Difference between revisions of "Ghostly"
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Onderduiker (talk | contribs) (Created page with '{{Champion nav}} {{Difficulty}} |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 ...') |
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− | !align=left|Minimum [[ | + | !align=left|Minimum [[Cold Damage]] |
|[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] | |[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] | ||
|[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] | |[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] |
Revision as of 13:50, 9 August 2011
Stat | Normal | Nightmare | Hell |
---|---|---|---|
% Base Life | 300 | 250 | 200 |
% Base Experience | 300 | 300 | 300 |
+% Attack Rating | 67 | 56 | 49 |
+% Damage | 90 | 75 | 66 |
Minimum Cold Damage | [MonLvl*33/100] | [MonLvl*33/100] | [MonLvl*33/100] |
Maximum Cold Damage | [MonLvl*50/100] | [MonLvl*50/100] | [MonLvl*50/100] |
Cold Length (Seconds) | 6 | 6 | 6 |
- Easily identifiable since they are translucent.
- Cold damage does not increase with player count, but a critical hit will double it. [3]
- Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [4] [5]
Reference
- Special Monster Bonuses (Arreat Summit)
- Which elements are most resisted in Hell? (Technical Discussion)
- Nefarius, Boss Status Modifications (1.11b) (Phrozen Keep)
- Onderduiker, Monster Bonuses, Death Damage and Corpse Explosion (Technical Discussion)