Difference between revisions of "Common Sense"

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Let the educating begin! (Numbered for convenience) - Learn2Forum: http://tinyurl.com/8alpm
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From Aedak's original posting on the WoW forums.  Remember these are his opinion, and the opinion of the general populace of the [[warrior]] forums. they are not necessarily all truth, and you need not agree with them if you so choose.  -Danno
  
1. Read the stickies first. Also, please refer to #51 - Very important.
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Let the educating begin! (Numbered for convenience) - Learn2Forum: [http://tinyurl.com/8alpm]
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*1. Read the stickies first. Also, please refer to #51 - Very important.
2. View 75 threads at once, not 25 (there's an option in the top right of the main forum). You can change the "Sort By" option to find threads without going through tons of pages.
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*2. View 75 threads at once, not 25 (there's an option in the top right of the main forum). You can change the "Sort By" option to find threads without going through tons of pages.
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*3. wowreportedpost@blizzard.com – for reporting posts that violate the Code of Conduct or sticky requests (This is how you get something stickied, not by bumping).
3. wowreportedpost@blizzard.com – for reporting posts that violate the Code of Conduct or sticky requests (This is how you get something stickied, not by bumping).
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*4. Crusader or Weaponchain, there is no other choice. (Agi may be preffered for tanks)
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*5. PvP = Arms.
4. Crusader or Weaponchain, there is no other choice. (Agi may be preffered for tanks)
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*6. PvE = Fury.
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*7. Mitigation has diminshing returns, armor does not.
5. PvP = Arms.
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*8. It doesn't matter what race you choose.
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*9. It doesn't matter what weapon-type you pick.  
6. PvE = Fury.
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*10. DW Fury does just fine.  
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*11. I'm not rating your build.  
7. Mitigation has diminshing returns, armor does not.
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*12. You aren't going to beat good mages 1v1. ZHC/ToEP = Forget about it.  
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*13. Mages and Warlocks are overpowered. Warlocks know and admit they are, mages deny it.  
8. It doesn't matter what race you choose.
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*14. They aren't changing the Wrath model.  
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*15. Heroic strike is not better than MS.  
9. It doesn't matter what weapon-type you pick.
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*16. Slam is not worthless.  
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*17. You're stuck in defensive stance.  
10. DW Fury does just fine.  
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*18. 31/20/0, 31/5/15, 17/34/0, 15/5/31 are all good builds. Most small variations are OK too.  
11. I'm not rating your build.  
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*19. Yes warriors can dps.  
12. You aren't going to beat good mages 1v1. ZHC/ToEP = Forget about it.  
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*20. Yes warriors can tank.  
13. Mages and Warlocks are overpowered. Warlocks know and admit they are, mages deny it.  
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*21. +7 stam > +2% block (Unless you're purposefully trying to get as much block as possible, but for most purposes.. go with the extra 70 hp)  
14. They aren't changing the Wrath model.  
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*22. We know Valor sucks.  
15. Heroic strike is not better than MS.  
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*23. Paladins are greedy.  
16. Slam is not worthless.  
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*24. Hand of Justice is worth farming.  
17. You're stuck in defensive stance.  
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*25. Brain Hacker is not.  
18. 31/20/0, 31/5/15, 17/34/0, 15/5/31 are all good builds. Most small variations are OK too.  
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*26. Ashkandi = Sulfuras = Rank 14 Weapons - Anything else (pre-AQ) is worse.  
19. Yes warriors can dps.  
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*27. There are no class-specific CMs.  
20. Yes warriors can tank.  
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*28. Sunders continue to add threat after the 5th one.  
21. +7 stam > +2% block (Unless you're purposefully trying to get as much block as possible, but for most purposes.. go with the extra 70 hp)  
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*29. Bloodthirst isn't getting changed whether you like it or not.  
22. We know Valor sucks.  
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*30. Unbridled Wrath = Booming Voice > Imp. Demo Shout (Note: In raid environments one person should always have Imp. Demo Shout).  
23. Paladins are greedy.  
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*31. Onyxia Tooth Pendant > Onyxia Blood Talisman for DPS (Talisman for tanks, but can be replaced whereas the tooth cannot be as easily).  
24. Hand of Justice is worth farming.  
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*32. Strength > Agility for most DPS purposes - A balance between both is good for PvP. Stamina and Agility are more valuable for PvE tanking (ie: dodge).  
25. Brain Hacker is not.  
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*33. 1h/2h Missrate = 5% / Dual Wield missrate = 24% - You need 1% to hit per level for mobs higher level than you.  
26. Ashkandi = Sulfuras = Rank 14 Weapons - Anything else (pre-AQ) is worse.  
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*34. Lionheart Helm > Stronghold Gauntlets > Epic Mount  
27. There are no class-specific CMs.  
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*35. Blackhand's Breadth > Mark of Tyranny.  
28. Sunders continue to add threat after the 5th one.  
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*36. Druids and Paladins are not better tanks than warriors.  
29. Bloodthirst isn't getting changed whether you like it or not.  
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*37. Spec doesn't matter when it comes to tanking.  
