Difference between revisions of "Fists of Fire"
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− | {{ | + | {{MA |
|Type=Melee charge-up attack | |Type=Melee charge-up attack | ||
|Tier=2 | |Tier=2 | ||
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|s8= | |s8= | ||
|s9= | |s9= | ||
− | |s10={{ | + | |s10={{Syn}}}} |
− | + | {{U|=Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.}} | |
− | |||
− | {{ | ||
− | |=Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Fists of Fire#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left|+[[% Attack Rating]] |
|8+(7*slvl) | |8+(7*slvl) | ||
|- | |- | ||
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|50 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524] | |50 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524] | ||
|- | |- | ||
− | !align=left|% Physical to Fire Damage | + | !align=left|% Physical to [[Fire Damage]] |
|min(3*slvl,100) | |min(3*slvl,100) | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Fire Damage}} |
|12*Phoenix Strike.blvl | |12*Phoenix Strike.blvl | ||
|- | |- | ||
− | !align=left|2. [[ | + | !align=left|2. [[Radius]] (Yards) |
|2 2/3 | |2 2/3 | ||
|- | |- | ||
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|63 | |63 | ||
|- | |- | ||
− | !align=left|3. | + | !align=left|3. Radius (Yards) |
|2 2/3 | |2 2/3 | ||
|} | |} | ||
− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|1 and 2. Min Fire Damage | !align=left|1 and 2. Min Fire Damage | ||
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**Dragon Flight | **Dragon Flight | ||
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | *Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | ||
− | *Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and [[ | + | *Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and [[Deadly Strike]] or [[Critical Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted fire damage but [[Fire Resist]] will. |
*Level >33 converts 100% of finishing skill's physical attack damage to fire damage. | *Level >33 converts 100% of finishing skill's physical attack damage to fire damage. | ||
*Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR. | *Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR. | ||
− | *Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, these missiles are [[ | + | *Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, these missiles are [[size]] 2 and not interlocking, so it is possible that 1/2 or even none of the displayed fire damage per second will be applied. |
− | *Since unit [[ | + | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291] |
− | * | + | *Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage. |
− | *[[ | + | *+% [[Fire Skill Damage]] only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660] |
− | *When equipping [[ | + | *When equipping [[Two weapons|two claws]], both weapons are used to attack. |
*Can also accumulate charges from the following skills before releasing with a finishing skill: | *Can also accumulate charges from the following skills before releasing with a finishing skill: | ||
**Tiger Strike | **Tiger Strike | ||
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<br> | <br> | ||
− | == | + | ==Source== |
− | * | + | *Shadow Warrior and Shadow Master can also use Fists of Fire. |
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
*+(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher). | *+(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher). | ||
<br> | <br> | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Fists of Fire#Details|Details]] |
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− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room) | ||
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion) | ||
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Revision as of 04:54, 31 July 2011
Template:MA Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Details
Stat | Value |
---|---|
+% Attack Rating | 8+(7*slvl) |
Duration (Seconds) | 15 |
+% Finishing AR/Charge | 50 [1] |
% Physical to Fire Damage | min(3*slvl,100) |
+% Fire Damage | 12*Phoenix Strike.blvl |
2. Radius (Yards) | 2 2/3 |
3. Fire Length (Frames) | 63 |
3. Radius (Yards) | 2 2/3 |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
1 and 2. Min Fire Damage | (5*slvl)+1 | (10*slvl)-39 | (20*slvl)-199 | (30*slvl)-419 | (40*slvl)-699 |
1 and 2. Max Fire Damage | (5*slvl)-5 | (11*slvl)-43 | (22*slvl)-219 | (33*slvl)-461 | (44*slvl)-769 |
3. Min Fire Bit Rate | (40*slvl)+8 | (80*slvl)-312 | (128*slvl)-1080 | (176*slvl)-2136 | (240*slvl)-3928 |
3. Max Fire Bit Rate | (40*slvl)+40 | (80*slvl)-280 | (136*slvl)-1176 | (192*slvl)-2408 | (256*slvl)-4200 |
- Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
- Charge bonuses do not apply until released using one of the following finishing skills:
- Melee Normal Attack
- Dragon Talon
- Dragon Claw
- Dragon Tail
- Dragon Flight
- Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
- Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist won't affect converted fire damage but Fire Resist will.
- Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
- Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
- Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, these missiles are size 2 and not interlocking, so it is possible that 1/2 or even none of the displayed fire damage per second will be applied.
- Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [2] [3]
- Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
- +% Fire Skill Damage only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [4]
- When equipping two claws, both weapons are used to attack.
- Can also accumulate charges from the following skills before releasing with a finishing skill:
- Tiger Strike
- Cobra Strike
- Claws of Thunder
- Blades of Ice
- Phoenix Strike
- As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
Source
- Shadow Warrior and Shadow Master can also use Fists of Fire.
Skill bonus
- +(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher).
Level 1-60 stats
- Displayed fire damage per second is rounded down to the nearest point.
