Difference between revisions of "Druid (Diablo II)"

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|Text=The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.
{{U|=The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.}}
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|File=Druid}}
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==History==
 
==History==
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==Skills==
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==Attributes==
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{{Text table}}
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!width=172 align=left|Attribute
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!width=62|Level 1
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![[Strength (Diablo II)|Strength]]
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!align=right|15!!{{Empty}}!!{{Empty}}
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![[Dexterity]]
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*[[Attack Rating]]
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*[[Defense]]
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*[[Stamina (Diablo II)|Stamina]]
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*[[Life]]
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![[Energy]]
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*[[Mana]]
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*Base defense is Dexterity/4, rounded down to the nearest point.
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*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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==[[Druid Skill Levels|Skills]]==
 
{{U|=The Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.}}
 
{{U|=The Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.}}
  
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#[[Hurricane]]
 
#[[Hurricane]]
 
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==Attributes==
 
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|width=392|
 
{{Text table}}
 
|-align=center
 
!width=172 align=left|Attribute
 
!width=62|Level 1
 
!width=62|/Level
 
!width=62|/Point
 
|-
 
![[Strength (Diablo II)|Strength]]
 
!align=right|15!!{{Empty}}!!{{Empty}}
 
|-
 
![[Dexterity]]
 
!align=right|20!!{{Empty}}!!{{Empty}}
 
|-
 
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*[[Attack Rating]]
 
|align=right|70||{{Empty}}||+5
 
|-
 
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*[[Defense]]
 
|align=right|5||{{Empty}}||+0.25
 
|-
 
![[Vitality]]
 
!align=right|25!!{{Empty}}!!{{Empty}}
 
|-
 
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*[[Stamina (Diablo II)|Stamina]]
 
|align=right|84||+1||+1
 
|-
 
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*[[Life]]
 
|align=right|55||+1.5||+2
 
|-
 
![[Energy]]
 
!align=right|20!!{{Empty}}!!{{Empty}}
 
|-
 
|
 
*[[Mana]]
 
|align=right|20||+2||+2
 
|}
 
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*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
 
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Revision as of 13:52, 3 August 2011

| Template:Skill tree |- |colspan=2|

  1. Firestorm
  2. Molten Boulder
  3. Arctic Blast
  4. Fissure
  5. Cyclone Armor
  6. Twister
  7. Volcano
  8. Tornado
  9. Armageddon
  10. Hurricane

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped and the Druid's form.


1HS One-handed swinging (all except daggers and javelins)
WB Werebear
WW Werewolf


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man WB WW 1HS Man WB WW
14 0
13 3 0 0
12 0 7 5 5
11 0 5 13 10 10
10 6 10 19 16 16
9 13 16 0 29 26 24
8 20 27 7 42 39 37
7 32 40 15 63 56 54 0
6 52 65 27 99 86 86 9
5 86 109 48 174 152 152 20
4 174 223 86 456 377 360 42
3 600 200 86
2 4,680 280
Man
Frames FCR
Total Action
18 10 0
17 4
16 10
9 11
15 19
14 8 30
13 46
7 63
12 68
11 99
6 142
10 163
Werebear
Frames FCR
Total Action
16 9 0
15 8 7
14 15
13 7 26
12 40
11 6 63
10 99
9 5 163
Werewolf
Frames FCR
Total Action
16 8 0
15 6
7 10
14 14
13 26
6 37
12 40
11 60
10 5 95
9 157

[1] [2]

Attack rate


Strategy and guides


Reference