30. Unbridled Wrath = Booming Voice > Imp. Demo Shout (Note: In raid environments one person should always have Imp. Demo Shout).  
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*38. You will survive without a buggy sweeping strikes, just as you did when it didn't work in berserker stance.  
31. Onyxia Tooth Pendant > Onyxia Blood Talisman for DPS (Talisman for tanks, but can be replaced whereas the tooth cannot be as easily).  
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*39. Tacical Mastery is required to optimize your effectiveness as a warrior. To play without it is like playing in the NFL with one leg.  
32. Strength > Agility for most DPS purposes - A balance between both is good for PvP. Stamina and Agility are more valuable for PvE tanking (ie: dodge).  
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*40. Two words: Stance Dance.  
33. 1h/2h Missrate = 5% / Dual Wield missrate = 24% - You need 1% to hit per level for mobs higher level than you.  
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*41. The Whirlwind Axe, get rid of it before you hit 50, please: http://tinyurl.com/domcx  
34. Lionheart Helm > Stronghold Gauntlets > Epic Mount  
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*42. You will struggle to 60.  
35. Blackhand's Breadth > Mark of Tyranny.  
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*43. You are gear dependant.  
36. Druids and Paladins are not better tanks than warriors.  
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*44. The 3% to hit scope no longer works for melee (Patch 1.10).  
37. Spec doesn't matter when it comes to tanking.  
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*45. Skill > Gear > Spec  
38. You will survive without a buggy sweeping strikes, just as you did when it didn't work in berserker stance.  
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*46. If your guild doesn't allow warriors to dps, you should find a new guild.  
39. Tacical Mastery is required to optimize your effectiveness as a warrior. To play without it is like playing in the NFL with one leg.  
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*47. The charge/intercept/combat bugs are still around.  
40. Two words: Stance Dance.  
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*48. For Fury PvE dps, weapon speed means very little. There are benefits to using either fast or slow weapons, 2h or dual wielding.  
41. The Whirlwind Axe, get rid of it before you hit 50, please: http://tinyurl.com/domcx  
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*49. For Arms burst damage (important in PvP), the slower the better. Refer to #113.  
42. You will struggle to 60.  
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*50. You forgot to buy back your MS/BT/ShieldSlam ranks from the trainer after you respec'd.  
43. You are gear dependant.  
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*51. Search (http://tinyurl.com/dx2dr) before you make a new thread, thanks. Your question has probably been answered dozens of times.  
44. The 3% to hit scope no longer works for melee (Patch 1.10).  
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*52. 300+ Fire resist buffed for Vael, Rag if you're a MT (150-250 otherwise).  
45. Skill > Gear > Spec  
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*53. Grats you killed Nef, welcome to the club. Sink in yet? Good. Your bragging rights are now gone.  
46. If your guild doesn't allow warriors to dps, you should find a new guild.  
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*54. Indalamar, Pat, Maydie's videos? http://www.google.com or http://warcraftmovies.com/  
47. The charge/intercept/combat bugs are still around.  
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*55. What item? http://www.thottbot.com or http://wow.allakhazam.com/  
48. For Fury PvE dps, weapon speed means very little. There are benefits to using either fast or slow weapons, 2h or dual wielding.  
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*56. Lionheart Helm for DW Fury, Helm of Endless Rage for 2h Fury and Arms. Crown of Destruction runner up.  
49. For Arms burst damage (important in PvP), the slower the better. Refer to #113.  
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*57. Crushing Blows: 15% chance for a level 63 mob.  
50. You forgot to buy back your MS/BT/ShieldSlam ranks from the trainer after you respec'd.  
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*58. Much of this is biased of course, but for the most part true.  
51. Search (http://tinyurl.com/dx2dr) before you make a new thread, thanks. Your question has probably been answered dozens of times.  
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*59. Mocking blow and challenging shout, don't forget they exist. See that skill thunderclap? Use it, especially when raiding along with demo shout.  
52. 300+ Fire resist buffed for Vael, Rag if you're a MT (150-250 otherwise).  
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*60. Intercept when punted to avoid fall damage.  
53. Grats you killed Nef, welcome to the club. Sink in yet? Good. Your bragging rights are now gone.  
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*61. Warriors are not gimped, you are.  
54. Indalamar, Pat, Maydie's videos? http://www.google.com or http://warcraftmovies.com/  
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*62. Stop comparing Bloodthirst to Mortal strike.  
55. What item? http://www.thottbot.com or http://wow.allakhazam.com/  
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*63. BT's damage won't be decent until ~800+ AP unbuffed.  
56. Lionheart Helm for DW Fury, Helm of Endless Rage for 2h Fury and Arms. Crown of Destruction runner up.  
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*64. Mace spec still isn't as good as sword/axe/polearm spec. Two-handed specialization is.  
57. Crushing Blows: 15% chance for a level 63 mob.  
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*65. Revenge, sunder, shield bash, and shield slam are your most rage-efficient threat-producing abilities.  
58. Much of this is biased of course, but for the most part true.  
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*66. Stay in Berserker Stance when you protect a flag in AB (Hint: Berserker Rage).  
59. Mocking blow and challenging shout, don't forget they exist. See that skill thunderclap? Use it, especially when raiding along with demo shout.  
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*67. If you're horde, pick up this item (http://thottbot.com/?i=4732) from Uldaman.  
60. Intercept when punted to avoid fall damage.  
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*68. Learn the difference between "Your" and "You're." For your own sake and ours. "Your" an idiot has a double meaning.  
61. Warriors are not gimped, you are.  
