Difference between revisions of "Necromancer"

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{{Skill tree
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=====[[Poison and Bone Spells]]=====
 
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=====[[Summoning Spells]]=====
 
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#[[Amplify Damage]]
 
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#[[Dim Vision]]
 
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#[[Decrepify]]
 
#[[Decrepify]]
 
#[[Lower Resist]]
 
#[[Lower Resist]]
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#[[Teeth]]
 
#[[Teeth]]
 
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#[[Poison Nova]]
 
#[[Bone Spirit]]
 
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#[[Skeleton Mastery]]
 
#[[Skeleton Mastery]]
 
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#[[Fire Golem (skill)|Fire Golem]]
 
#[[Fire Golem (skill)|Fire Golem]]
 
#[[Revive]]
 
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Revision as of 17:16, 28 July 2011

| Template:Skill tree |- |colspan=2|

  1. Skeleton Mastery
  2. Raise Skeleton
  3. Clay Golem
  4. Golem Mastery
  5. Raise Skeletal Mage
  6. Blood Golem
  7. Summon Resist
  8. Iron Golem
  9. Fire Golem
  10. Revive

|} |}

Attributes

Attribute Level 1 /Level /Point
Strength 15
Dexterity 25
80 +5
6 +0.25
Vitality 15
79 +1 +1
45 +1.5 +2
Energy 25
25 +2 +2
  • Base defense is Dexterity/4, rounded down to the nearest point.
  • Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).


Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form.


  • Necromancer transforms into a Vampire when he equips full Trang-Oul's Avatar.
  • Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [1]


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man Vamp
15 0
14 2
13 0 6
12 5 10
11 0 10 16
10 6 16 24
9 13 26 34
8 20 39 48
7 32 56 72
6 52 86 117
5 86 152 208
4 174 377
3 600
Man
Frames FCR
Total Action
15 8 0
14 9
13 7 18
12 30
11 6 48
10 75
9 5 125
Vampire
Frames FCR
Total Action
23 5 0
22 6
21 11
20 18
19 4 24
18 35
17 48
16 65
15 86
14 3 120
13 180

[2] [3] [4]

Attack rate


Strategy and guides


Reference