Difference between revisions of "Class"
Onderduiker (talk | contribs) m (moved D2 Classes to Class) |
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− | {{ | + | {{Class nav}} |
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{{Intro}} | {{Intro}} | ||
Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | ||
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− | == | + | ==Attribute== |
<br> | <br> | ||
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==Block rate== | ==Block rate== | ||
− | The table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some break-points differ depending on the weapon equipped, the player's form or the skill used. | + | The table below lists the minimum [[Faster Block Rate]] required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some break-points differ depending on the weapon equipped, the player's form or the skill used. |
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|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||6||13||20||32||52||86||174||600||{{Empty}}||{{Empty}} | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||6||13||20||32||52||86||174||600||{{Empty}}||{{Empty}} | ||
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− | !align=left|[[ | + | !align=left|[[Werebear]] |
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||5||10||16||27||40||65||109||223||1,320||{{Empty}}||{{Empty}} | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||5||10||16||27||40||65||109||223||1,320||{{Empty}}||{{Empty}} | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Werewolf]] |
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||200||4,680||{{Empty}} | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||200||4,680||{{Empty}} | ||
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|-valign=top | |-valign=top | ||
!align=left rowspan=3|Paladin | !align=left rowspan=3|Paladin | ||
− | !align=left|[[ | + | !align=left|[[Holy Shield]] |
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||86 | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||86 | ||
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*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928352] | *When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928352] | ||
− | *Necromancer transforms into a [[ | + | *Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Sb|=Trang-Oul's Avatar}}]]. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] |
<br> | <br> | ||
<br> | <br> | ||
==Cast rate== | ==Cast rate== | ||
− | The table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some break-points differ depending on the player's form or the skill used. | + | The table below lists the minimum [[Faster Cast Rate]] required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some break-points differ depending on the player's form or the skill used. |
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{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%" | {|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%" | ||
!width=66|(C)L | !width=66|(C)L | ||
− | |([[ | + | |([[Chain Lightning|Chain]]) [[Lightning]] |
|} | |} | ||
− | *Necromancer transforms into a Vampire when he equips the complete [[ | + | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Sb|=Trang-Oul's Avatar}}]] set. |
<br> | <br> | ||
==Hit recovery== | ==Hit recovery== | ||
− | The table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some break-points differ depending on the player's form or the weapon equipped. | + | The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some break-points differ depending on the player's form or the weapon equipped. |
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*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. | *When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. | ||
− | *Necromancer transforms into a Vampire when he equips the complete [[ | + | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Sb|=Trang-Oul's Avatar}}]] set. |
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven] Status Tables for all Classes (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven] Status Tables for all Classes (FAQtoids) | ||
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep) | *Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep) | ||
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | ||
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Revision as of 14:49, 30 June 2011
Attribute
Level 1
Per level
Per point
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some break-points differ depending on the weapon equipped, the player's form or the skill used.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some break-points differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some break-points differ depending on the player's form or the weapon equipped.
Reference
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