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*69. Use disarm, in both PvP and PvE.  
62. Stop comparing Bloodthirst to Mortal strike.  
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*70. Get First Aid to 300. Now.  
63. BT's damage won't be decent until ~800+ AP unbuffed.  
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*71. Intimidating shout can be used on a single target to stun him (breakable by anti-fear skill/items, and by damage). It has PvP and PvE usage, and has a 10 yard range.  
64. Mace spec still isn't as good as sword/axe/polearm spec. Two-handed specialization is.  
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*72. Make a macro for your sword/shield swap. Or better yet, get this: http://www.curse-gaming.com/mod.php?addid=110 - WeaponQuickSwap  
65. Revenge, sunder, shield bash, and shield slam are your most rage-efficient threat-producing abilities.  
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*73. For all of your item-swapping needs: http://www.curse-gaming.com/mod.php?addid=2045 - ItemRack  
66. Stay in Berserker Stance when you protect a flag in AB (Hint: Berserker Rage).  
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*74. If you're new to tanking, please use a shield.  
67. If you're horde, pick up this item (http://thottbot.com/?i=4732) from Uldaman.  
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*75. That taunt skill of yours does absolutely nothing to your threat if the mob is already attacking you. "What?" you ask. http://tinyurl.com/djtus  
68. Learn the difference between "Your" and "You're." For your own sake and ours. "Your" an idiot has a double meaning.  
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*77. Mudflation (http://www.answers.com/mudflation) and experience do make it possible to tank with a 2h weapon, in any stance.  
69. Use disarm, in both PvP and PvE.  
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*78. Thunderclap breaks crowd control (polymorph/seduce/etc.), demoralizing shout does not (but it does aggro neutral [Yellow] mobs).  
70. Get First Aid to 300. Now.  
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*79. Battle Stance and Berserker Stance have an innate -20% threat. Defensive Stance is preferred while tanking.  
71. Intimidating shout can be used on a single target to stun him (breakable by anti-fear skill/items, and by damage). It has PvP and PvE usage, and has a 10 yard range.  
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*80. Stay... away from the dragon's face. The breath comes out of its face.  
72. Make a macro for your sword/shield swap. Or better yet, get this: http://www.curse-gaming.com/mod.php?addid=110 - WeaponQuickSwap  
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*81. Stay... away from the dragon's tail. It probably won't kill you, but it sure does complicate things later.  
73. For all of your item-swapping needs: http://www.curse-gaming.com/mod.php?addid=2045 - ItemRack  
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*82. Breaking fear during Onyxia/Nefarian is only good for the MT/OT. Anyone else should be yelled at.  
74. If you're new to tanking, please use a shield.  
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*83. A well-geared experienced Undead Shadow Priest will beat you most of the time (pre 1.10). Recklessness might save you.  
75. That taunt skill of yours does absolutely nothing to your threat if the mob is already attacking you. "What?" you ask. http://tinyurl.com/djtus  
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*84. 20 Agi = 1% crit, 1% dodge, and 40 armor. 1 Str = 2 Attack power (AP). 10 Sta = 100 HP (+5% for Taurens).  
77. Mudflation (http://www.answers.com/mudflation) and experience do make it possible to tank with a 2h weapon, in any stance.  
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*85. 7 Str = 14 AP = 1 DPS. Your actual damage increase depends on the speed of your weapon.  
78. Thunderclap breaks crowd control (polymorph/seduce/etc.), demoralizing shout does not (but it does aggro neutral [Yellow] mobs).  
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*86. Revenge -> Shield Block -> Revenge - In that order.  
79. Battle Stance and Berserker Stance have an innate -20% threat. Defensive Stance is preferred while tanking.  
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*87. Bloodcraze is not worth it unless you are a tank or have a regen/leech/lifesteal type build.  
80. Stay... away from the dragon's face. The breath comes out of its face.  
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*88. Improved Cleave/Berserker Rage/Heroic Strike and Two-Handed Specialization are all underrated.  
81. Stay... away from the dragon's tail. It probably won't kill you, but it sure does complicate things later.  
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*89. You can use Bloodthirst while disarmed.  
82. Breaking fear during Onyxia/Nefarian is only good for the MT/OT. Anyone else should be yelled at.  
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*90. Dual wielding and Mortal strike builds don't mix.  
83. A well-geared experienced Undead Shadow Priest will beat you most of the time (pre 1.10). Recklessness might save you.  
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*91. Berserker rage breaks and makes you immune to gouge, sap, repentance, and Rocket/Horned Viking Helm effects.  
84. 20 Agi = 1% crit, 1% dodge, and 40 armor. 1 Str = 2 Attack power (AP). 10 Sta = 100 HP (+5% for Taurens).  
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*92. Fury is more gear dependant than Arms, which is more forgiving. Fury also scales very well with better equipment.  
85. 7 Str = 14 AP = 1 DPS. Your actual damage increase depends on the speed of your weapon.  
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*93. Every point of defense decreases your chance to be crit by 0.04%. It increases your parry, dodge, block, and chance to be missed by 0.04%. 25 Defense = 1% to each.  
86. Revenge -> Shield Block -> Revenge - In that order.  
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*94. Mobs of equal level have a 5% chance to crit you at 300 defense. Learn more about Defense: http://tinyurl.com/chbqm  
87. Bloodcraze is not worth it unless you are a tank or have a regen/leech/lifesteal type build.  
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*95. What's a cookie cutter build? Refer to #18.  
88. Improved Cleave/Berserker Rage/Heroic Strike and Two-Handed Specialization are all underrated.  
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*96. 2h Arms and 2h Fury are relatively equal in PvE damage given the same or equivalent gear. As gear scales, Fury starts to outperform.
89. You can use Bloodthirst while disarmed.  
