Difference between revisions of "Badlands"
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== Key Facts == | == Key Facts == | ||
− | Level range: | + | Level range: 35-45 |
− | Instances in this zone: | + | Instances in this zone: [http://wiki.theamazonbasin.com/index.php/Uldaman Uldaman] |
− | Connects to zones: | + | Connects to zones: Loch Modan and Searing Gorge/Burning Steps |
− | Horde flight path: | + | Horde flight path: Kargath |
− | Alliance flight path: | + | Alliance flight path: None |
− | Bank: | + | Bank: |
+ | How to get there: For both Alliance and Horde, getting there is heading south through Loch Modan. For Alliance, this is easy enough as Loch Modan is their Barrens, if you will. Most will have the flight path in Thelsamar and walk south from there. For the Horde, things are a little bit more tricky. Horde members on Tich will need to pull out their track shoes and head south from Hammerfall in Arathi, through the Wetlands and into Loch Modan from there. One trick to getting into Loch Modan from The Wetlands -- go far south and turn west and head up the mountain following the arrow for Dun Algaz. It will initially point you directly at Ironforge, so things will scream "Danger Will Robinson", but as the path loops around, you will turn south towards the lake. WARNING -- there are a half dozen or more level 30 dwarves on the path (Alliance NPCs). The longer you wait before making this trek, the less aggro you will pull heading through the tube. You can't really run Uldaman until maybe 42 or so (without being baggage) and the zone has fairly crappy questing (in my limited experience), so waiting until the last minute is a viable option. Be aware that any Alliance NPC you attack on this path yields a defense channel warning. Both travel form and mount work throughout this tunnel/path, for some strange reason (I traveled in Ghost Wolf form the entire way). Once you get to the southern edge of the lake itself, head due south. You should pass mostly 13-18 level Alliance chars grinding and questing around the Loch, so they'll be avoiding you for sure. Your only issue will be getting past enough of the guards to avoid broadcasting your location in the defense channel and making sure you avoid Thelsamar and its dozen or so guards. Good luck! [Tongar on Tich, ortliebj on forums, Jim in real life] | ||
== Zone Guide == | == Zone Guide == | ||
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Key Quests in this zone: | Key Quests in this zone: | ||
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+ | [[Category:World of Warcraft]] |
Latest revision as of 04:28, 18 May 2011
Overview
Key Facts
Level range: 35-45
Instances in this zone: Uldaman
Connects to zones: Loch Modan and Searing Gorge/Burning Steps
Horde flight path: Kargath
Alliance flight path: None
Bank:
How to get there: For both Alliance and Horde, getting there is heading south through Loch Modan. For Alliance, this is easy enough as Loch Modan is their Barrens, if you will. Most will have the flight path in Thelsamar and walk south from there. For the Horde, things are a little bit more tricky. Horde members on Tich will need to pull out their track shoes and head south from Hammerfall in Arathi, through the Wetlands and into Loch Modan from there. One trick to getting into Loch Modan from The Wetlands -- go far south and turn west and head up the mountain following the arrow for Dun Algaz. It will initially point you directly at Ironforge, so things will scream "Danger Will Robinson", but as the path loops around, you will turn south towards the lake. WARNING -- there are a half dozen or more level 30 dwarves on the path (Alliance NPCs). The longer you wait before making this trek, the less aggro you will pull heading through the tube. You can't really run Uldaman until maybe 42 or so (without being baggage) and the zone has fairly crappy questing (in my limited experience), so waiting until the last minute is a viable option. Be aware that any Alliance NPC you attack on this path yields a defense channel warning. Both travel form and mount work throughout this tunnel/path, for some strange reason (I traveled in Ghost Wolf form the entire way). Once you get to the southern edge of the lake itself, head due south. You should pass mostly 13-18 level Alliance chars grinding and questing around the Loch, so they'll be avoiding you for sure. Your only issue will be getting past enough of the guards to avoid broadcasting your location in the defense channel and making sure you avoid Thelsamar and its dozen or so guards. Good luck! [Tongar on Tich, ortliebj on forums, Jim in real life]
Zone Guide
Good Camps:
Materials:
Key Quests in this zone: