Difference between revisions of "Charges"

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m (→‎Sorceress skill: fixed Min Rlvl: Holy Thunder)
(various text fixes, added links to Rune Words, Horadric Cube recharge recipes)
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{{Intro}}
 
{{Intro}}
 
*Charges allow players to use skills a certain number of times, without costing any mana.
 
*Charges allow players to use skills a certain number of times, without costing any mana.
*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, where applicable).
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*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable).
 
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon.
 
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon.
*Bought or gambled charged items are always fully charged [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83506]; otherwise, number of charges = 1+[maximum/8]+rand(maximum-[maximum/8]), where rand(maximum-[maximum/8]) is a random number between 0 and maximum-[maximum/8]-1.[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=67042#p67042]
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*Bought or gambled charged items are always fully charged [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83506], as are [[D2 Rune Word|Rune Words]] and the [[D2 Unique charm#Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise, the number of charges remaining when spawned is given by 1+[maximum/8]+rand(maximum-[maximum/8]), where rand(maximum-[maximum/8]) is a random number between 0 and maximum-[maximum/8]-1.[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=67042#p67042]. Thus, the range is 1+[maximum/8] to maximum (fully charged).
*Items can be recharged by repairing them; ethereal items cannot be recharged.
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*Items can be recharged by repairing them at one of the blacksmiths, or by the use of a [[D2 Horadric Cube#Repair and recharge|Horadric recipe]] (armor/weapon). Items flagged as "Ethereal (Cannot be Repaired)" cannot be recharged.
 
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources).
 
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources).
 
*Charges receive [[D2_Skills#Passive_skill|passive]] bonuses including [[D2_Skills#Synergy_skill|synergy]] bonuses, but do not apply them.
 
*Charges receive [[D2_Skills#Passive_skill|passive]] bonuses including [[D2_Skills#Synergy_skill|synergy]] bonuses, but do not apply them.

Revision as of 14:20, 27 June 2011

Template:D2 Skill nav

  • Charges allow players to use skills a certain number of times, without costing any mana.
  • Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable).
  • Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon.
  • Bought or gambled charged items are always fully charged [1], as are Rune Words and the Hellfire Torch Large Charm; otherwise, the number of charges remaining when spawned is given by 1+[maximum/8]+rand(maximum-[maximum/8]), where rand(maximum-[maximum/8]) is a random number between 0 and maximum-[maximum/8]-1.[2]. Thus, the range is 1+[maximum/8] to maximum (fully charged).
  • Items can be recharged by repairing them at one of the blacksmiths, or by the use of a Horadric recipe (armor/weapon). Items flagged as "Ethereal (Cannot be Repaired)" cannot be recharged.
  • Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources).
  • Charges receive passive bonuses including synergy bonuses, but do not apply them.
  • Pets summoned using charges will be dispelled when the last charge is used unless they are summoned by their native class and at least one point has been invested in the skill.
  • Pets summoned using weapon or shield charges will be dispelled when switching weapons, even when switching to an identical weapon or shield, or equipping another item with charges of the same skill (even when of the same level).


Amazon skill

Template:D2 Charges |- !align=left|Slow Missiles |12 |60 |align=left|Sanctuary shield |49 |No |- !align=left|Plague Javelin |11 |60 !align=left|Gargoyle's Bite Winged Harpoon |70 |No |- !align=left|Immolation Arrow |18 |150 !align=left|Hellrack Colossus Crossbow |76 |No |}

Assassin skill

Template:D2 Charges |-valign=top !align=left rowspan=2|Cloak of Shadows |5 |30 !align=left|Darksight Helm Basinet |38 |No |- |13 |9 |align=left|Nadir helm |13 |No |-valign=top !align=left rowspan=2|Venom |3 |11 !align=left|Arachnid Mesh Spiderweb Sash |80 |No |- |3||20 !align=left|Andariel's Visage Demonhead |83 !Yes |}

Barbarian skill

Template:D2 Charges |- !align=left|Grim Ward |13 |30 !align=left|Blackhand Key Grave Wand |41 |No |}

Druid skill

Template:D2 Charges |-valign=top !align=left rowspan=2|Raven 1 |8 |15 !align=left|Cranebeak War Spike |63 |No |- |14 |60 |align=left|Heart of the Oak mace/staff |55 |No |- !align=left|Poison Creeper |21 |15 !align=left|Carrion Wind Ring |60 |No |- !align=left|Firestorm |12 |60 !align=left|Spellsteel Bearded Axe |39 |No |-valign=top !align=left rowspan=3|Oak Sage |2 |15 !align=left|Wisp Projector Ring |76 |No |- |4 |25 |align=left|Heart of the Oak mace/staff |55 |No |- |5 |27 !align=left|Nature's Peace Ring |69 !Yes |- !align=left|Summon Spirit Wolf |18 |30 |align=left|Crescent Moon axe/polearm/sword |47 |No |- !align=left|Molten Boulder |16 |80 |align=left|Stone body armor |47 |No |- !align=left|Cyclone Armor |21 |30 |align=left|Infinity polearm |63 !Yes |-valign=top !align=left rowspan=3|Heart of Wolverine |3 |12 |align=left|Passion weapon |43 |No |- |5 |13 !align=left|Wisp Projector Ring |76 |No |- |16 |20 |align=left|Oath axe/mace/sword |49 !Yes |- !align=left|Summon Dire Wolf |15 |18 !align=left|Wolfhowl Fury Visor |79 |No |- !align=left|Twister |13 |127 |align=left|Wind melee weapon |61 |No |- !align=left|Volcano |14 |30 !align=left|Earth Shifter Thunder Maul |69 |No |-valign=top !align=left rowspan=2|Spirit of Barbs |7 |11 !align=left|Wisp Projector Ring |76 |No |- |13 |33 |align=left|Bramble body armor |61 |No |- !align=left|Summon Grizzly |13 |5 |align=left|Beast axe/hammer/scepter |63 |No |}


1 Ravens will disappear almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in Raven. [3]

Necromancer skill

Template:D2 Charges |- !align=left|Amplify Damage |8 |3 !align=left|The Gavel of Pain Martel de Fer |45 |No |- !align=left|Weaken |6 |18 |align=left|Smoke body armor |37 |No |-valign=top !align=left rowspan=3|Corpse Explosion |4 |12 |align=left|Black club/hammer/mace |35 |No |- |5 |40 !align=left|Corpsemourn Ornate Plate |55 |No |- |14 |30 !align=left|Bonehew Ogre Axe |64 |No |- !align=left|Clay Golem |16 |16 |align=left|Stone body armor |47 |No |-valign=top !align=left rowspan=2|Iron Maiden |12 |20 !align=left|Metalgrid Amulet |81 !Yes |- |15 |40 |align=left|Rift polearm/scepter |53 !Yes |- !align=left|Life Tap |12 |10 !align=left|Marrowwalk Boneweave Boots |66 |No |-valign=top !align=left rowspan=2|Poison Explosion |6 |40 !align=left|Radament's Sphere Ancient Shield |50 |No |- |15 |27 |align=left|Venom weapon |49 |No |-valign=top !align=left rowspan=2|Blood Golem |15 |9 !align=left|Bloodmoon Elegant Blade |61 |No |- |22 |15 |align=left|Death axe/sword |55 !Yes |- !align=left|Attract |17 |60 |align=left|Delirium helm |51 |No |- !align=left|Decrepify |3 |30 !align=left|Spellsteel Bearded Axe |39 |No |- !align=left|Bone Prison |33 |13 !align=left|Marrowwalk Boneweave Boots |66 |No |-valign=top !align=left rowspan=2|Iron Golem 1 |17 |14 |align=left|Oath axe/mace/sword |49 !Yes |- |22 |11 !align=left|Metalgrid Amulet |81 !Yes |- !align=left|Poison Nova |13 |11 |align=left|Venom weapon |49 |No |-valign=top !align=left rowspan=3|Revive 2 |5 |30 !align=left|Blood Raven's Charge Matriarchal Bow |71 |No |- |8 |88 |align=left|Eternity melee weapon |63 |No |- |20 |25 |align=left|Harmony missile weapon |39 !Yes |}


1 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.


2 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]

Paladin skill

Template:D2 Charges |-valign=top !align=left rowspan=2|Holy Bolt |10 |100 !align=left|Spellsteel Bearded Axe |39 |No |- |20 |200 !align=left|Boneslayer Blade Gothic Axe |42 |No |}

Sorceress skill

Template:D2 Charges |- !align=left|Nova |15 |80 !align=left|Baezil's Vortex Knout |45 |No |- !align=left|Fire Wall |10 |20 !align=left|Todesfaelle Flamme Zweihander |46 |No |-valign=top !align=left rowspan=2|Enchant |10 |45 !align=left|Todesfaelle Flamme Zweihander |46 |No |- |23 |20 !align=left|Demon Limb Tyrant Club |63 |No |- !align=left|Chain Lightning |7 |60 |align=left|Holy Thunder scepter |24 |No |-valign=top !align=left rowspan=2|Teleport |1 |20 !align=left|Spellsteel Bearded Axe |39 |No |- |11 |69 !align=left|Naj's Puzzler Elder Staff |78 |No |- !align=left|Meteor |11 |60 !align=left|Moonfall Jagged Star |42 |No |- !align=left|Blizzard |16 |12 !align=left|Nord's Tenderizer Truncheon |68 |No |-valign=top !align=left rowspan=2|Hydra |6 |36 !align=left|Hexfire Shamshir |33 |No |- |30 |10 !align=left|Hellfire Torch Large Charm |75 |No |- !align=left|Frozen Orb |9 |50 !align=left|Sureshrill Frost Flanged Mace |39 |No |}

Reference