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*97. Rogues, mages, etc. are inherently weaker as a damage dealing class due to design. Rage is infinite, however energy (time) and mana is finite.  
90. Dual wielding and Mortal strike builds don't mix.  
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*98. While #97 is for the most part true, rage can only be accumulated by using abilities, procs (Windfury/Swordspec/HoJ) dealing/receiving damage, and through talents.  
91. Berserker rage breaks and makes you immune to gouge, sap, repentance, and Rocket/Horned Viking Helm effects.  
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*99. Crusader is considered a PPM (Proc per minute) enchant. Regardless of dual wielding, and misses, each hand will average out to one PPM for each weapon enchant.  
92. Fury is more gear dependant than Arms, which is more forgiving. Fury also scales very well with better equipment.  
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*100. R-o-g-u-e not Rouge.  
93. Every point of defense decreases your chance to be crit by 0.04%. It increases your parry, dodge, block, and chance to be missed by 0.04%. 25 Defense = 1% to each.  
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*101. To level weapons, grab some int gear, int buffs, and get the worst weapon of the type you want to level. Spam rend against rend immune mobs and have fun for about an hour!  
94. Mobs of equal level have a 5% chance to crit you at 300 defense. Learn more about Defense: http://tinyurl.com/chbqm  
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*102. Exhibit A: Dual Wield (I before E except after C). Exhibit B: A Duel. Grammar 101: http://tinyurl.com/9yeqt  
95. What's a cookie cutter build? Refer to #18.  
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*103. Crushing Blows cannot crit, and adding defense does not help negate them. Lots of good info: http://evilempireguild.org/guides  
96. 2h Arms and 2h Fury are relatively equal in PvE damage given the same or equivalent gear. As gear scales, Fury starts to outperform.  
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*104. When in doubt, Battle Shout.  
97. Rogues, mages, etc. are inherently weaker as a damage dealing class due to design. Rage is infinite, however energy (time) and mana is finite.  
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*105. It is a bug. If it helps you it will be fixed. If it is detrimental to you, it will most likely not.  
98. While #97 is for the most part true, rage can only be accumulated by using abilities, procs (Windfury/Swordspec/HoJ) dealing/receiving damage, and through talents.  
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*106. Fury - Not Furry. One R!  
99. Crusader is considered a PPM (Proc per minute) enchant. Regardless of dual wielding, and misses, each hand will average out to one PPM for each weapon enchant.  
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*107. DKP systems without class restrictions (highest DPK wins) are the devil. In other words, put guild progression ahead of individual selfishness.  
100. R-o-g-u-e not Rouge.  
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*108. Heroic strike and Cleave (more rage efficient vs. multiple mobs) are better used as rage dumps in between other abilities.  
101. To level weapons, grab some int gear, int buffs, and get the worst weapon of the type you want to level. Spam rend against rend immune mobs and have fun for about an hour!  
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*109. A "Rage Dump" refers to the use of extra abilities when you have too much rage. (ie: Greater than 50)  
102. Exhibit A: Dual Wield (I before E except after C). Exhibit B: A Duel. Grammar 101: http://tinyurl.com/9yeqt  
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*110. Yes, the protection talent tree needs a bit of work.  
103. Crushing Blows cannot crit, and adding defense does not help negate them. Lots of good info: http://evilempireguild.org/guides  
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*111. Petition threads are frowned upon.  
104. When in doubt, Battle Shout.  
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*112. If you post in all caps, your thread will most likely be locked by our lovely Coreiel, Drokthul, or Sinther. Fear them! :>  
105. It is a bug. If it helps you it will be fixed. If it is detrimental to you, it will most likely not.  
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*113. Slower weapons are still preferred for Arms/Fury MS builds, even after the attack power normalization change due to their higher damage range.  
106. Fury - Not Furry. One R!  
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*114. Axe spec is just as good as Sword spec, regardless of what people may tell you.  
107. DKP systems without class restrictions (highest DPK wins) are the devil. In other words, put guild progression ahead of individual selfishness.  
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*115. +tohit items replace (subtracts from) your missrate (miss%) http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1#post15  
108. Heroic strike and Cleave (more rage efficient vs. multiple mobs) are better used as rage dumps in between other abilities.  
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*116. As noted by the CM in the link on #115, the way WoW calculates crit rate is over ALL attacks. (Please read carefully, and do read).  
109. A "Rage Dump" refers to the use of extra abilities when you have too much rage. (ie: Greater than 50)  
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*117. Piercing Howl and Demoralizing Shout unstealth rogues.  
110. Yes, the protection talent tree needs a bit of work.  
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*118. While you cannot switch armor in combat, you can swap out melee and ranged weapons.  
111. Petition threads are frowned upon.  
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*119. The magic number is 2 sunders. When in doubt, wait for 2 before your raid engages.  
112. If you post in all caps, your thread will most likely be locked by our lovely Coreiel, Drokthul, or Sinther. Fear them! :>  
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*120. Deathcoil sucks, yeah... we know.  
113. Slower weapons are still preferred for Arms/Fury MS builds, even after the attack power normalization change due to their higher damage range.  
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*121. For more info on Procs per minute, see this link: http://tinyurl.com/7m6nd  
114. Axe spec is just as good as Sword spec, regardless of what people may tell you.  
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*122. Most guilds do not "roll" for items in end-game instances such as MC/BWL/AQ.  
115. +tohit items replace (subtracts from) your missrate (miss%) http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1#post15  
