Difference between revisions of "Boss"
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− | {{ | + | {{Boss nav}} |
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*Always spawn in the same location. | *Always spawn in the same location. | ||
− | *Only {{Ub|=Griswold}}, {{Ub|=Radament}} and {{Ub|=Nihlathak}} receive randomly selected | + | *Only {{Ub|=Griswold}}, {{Ub|=Radament}} and {{Ub|=Nihlathak}} receive randomly selected Unique bonuses in Nightmare and Hell (Putrid Defilers are treated as normal Unique monsters). |
− | *[[ | + | *[[Slow Missiles]] does not apply. |
− | *-% Defense from [[ | + | *-[[% Defense]] from [[Cloak of Shadows]] is not applied. |
− | *[[ | + | *[[Ignores Target Defense]] only applies to minions. |
− | *[[ | + | *-% [[Target Defense]] is only 50% effective, but still 100% effective against minions. |
− | *[[ | + | *[[Freeze length]] chills instead; only minions can be frozen. |
− | *[[ | + | *[[Stun length]] does not apply. |
− | *Effects [[ | + | *Effects [[altering AI]] cannot be applied directly, but can affect minions (although Putrid Defiler minions are also classed as bosses). |
− | *Life lost to [[ | + | *Life lost to [[Crushing Blow]] is halved (so 1/8 of current base life when applied by a melee attack and 1/16 when applied by a ranged attack). |
− | *Life drained by [[ | + | *Life drained by [[Open Wounds]] is halved. |
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Revision as of 18:03, 19 July 2011
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