • Ranged Combat
  • Healing – the only Profession that can heal other players
  • Poisons and Diseases

Special:

  • Nerve Gas Canister – area effect that poisons all opponents
  • Group Revive – ability to revive an entire group
  • Malevolent Insight – using your knowledge of anatomy to make your opponent's more susceptible to damage