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*123. You may disagree with points in this post, but understand that most of your arguments are differing playstyle (spec, etc.) preferences and opinions, refer to #58 :)  
116. As noted by the CM in the link on #115, the way WoW calculates crit rate is over ALL attacks. (Please read carefully, and do read).  
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*124. Be careful when using intimdating shout, you could aggro the rest of the mobs in the room by fearing everything around you into them.  
117. Piercing Howl and Demoralizing Shout unstealth rogues.  
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*125. Unequip your weapons to save yourself durability loss before you die or your raid wipes.  
118. While you cannot switch armor in combat, you can swap out melee and ranged weapons.  
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*126. Fluffy Squirrels vs Friendly Penguins?!?! Adopt the "Whichever Drops First" (WDF) policy for everything.  
119. The magic number is 2 sunders. When in doubt, wait for 2 before your raid engages.  
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*127. If you mistakenly took Mark of Tyranny instead of Blackhand's Breadth, keep paging GM's until one helps you out. One will eventually swap it for you.  
120. Deathcoil sucks, yeah... we know.  
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*128. When stance dancing to use berserker rage, it's best to pre-emptively use it if you know the fear will be soon; as the ability will cooldown sooner.  
121. For more info on Procs per minute, see this link: http://tinyurl.com/7m6nd  
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*129. Got interrupt? Pummel -> Intercept -> Pummel -> Warstomp (Taurens) -> Pummel -> Intercept -> Pummel (Or replace Pummel with Shield Bash).  
122. Most guilds do not "roll" for items in end-game instances such as MC/BWL/AQ.  
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*130. The +tohit cap was removed a few patches ago. This allows dual wielders to increase their damage output and rage generation substantially with the right gear.  
123. You may disagree with points in this post, but understand that most of your arguments are differing playstyle (spec, etc.) preferences and opinions, refer to #58 :)  
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*131. Engineering makes PvP fun!  
124. Be careful when using intimdating shout, you could aggro the rest of the mobs in the room by fearing everything around you into them.  
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*132. Hand of Justice, Windfury, and Sword Spec can all proc off of each other.  
125. Unequip your weapons to save yourself durability loss before you die or your raid wipes.  
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*133. Execute damage is not based on your weapon. However, the amount of rage you have, enrage, deathwish, berserker buff, your critrate, and the target's armor will be a factor.  
126. Fluffy Squirrels vs Friendly Penguins?!?! Adopt the "Whichever Drops First" (WDF) policy for everything.  
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*134. Hamstring has a 5y range and works on 1 target for 15 sec, while Piercing Howl has a 10y range and works on multiple targets for 6 sec. Draw your own conclusions.  
127. If you mistakenly took Mark of Tyranny instead of Blackhand's Breadth, keep paging GM's until one helps you out. One will eventually swap it for you.  
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*135. As an Arms warrior you will smash faces in PvP.  
128. When stance dancing to use berserker rage, it's best to pre-emptively use it if you know the fear will be soon; as the ability will cooldown sooner.  
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*136. There will be no PvP taunt. Srsly.  
129. Got interrupt? Pummel -> Intercept -> Pummel -> Warstomp (Taurens) -> Pummel -> Intercept -> Pummel (Or replace Pummel with Shield Bash).  
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*137. Flurry does not reduce the weapon speed by 30% (5/5 talents), it increases your attack speed by 30%. Weaponspeed / 1.3 = New attack speed. ie: 3.8 / 1.3 = 2.92.  
130. The +tohit cap was removed a few patches ago. This allows dual wielders to increase their damage output and rage generation substantially with the right gear.  
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*138. If all else fails... Works as intended. (<-- My favorite. :P)  
131. Engineering makes PvP fun!  
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*139. Right-clicking does not actually put you into combat.  
132. Hand of Justice, Windfury, and Sword Spec can all proc off of each other.  
+
*140. The constant nerfs are due to the fact that warriors were popping enrage too much, or perhaps not enough! We will not forget!  
133. Execute damage is not based on your weapon. However, the amount of rage you have, enrage, deathwish, berserker buff, your critrate, and the target's armor will be a factor.  
+
*141. Thunderfury isn't getting changed.  
134. Hamstring has a 5y range and works on 1 target for 15 sec, while Piercing Howl has a 10y range and works on multiple targets for 6 sec. Draw your own conclusions.  
+
*142. Rage generation scales with gear. The better your gear the faster and more reliably you generate rage for abilities.  
135. As an Arms warrior you will smash faces in PvP.  
+
*143. Pick diamond flask. The other choices can all be replaced.  
136. There will be no PvP taunt. Srsly.  
+
*144. Only auto attack swings eat up flurry charges.  
137. Flurry does not reduce the weapon speed by 30% (5/5 talents), it increases your attack speed by 30%. Weaponspeed / 1.3 = New attack speed. ie: 3.8 / 1.3 = 2.92.  
+
*145. Warriors can and do outdps skilled rogues in PvE dps.  
138. If all else fails... Works as intended. (<-- My favorite. :P)  
+
*146. The global/universal cooldown for abilities (caused by abilities) is 1s. The weaponswap cooldown for abilities (caused by switching weapons) is 1.5s.  
139. Right-clicking does not actually put you into combat.  
+
*147. The +25 agility enchant and crusader are relatively equal when it comes to your dps increase.  
140. The constant nerfs are due to the fact that warriors were popping enrage too much, or perhaps not enough! We will not forget!  
+
*148. Bloodrage no longer keeps you in combat.  
141. Thunderfury isn't getting changed.  
+
*149. Unbridled Wrath is (or was - for the future) broken as of 4/3/06 - Patch 1.10.  
142. Rage generation scales with gear. The better your gear the faster and more reliably you generate rage for abilities.  
+
*150. Execute procs flurry/windfury and uses up bloodthirst healing charges in 1.10.  
143. Pick diamond flask. The other choices can all be replaced.  
 