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
+% Attack Rating | 15 | 22 | 29 | 36 | 43 | 50 | 57 | 64 | 71 | 78 |
% Physical to Fire Damage | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 |
Min Fire Damage | 6 | 11 | 16 | 21 | 26 | 31 | 36 | 41 | 51 | 61 |
Max Fire Damage | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 56 | 67 |
Displayed Min Fire/S | 9 | 17 | 25 | 32 | 40 | 48 | 56 | 64 | 79 | 95 |
Displayed Max Fire/S | 15 | 23 | 31 | 39 | 46 | 54 | 62 | 70 | 85 | 101 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
+% Attack Rating | 85 | 92 | 99 | 106 | 113 | 120 | 127 | 134 | 141 | 148 |
% Physical to Fire Damage | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 |
Min Fire Damage | 71 | 81 | 91 | 101 | 111 | 121 | 141 | 161 | 181 | 201 |
Max Fire Damage | 78 | 89 | 100 | 111 | 122 | 133 | 155 | 177 | 199 | 221 |
Displayed Min Fire/S | 110 | 126 | 142 | 157 | 173 | 189 | 214 | 239 | 264 | 289 |
Displayed Max Fire/S | 117 | 132 | 148 | 164 | 179 | 195 | 221 | 248 | 275 | 301 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
+% Attack Rating | 155 | 162 | 169 | 176 | 183 | 190 | 197 | 204 | 211 | 218 |
% Physical to Fire Damage | 63 | 66 | 69 | 72 | 75 | 78 | 81 | 84 | 87 | 90 |
Min Fire Damage | 221 | 241 | 271 | 301 | 331 | 361 | 391 | 421 | 461 | 501 |
Max Fire Damage | 243 | 265 | 298 | 331 | 364 | 397 | 430 | 463 | 507 | 551 |
Displayed Min Fire/S | 314 | 339 | 373 | 407 | 442 | 476 | 510 | 545 | 592 | 639 |
Displayed Max Fire/S | 328 | 354 | 392 | 429 | 467 | 504 | 542 | 579 | 629 | 679 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
+% Attack Rating | 225 | 232 | 239 | 246 | 253 | 260 | 267 | 274 | 281 | 288 |
% Physical to Fire Damage | 93 | 96 | 99 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Min Fire Damage | 541 | 581 | 621 | 661 | 701 | 741 | 781 | 821 | 861 | 901 |
Max Fire Damage | 595 | 639 | 683 | 727 | 771 | 815 | 859 | 903 | 947 | 991 |
Displayed Min Fire/S | 685 | 732 | 779 | 826 | 873 | 920 | 967 | 1,014 | 1,060 | 1,107 |
Displayed Max Fire/S | 729 | 779 | 829 | 879 | 929 | 979 | 1,029 | 1,079 | 1,129 | 1,179 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
+% Attack Rating | 295 | 302 | 309 | 316 | 323 | 330 | 337 | 344 | 351 | 358 |
% Physical to Fire Damage | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Min Fire Damage | 941 | 981 | 1,021 | 1,061 | 1,101 | 1,141 | 1,181 | 1,221 | 1,261 | 1,301 |
Max Fire Damage | 1,035 | 1,079 | 1,123 | 1,167 | 1,211 | 1,255 | 1,299 | 1,343 | 1,387 | 1,431 |
Displayed Min Fire/S | 1,154 | 1,201 | 1,248 | 1,295 | 1,342 | 1,389 | 1,435 | 1,482 | 1,529 | 1,576 |
Displayed Max Fire/S | 1,229 | 1,279 | 1,329 | 1,379 | 1,429 | 1,479 | 1,529 | 1,579 | 1,629 | 1,679 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
+% Attack Rating | 365 | 372 | 379 | 386 | 393 | 400 | 407 | 414 | 421 | 428 |
% Physical to Fire Damage | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Min Fire Damage | 1,341 | 1,381 | 1,421 | 1,461 | 1,501 | 1,541 | 1,581 | 1,621 | 1,661 | 1,701 |
Max Fire Damage | 1,475 | 1,519 | 1,563 | 1,607 | 1,651 | 1,695 | 1,739 | 1,783 | 1,827 | 1,871 |
Displayed Min Fire/S | 1,623 | 1,670 | 1,717 | 1,764 | 1,810 | 1,857 | 1,904 | 1,951 | 1,998 | 2,045 |
Displayed Max Fire/S | 1,729 | 1,779 | 1,829 | 1,879 | 1,929 | 1,979 | 2,029 | 2,079 | 2,129 | 2,179 |
Reference
- Martial Arts (Arreat Summit)
- Charge up increases finish move's attack rating? (Assassin Room)
- Schadensunterbrechung: Giftnova und anderer Schaden (inDiablo.de)
- Socketing My Assassin Gear (Assassin Room)
- Onderduiker, ANY damage stops unit damage regeneration (Technical Discussion)