Difference between revisions of "Tornado"
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− | {{ | + | {{Elemental |
|Type=Medium range single piercing missile cast<br>Periodic radial damage | |Type=Medium range single piercing missile cast<br>Periodic radial damage | ||
|Tier=5 | |Tier=5 | ||
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|r1= | |r1= | ||
|r2= | |r2= | ||
− | |r3={{ | + | |r3={{Req}} |
|r4= | |r4= | ||
− | |r5={{ | + | |r5={{Req}} |
− | |r6={{ | + | |r6={{Req}} |
|r7= | |r7= | ||
|r8= | |r8= | ||
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|s3= | |s3= | ||
|s4= | |s4= | ||
− | |s5={{ | + | |s5={{Syn}} |
− | |s6={{ | + | |s6={{Syn}} |
|s7= | |s7= | ||
|s8= | |s8= | ||
|s9= | |s9= | ||
− | |s10={{ | + | |s10={{Syn}}}} |
− | + | {{U|=Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.}} | |
− | |||
− | {{ | ||
==Details== | ==Details== | ||
− | [[ | + | [[Tornado#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Physical Damage}} |
− | |9*( | + | |9*(Cyclone Armor.blvl+Twister.blvl+Hurricane.blvl) |
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Next Delay]] (Frames) |
|25 | |25 | ||
|- | |- | ||
Line 49: | Line 47: | ||
|15 | |15 | ||
|- | |- | ||
− | !align=left|Periodic Damage [[ | + | !align=left|Periodic Damage [[Radius]] (Yards) |
|2 | |2 | ||
|} | |} | ||
− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|Min Physical Damage | !align=left|Min Physical Damage | ||
Line 65: | Line 63: | ||
− | *Cannot be cast while a | + | *Cannot be cast while a Werewolf or Werebear. |
*Unleashes a single tornado applying physical damage periodically to all targets within radius and on collision. | *Unleashes a single tornado applying physical damage periodically to all targets within radius and on collision. | ||
*Tornadoes follow a random path in the general direction of the point targeted, although when cast continuously they'll follow the same path each time if the point targeted doesn't change. | *Tornadoes follow a random path in the general direction of the point targeted, although when cast continuously they'll follow the same path each time if the point targeted doesn't change. | ||
− | *Due to next delay collision damage is only applied at a maximum rate of once every 26 frames. Tornadoes also have [[ | + | *Due to next delay collision damage is only applied at a maximum rate of once every 26 frames. Tornadoes also have [[Last Collide]] enabled, so each tornado normally only applies collision damage once to a single target. |
*A single tornado lasts for 75 frames (3 seconds) and applies periodic damage within radius in its first frame and every 15 frames thereafter, so each applies periodic damage 5 times before expiring. | *A single tornado lasts for 75 frames (3 seconds) and applies periodic damage within radius in its first frame and every 15 frames thereafter, so each applies periodic damage 5 times before expiring. | ||
− | *Periodic damage can be applied to the same target by multiple tornadoes, so Faster Cast Rate will increase damage rate by increasing the frequency of tornadoes cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001] | + | *Periodic damage can be applied to the same target by multiple tornadoes, so [[Faster Cast Rate]] will increase damage rate by increasing the frequency of tornadoes cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001] |
− | *While collision damage can be blocked, periodic damage cannot. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001&view=findpost&p=867814] | + | *While collision damage can be [[Chance of Blocking|blocked]], periodic damage cannot. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001&view=findpost&p=867814] |
<br> | <br> | ||
<br> | <br> | ||
− | == | + | ==Source== |
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | *+(1-3) Tornado (Druid Only) can spawn on ilvl >24 | + | *+(1-3) Tornado (Druid Only) can spawn on ilvl >24 pelts. |
<br> | <br> | ||
− | ===[[ | + | ===[[Charged suffix]]=== |
− | {{ | + | {{Skill charged}} |
|-valign=top | |-valign=top | ||
|39||54||69||84||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}} | |39||54||69||84||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}} | ||
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<br> | <br> | ||
− | ===[[ | + | ===[[Chance to Cast]]=== |
<br> | <br> | ||
− | ====[[ | + | ====[[On Striking]]==== |
− | {{ | + | {{Skill chance}} |
|- | |- | ||
|9||10 | |9||10 | ||
− | |align=left|[[ | + | |align=left|[[Wind|{{Ub|=Wind}}]] melee weapon |
|61||No | |61||No | ||
|- | |- | ||
|15||20 | |15||20 | ||
− | !align=left|[[ | + | !align=left|[[Horizon's Tornado|{{U|=Horizon's Tornado Scourge}}]] |
|64||No | |64||No | ||
|- | |- | ||
|16||20 | |16||20 | ||
− | |align=left|[[ | + | |align=left|[[Rift|{{Ub|=Rift}}]] polearm/scepter |
|53 | |53 | ||
!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
|- | |- | ||
|18||20 | |18||20 | ||
− | !align=left|[[ | + | !align=left|[[Stormlash|{{U|=Stormlash Scourge}}]] |
|82||No | |82||No | ||
|} | |} | ||
<br> | <br> | ||
− | ====[[ | + | ====[[When Struck]]==== |
− | {{ | + | {{Skill chance}} |
|- | |- | ||
|5||4 | |5||4 | ||
− | !align=left|[[ | + | !align=left|[[Stormchaser|{{U|=Stormchaser Scutum}}]] |
|35||No | |35||No | ||
|} | |} | ||
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==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Tornado#Details|Details]] |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|Min Physical Damage | !align=left|Min Physical Damage | ||
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− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Min Physical Damage | !align=left|Min Physical Damage | ||
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− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Min Physical Damage | !align=left|Min Physical Damage | ||
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− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Min Physical Damage | !align=left|Min Physical Damage | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Min Physical Damage | !align=left|Min Physical Damage | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Min Physical Damage | !align=left|Min Physical Damage | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001 Tornado and Twister Mechanics] (Druid Room) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78001 Tornado and Twister Mechanics] (Druid Room) | ||
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Revision as of 16:56, 31 July 2011
Template:Elemental Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.