144. Only auto attack swings eat up flurry charges.  
 
145. Warriors can and do outdps skilled rogues in PvE dps.  
 
146. The global/universal cooldown for abilities (caused by abilities) is 1s. The weaponswap cooldown for abilities (caused by switching weapons) is 1.5s.  
 
147. The +25 agility enchant and crusader are relatively equal when it comes to your dps increase.  
 
148. Bloodrage no longer keeps you in combat.  
 
149. Unbridled Wrath is (or was - for the future) broken as of 4/3/06 - Patch 1.10.  
 
150. Execute procs flurry/windfury and uses up bloodthirst healing charges in 1.10.  
 
  
Stop asking! Feel free to provide a link to this thread from others, or put it in your sig! - http://tinyurl.com/dcjtu
+
*Stop asking! Feel free to provide a link to this thread from others, or put it in your sig! - http://tinyurl.com/dcjtu
 +
 
 +
 
 +
[[Category:World of Warcraft]]

Latest revision as of 12:54, 18 May 2011

From Aedak's original posting on the WoW forums. Remember these are his opinion, and the opinion of the general populace of the warrior forums. they are not necessarily all truth, and you need not agree with them if you so choose. -Danno

Let the educating begin! (Numbered for convenience) - Learn2Forum: [1]

  • 1. Read the stickies first. Also, please refer to #51 - Very important.
  • 2. View 75 threads at once, not 25 (there's an option in the top right of the main forum). You can change the "Sort By" option to find threads without going through tons of pages.
  • 3. wowreportedpost@blizzard.com – for reporting posts that violate the Code of Conduct or sticky requests (This is how you get something stickied, not by bumping).
  • 4. Crusader or Weaponchain, there is no other choice. (Agi may be preffered for tanks)
  • 5. PvP = Arms.
  • 6. PvE = Fury.
  • 7. Mitigation has diminshing returns, armor does not.
  • 8. It doesn't matter what race you choose.
  • 9. It doesn't matter what weapon-type you pick.
  • 10. DW Fury does just fine.
  • 11. I'm not rating your build.
  • 12. You aren't going to beat good mages 1v1. ZHC/ToEP = Forget about it.
  • 13. Mages and Warlocks are overpowered. Warlocks know and admit they are, mages deny it.
  • 14. They aren't changing the Wrath model.
  • 15. Heroic strike is not better than MS.
  • 16. Slam is not worthless.
  • 17. You're stuck in defensive stance.
  • 18. 31/20/0, 31/5/15, 17/34/0, 15/5/31 are all good builds. Most small variations are OK too.
  • 19. Yes warriors can dps.
  • 20. Yes warriors can tank.
  • 21. +7 stam > +2% block (Unless you're purposefully trying to get as much block as possible, but for most purposes.. go with the extra 70 hp)
  • 22. We know Valor sucks.
  • 23. Paladins are greedy.
  • 24. Hand of Justice is worth farming.
  • 25. Brain Hacker is not.
  • 26. Ashkandi = Sulfuras = Rank 14 Weapons - Anything else (pre-AQ) is worse.
  • 27. There are no class-specific CMs.
  • 28. Sunders continue to add threat after the 5th one.
  • 29. Bloodthirst isn't getting changed whether you like it or not.
  • 30. Unbridled Wrath = Booming Voice > Imp. Demo Shout (Note: In raid environments one person should always have Imp. Demo Shout).
  • 31. Onyxia Tooth Pendant > Onyxia Blood Talisman for DPS (Talisman for tanks, but can be replaced whereas the tooth cannot be as easily).
  • 32. Strength > Agility for most DPS purposes - A balance between both is good for PvP. Stamina and Agility are more valuable for PvE tanking (ie: dodge).
  • 33. 1h/2h Missrate = 5% / Dual Wield missrate = 24% - You need 1% to hit per level for mobs higher level than you.
  • 34. Lionheart Helm > Stronghold Gauntlets > Epic Mount
  • 35. Blackhand's Breadth > Mark of Tyranny.
  • 36. Druids and Paladins are not better tanks than warriors.
  • 37. Spec doesn't matter when it comes to tanking.
  • 38. You will survive without a buggy sweeping strikes, just as you did when it didn't work in berserker stance.
  • 39. Tacical Mastery is required to optimize your effectiveness as a warrior. To play without it is like playing in the NFL with one leg.
  • 40. Two words: Stance Dance.
  • 41. The Whirlwind Axe, get rid of it before you hit 50, please: http://tinyurl.com/domcx
  • 42. You will struggle to 60.
  • 43. You are gear dependant.
  • 44. The 3% to hit scope no longer works for melee (Patch 1.10).
  • 45. Skill > Gear > Spec
  • 46. If your guild doesn't allow warriors to dps, you should find a new guild.
  • 47. The charge/intercept/combat bugs are still around.
  • 48. For Fury PvE dps, weapon speed means very little. There are benefits to using either fast or slow weapons, 2h or dual wielding.
  • 49. For Arms burst damage (important in PvP), the slower the better. Refer to #113.
  • 50. You forgot to buy back your MS/BT/ShieldSlam ranks from the trainer after you respec'd.
  • 51. Search (http://tinyurl.com/dx2dr) before you make a new thread, thanks. Your question has probably been answered dozens of times.
