Difference between revisions of "Champion"
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− | {{ | + | {{Champion nav}} |
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*20% chance of being chosen when a random Champion or Unique pack spawns. Champions also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations: | *20% chance of being chosen when a random Champion or Unique pack spawns. Champions also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations: | ||
− | **[[ | + | **[[Tristram (Act 1)|Tristram]] |
− | **[[ | + | **[[Crystalline Passage]] (guarding entrance to [[Frozen River]]) |
− | **[[ | + | **[[Glacial Trail]] (guarding entrance to [[Drifter Cavern]]) |
− | ** | + | **Drifter Cavern |
− | **[[ | + | **[[Halls of Vaught]] (end of hall) |
− | **[[ | + | **[[Frozen Tundra]] (guarding entrance to [[Ancients' Way]]) |
− | ** | + | **Ancients' Way (guarding entrance to [[Icy Cellar]]) |
− | ** | + | **Icy Cellar [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] |
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*Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | *Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | ||
*If the following spawn as Champions, any minions receive the life and level bonuses of Unique minions: | *If the following spawn as Champions, any minions receive the life and level bonuses of Unique minions: | ||
− | **[[ | + | **[[Fallen]] |
− | **[[ | + | **[[Fallen Shaman]] |
− | **[[ | + | **[[Scarab Demon]] |
− | **[[ | + | **[[Fetish]] |
− | **[[ | + | **[[Blow Pipe Fetish]] |
− | **[[ | + | **[[Fetish Shaman]] |
− | **[[ | + | **[[Siege Beast]] |
− | **[[ | + | **[[Overseer]] |
− | *Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant [[ | + | *Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant [[MonLvl]] values to calculate base [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]]; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [[MonLvl#Life|life]] and [[MonLvl#Experience|experience]] (for both the value and ratio). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928] |
− | *[[ | + | *[[Ignores Target Defense]] does not apply but -% [[Target Defense]] from items is 100% effective. |
− | *[[ | + | *[[Freeze length]] chills instead; only minions can be frozen. |
− | *[[ | + | *[[Stun length]] only has 10% chance of being applied, but suffers no other penalty. |
− | *Effects [[ | + | *Effects [[altering AI]] cannot be applied directly. |
− | *+% Damage from Champion bonuses is halved then rounded down when applied to [[ | + | *+[[% Damage]] from Champion bonuses is halved then rounded down when applied to [[Willowisp]] Champion melee physical damage due to a now undocumented change in 1.13. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541&view=findpost&p=909715] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846&view=findpost&p=911578] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940&view=findpost&p=913069] |
− | *Life drained by [[ | + | *Life drained by [[Open Wounds]] is halved. |
− | + | {{Difficulty}} | |
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|- | |- | ||
− | !align=left|% Base Life | + | !align=left|% Base [[Life]] |
|300||250||200 | |300||250||200 | ||
|- | |- | ||
− | !align=left|% Base Experience | + | !align=left|% Base [[Experience]] |
|300||300||300 | |300||300||300 | ||
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left|+[[% Attack Rating]] |
|67||56||49 | |67||56||49 | ||
|- | |- | ||
− | !align=left|+% Damage | + | !align=left|+[[% Damage]] |
|90||75||66 | |90||75||66 | ||
|} | |} | ||
− | *+20 | + | *+20 [[velocity]] [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] |
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− | [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | ||
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− | == | + | ==Reference== |
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940 1.13 LIVE -- LADDER RESET] (General Diablo II Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940 1.13 LIVE -- LADDER RESET] (General Diablo II Discussion) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846 1.13b PTR is Live] (General Diablo II Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846 1.13b PTR is Live] (General Diablo II Discussion) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541 Patch 1.13 Realm is alive] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541 Patch 1.13 Realm is alive] (Technical Discussion) | ||
*[http://classic.battle.net/diablo2exp/monsters/bonus.shtml Special Monster Bonuses] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/monsters/bonus.shtml Special Monster Bonuses] (Arreat Summit) | ||
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*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) | *Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion) | ||
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Revision as of 12:42, 20 July 2011
- 20% chance of being chosen when a random Champion or Unique pack spawns. Champions also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations:
- Tristram
- Crystalline Passage (guarding entrance to Frozen River)
- Glacial Trail (guarding entrance to Drifter Cavern)
- Drifter Cavern
- Halls of Vaught (end of hall)
- Frozen Tundra (guarding entrance to Ancients' Way)
- Ancients' Way (guarding entrance to Icy Cellar)
- Icy Cellar [1]
- Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]
- If the following spawn as Champions, any minions receive the life and level bonuses of Unique minions:
- Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant MonLvl values to calculate base attack rating and damage; base level continues to be used to calculate base defense, life and experience (for both the value and ratio). [3]
- Ignores Target Defense does not apply but -% Target Defense from items is 100% effective.
- Freeze length chills instead; only minions can be frozen.
- Stun length only has 10% chance of being applied, but suffers no other penalty.
- Effects altering AI cannot be applied directly.
- +% Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [4] [5] [6]
- Life drained by Open Wounds is halved.
Stat | Normal | Nightmare | Hell |
---|---|---|---|
% Base Life | 300 | 250 | 200 |
% Base Experience | 300 | 300 | 300 |
+% Attack Rating | 67 | 56 | 49 |
+% Damage | 90 | 75 | 66 |
Reference
- 1.13 LIVE -- LADDER RESET (General Diablo II Discussion)
- 1.13b PTR is Live (General Diablo II Discussion)
- Patch 1.13 Realm is alive (Technical Discussion)
- Special Monster Bonuses (Arreat Summit)
- Nefarius, Boss Status Modifications (1.11b) (Phrozen Keep)
- Onderduiker, Monster Bonuses, Death Damage and Corpse Explosion (Technical Discussion)