Details
Stat | Value |
---|---|
+% Physical Damage | 9*(Cyclone Armor.blvl+Twister.blvl+Hurricane.blvl) |
Next Delay (Frames) | 25 |
Periodic Damage Delay (Frames) | 15 |
Periodic Damage Radius (Yards) | 2 |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Min Physical Damage | (8*lvl)+17 | (14*lvl)-31 | (20*lvl)-127 | (24*lvl)-215 | (28*lvl)-327 |
Max Physical Damage | (8*lvl)+27 | (15*lvl)-29 | (21*lvl)-125 | (25*lvl)-213 | (29*lvl)-325 |
- Cannot be cast while a Werewolf or Werebear.
- Unleashes a single tornado applying physical damage periodically to all targets within radius and on collision.
- Tornadoes follow a random path in the general direction of the point targeted, although when cast continuously they'll follow the same path each time if the point targeted doesn't change.
- Due to next delay collision damage is only applied at a maximum rate of once every 26 frames. Tornadoes also have Last Collide enabled, so each tornado normally only applies collision damage once to a single target.
- A single tornado lasts for 75 frames (3 seconds) and applies periodic damage within radius in its first frame and every 15 frames thereafter, so each applies periodic damage 5 times before expiring.
- Periodic damage can be applied to the same target by multiple tornadoes, so Faster Cast Rate will increase damage rate by increasing the frequency of tornadoes cast. [1]
- While collision damage can be blocked, periodic damage cannot. [2]
Source
Skill bonus
- +(1-3) Tornado (Druid Only) can spawn on ilvl >24 pelts.
Charged suffix
Minimum Ilvl for Skill Level | Charges at Skill Level | Source | Rlvl | Alvl | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Own | Not | ||
39 | 54 | 69 | 84 | 99 | 33 | 37 | 41 | 45 | 48 |
|
24 | 30 | 30 | ||||||||||
61 | 98 | 22 | 25 |
|
24 | 60 | 60 |
Chance to Cast
On Striking
Level | % Chance | Source | Min Rlvl | Ladder |
---|---|---|---|---|
9 | 10 | Wind melee weapon | 61 | No |
15 | 20 | Horizon's Tornado Scourge | 64 | No |
16 | 20 | Rift polearm/scepter | 53 | Yes |
18 | 20 | Stormlash Scourge | 82 | No |
When Struck
Level | % Chance | Source | Min Rlvl | Ladder |
---|---|---|---|---|
5 | 4 | Stormchaser Scutum | 35 | No |
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Min Physical Damage | 25 | 33 | 41 | 49 | 57 | 65 | 73 | 81 | 95 | 109 |
Max Physical Damage | 35 | 43 | 51 | 59 | 67 | 75 | 83 | 91 | 106 | 121 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Min Physical Damage | 123 | 137 | 151 | 165 | 179 | 193 | 213 | 233 | 253 | 273 |
Max Physical Damage | 136 | 151 | 166 | 181 | 196 | 211 | 232 | 253 | 274 | 295 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Min Physical Damage | 293 | 313 | 337 | 361 | 385 | 409 | 433 | 457 | 485 | 513 |
Max Physical Damage | 316 | 337 | 362 | 387 | 412 | 437 | 462 | 487 | 516 | 545 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Min Physical Damage | 541 | 569 | 597 | 625 | 653 | 681 | 709 | 737 | 765 | 793 |
Max Physical Damage | 574 | 603 | 632 | 661 | 690 | 719 | 748 | 777 | 806 | 835 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Min Physical Damage | 821 | 849 | 877 | 905 | 933 | 961 | 989 | 1,017 | 1,045 | 1,073 |
Max Physical Damage | 864 | 893 | 922 | 951 | 980 | 1,009 | 1,038 | 1,067 | 1,096 | 1,125 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Min Physical Damage | 1,101 | 1,129 | 1,157 | 1,185 | 1,213 | 1,241 | 1,269 | 1,297 | 1,325 | 1,353 |
Max Physical Damage | 1,154 | 1,183 | 1,212 | 1,241 | 1,270 | 1,299 | 1,328 | 1,357 | 1,386 | 1,415 |
Reference
- Elemental (Arreat Summit)
- Onderduiker, Tornado and Twister Mechanics (Druid Room)