  • 52. 300+ Fire resist buffed for Vael, Rag if you're a MT (150-250 otherwise).
  • 53. Grats you killed Nef, welcome to the club. Sink in yet? Good. Your bragging rights are now gone.
  • 54. Indalamar, Pat, Maydie's videos? http://www.google.com or http://warcraftmovies.com/
  • 55. What item? http://www.thottbot.com or http://wow.allakhazam.com/
  • 56. Lionheart Helm for DW Fury, Helm of Endless Rage for 2h Fury and Arms. Crown of Destruction runner up.
  • 57. Crushing Blows: 15% chance for a level 63 mob.
  • 58. Much of this is biased of course, but for the most part true.
  • 59. Mocking blow and challenging shout, don't forget they exist. See that skill thunderclap? Use it, especially when raiding along with demo shout.
  • 60. Intercept when punted to avoid fall damage.
  • 61. Warriors are not gimped, you are.
  • 62. Stop comparing Bloodthirst to Mortal strike.
  • 63. BT's damage won't be decent until ~800+ AP unbuffed.
  • 64. Mace spec still isn't as good as sword/axe/polearm spec. Two-handed specialization is.
  • 65. Revenge, sunder, shield bash, and shield slam are your most rage-efficient threat-producing abilities.
  • 66. Stay in Berserker Stance when you protect a flag in AB (Hint: Berserker Rage).
  • 67. If you're horde, pick up this item (http://thottbot.com/?i=4732) from Uldaman.
  • 68. Learn the difference between "Your" and "You're." For your own sake and ours. "Your" an idiot has a double meaning.
  • 69. Use disarm, in both PvP and PvE.
  • 70. Get First Aid to 300. Now.
  • 71. Intimidating shout can be used on a single target to stun him (breakable by anti-fear skill/items, and by damage). It has PvP and PvE usage, and has a 10 yard range.
  • 72. Make a macro for your sword/shield swap. Or better yet, get this: http://www.curse-gaming.com/mod.php?addid=110 - WeaponQuickSwap
  • 73. For all of your item-swapping needs: http://www.curse-gaming.com/mod.php?addid=2045 - ItemRack
  • 74. If you're new to tanking, please use a shield.
  • 75. That taunt skill of yours does absolutely nothing to your threat if the mob is already attacking you. "What?" you ask. http://tinyurl.com/djtus
  • 77. Mudflation (http://www.answers.com/mudflation) and experience do make it possible to tank with a 2h weapon, in any stance.
  • 78. Thunderclap breaks crowd control (polymorph/seduce/etc.), demoralizing shout does not (but it does aggro neutral [Yellow] mobs).
  • 79. Battle Stance and Berserker Stance have an innate -20% threat. Defensive Stance is preferred while tanking.
  • 80. Stay... away from the dragon's face. The breath comes out of its face.
  • 81. Stay... away from the dragon's tail. It probably won't kill you, but it sure does complicate things later.
  • 82. Breaking fear during Onyxia/Nefarian is only good for the MT/OT. Anyone else should be yelled at.
  • 83. A well-geared experienced Undead Shadow Priest will beat you most of the time (pre 1.10). Recklessness might save you.
  • 84. 20 Agi = 1% crit, 1% dodge, and 40 armor. 1 Str = 2 Attack power (AP). 10 Sta = 100 HP (+5% for Taurens).
  • 85. 7 Str = 14 AP = 1 DPS. Your actual damage increase depends on the speed of your weapon.
  • 86. Revenge -> Shield Block -> Revenge - In that order.
  • 87. Bloodcraze is not worth it unless you are a tank or have a regen/leech/lifesteal type build.
  • 88. Improved Cleave/Berserker Rage/Heroic Strike and Two-Handed Specialization are all underrated.
  • 89. You can use Bloodthirst while disarmed.
  • 90. Dual wielding and Mortal strike builds don't mix.
  • 91. Berserker rage breaks and makes you immune to gouge, sap, repentance, and Rocket/Horned Viking Helm effects.
  • 92. Fury is more gear dependant than Arms, which is more forgiving. Fury also scales very well with better equipment.
  • 93. Every point of defense decreases your chance to be crit by 0.04%. It increases your parry, dodge, block, and chance to be missed by 0.04%. 25 Defense = 1% to each.
  • 94. Mobs of equal level have a 5% chance to crit you at 300 defense. Learn more about Defense: http://tinyurl.com/chbqm
  • 95. What's a cookie cutter build? Refer to #18.
  • 96. 2h Arms and 2h Fury are relatively equal in PvE damage given the same or equivalent gear. As gear scales, Fury starts to outperform.
  • 97. Rogues, mages, etc. are inherently weaker as a damage dealing class due to design. Rage is infinite, however energy (time) and mana is finite.
  • 98. While #97 is for the most part true, rage can only be accumulated by using abilities, procs (Windfury/Swordspec/HoJ) dealing/receiving damage, and through talents.
  • 99. Crusader is considered a PPM (Proc per minute) enchant. Regardless of dual wielding, and misses, each hand will average out to one PPM for each weapon enchant.
  • 100. R-o-g-u-e not Rouge.
  • 101. To level weapons, grab some int gear, int buffs, and get the worst weapon of the type you want to level. Spam rend against rend immune mobs and have fun for about an hour!
  • 102. Exhibit A: Dual Wield (I before E except after C). Exhibit B: A Duel. Grammar 101: http://tinyurl.com/9yeqt
  • 103. Crushing Blows cannot crit, and adding defense does not help negate them. Lots of good info: http://evilempireguild.org/guides
  • 104. When in doubt, Battle Shout.
  • 105. It is a bug. If it helps you it will be fixed. If it is detrimental to you, it will most likely not.
  • 106. Fury - Not Furry. One R!
  • 107. DKP systems without class restrictions (highest DPK wins) are the devil. In other words, put guild progression ahead of individual selfishness.
  • 108. Heroic strike and Cleave (more rage efficient vs. multiple mobs) are better used as rage dumps in between other abilities.
  • 109. A "Rage Dump" refers to the use of extra abilities when you have too much rage. (ie: Greater than 50)
  • 110. Yes, the protection talent tree needs a bit of work.
  • 111. Petition threads are frowned upon.
  • 112. If you post in all caps, your thread will most likely be locked by our lovely Coreiel, Drokthul, or Sinther. Fear them! :>
  • 113. Slower weapons are still preferred for Arms/Fury MS builds, even after the attack power normalization change due to their higher damage range.
  • 114. Axe spec is just as good as Sword spec, regardless of what people may tell you.
  • 115. +tohit items replace (subtracts from) your missrate (miss%) http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1#post15
  • 116. As noted by the CM in the link on #115, the way WoW calculates crit rate is over ALL attacks. (Please read carefully, and do read).
  • 117. Piercing Howl and Demoralizing Shout unstealth rogues.
  • 118. While you cannot switch armor in combat, you can swap out melee and ranged weapons.
  • 119. The magic number is 2 sunders. When in doubt, wait for 2 before your raid engages.
  • 120. Deathcoil sucks, yeah... we know.
  • 121. For more info on Procs per minute, see this link: http://tinyurl.com/7m6nd
  • 122. Most guilds do not "roll" for items in end-game instances such as MC/BWL/AQ.
  • 123. You may disagree with points in this post, but understand that most of your arguments are differing playstyle (spec, etc.) preferences and opinions, refer to #58 :)
  • 124. Be careful when using intimdating shout, you could aggro the rest of the mobs in the room by fearing everything around you into them.
  • 125. Unequip your weapons to save yourself durability loss before you die or your raid wipes.
  • 126. Fluffy Squirrels vs Friendly Penguins?!?! Adopt the "Whichever Drops First" (WDF) policy for everything.
  • 127. If you mistakenly took Mark of Tyranny instead of Blackhand's Breadth, keep paging GM's until one helps you out. One will eventually swap it for you.
  • 128. When stance dancing to use berserker rage, it's best to pre-emptively use it if you know the fear will be soon; as the ability will cooldown sooner.
  • 129. Got interrupt? Pummel -> Intercept -> Pummel -> Warstomp (Taurens) -> Pummel -> Intercept -> Pummel (Or replace Pummel with Shield Bash).
  • 130. The +tohit cap was removed a few patches ago. This allows dual wielders to increase their damage output and rage generation substantially with the right gear.
  • 131. Engineering makes PvP fun!
  • 132. Hand of Justice, Windfury, and Sword Spec can all proc off of each other.
  • 133. Execute damage is not based on your weapon. However, the amount of rage you have, enrage, deathwish, berserker buff, your critrate, and the target's armor will be a factor.
  • 134. Hamstring has a 5y range and works on 1 target for 15 sec, while Piercing Howl has a 10y range and works on multiple targets for 6 sec. Draw your own conclusions.
  • 135. As an Arms warrior you will smash faces in PvP.
  • 136. There will be no PvP taunt. Srsly.
  • 137. Flurry does not reduce the weapon speed by 30% (5/5 talents), it increases your attack speed by 30%. Weaponspeed / 1.3 = New attack speed. ie: 3.8 / 1.3 = 2.92.
  • 138. If all else fails... Works as intended. (<-- My favorite. :P)
  • 139. Right-clicking does not actually put you into combat.
  • 140. The constant nerfs are due to the fact that warriors were popping enrage too much, or perhaps not enough! We will not forget!
  • 141. Thunderfury isn't getting changed.
  • 142. Rage generation scales with gear. The better your gear the faster and more reliably you generate rage for abilities.
  • 143. Pick diamond flask. The other choices can all be replaced.
  • 144. Only auto attack swings eat up flurry charges.
  • 145. Warriors can and do outdps skilled rogues in PvE dps.
  • 146. The global/universal cooldown for abilities (caused by abilities) is 1s. The weaponswap cooldown for abilities (caused by switching weapons) is 1.5s.
  • 147. The +25 agility enchant and crusader are relatively equal when it comes to your dps increase.
  • 148. Bloodrage no longer keeps you in combat.
  • 149. Unbridled Wrath is (or was - for the future) broken as of 4/3/06 - Patch 1.10.
  • 150. Execute procs flurry/windfury and uses up bloodthirst healing charges in 1.10.