Difference between revisions of "Class"
Onderduiker (talk | contribs) |
Onderduiker (talk | contribs) m |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Diablo II nav}} |
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | | | ||
+ | {|cellpadding=1 cellspacing=0 width=100% style="background:ghostwhite; border:1px darkgray solid" | ||
+ | | | ||
+ | {|cellpadding=0 cellspacing=0 style="background:ghostwhite; text-align:left; font-size:90%" | ||
+ | |- | ||
+ | |width=1| | ||
+ | |width=220|[[Notation]] | ||
+ | |width=88|[[Amazon]] | ||
+ | |width=88|[[Assassin]] | ||
+ | |width=88|[[Barbarian (Diablo II)|Barbarian]] | ||
+ | |width=88|[[Druid (Diablo II)|Druid]] | ||
+ | |width=88|[[Necromancer]] | ||
+ | |width=88|[[Paladin (Diablo II)|Paladin]] | ||
+ | |[[Sorceress]] | ||
+ | |} | ||
+ | |} | ||
+ | |- | ||
+ | |height=3| | ||
+ | |} | ||
{{Intro}} | {{Intro}} | ||
Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | ||
Line 11: | Line 31: | ||
{{Number table}} | {{Number table}} | ||
|-align=center | |-align=center | ||
− | !width=172 align=left|Attribute | + | !width=172 align=left|[[Attribute]] |
!width=84|Amazon | !width=84|Amazon | ||
!width=84|Assassin | !width=84|Assassin | ||
Line 20: | Line 40: | ||
!width=84|Sorceress | !width=84|Sorceress | ||
|- | |- | ||
− | !align=left|Strength | + | !align=left|[[Strength (Diablo II)|Strength]] |
!20!!20!!30!!15!!15!!25!!10 | !20!!20!!30!!15!!15!!25!!10 | ||
|- | |- | ||
− | !align=left|Dexterity | + | !align=left|[[Dexterity]] |
!25!!20!!20!!20!!25!!20!!25 | !25!!20!!20!!20!!25!!20!!25 | ||
|- | |- | ||
|align=left| | |align=left| | ||
− | *Attack Rating | + | *[[Attack Rating]] |
|95||80||85||70||80||85||75 | |95||80||85||70||80||85||75 | ||
|- | |- | ||
|align=left| | |align=left| | ||
− | *Defense | + | *[[Defense]] |
|6||5||5||5||6||5||6 | |6||5||5||5||6||5||6 | ||
|- | |- | ||
− | !align=left|Vitality | + | !align=left|[[Vitality]] |
!20!!20!!25!!25!!15!!25!!10 | !20!!20!!25!!25!!15!!25!!10 | ||
|- | |- | ||
|align=left| | |align=left| | ||
− | *Stamina | + | *[[Stamina (Diablo II)|Stamina]] |
|84||95||92||84||79||89||74 | |84||95||92||84||79||89||74 | ||
|- | |- | ||
|align=left| | |align=left| | ||
− | *Life | + | *[[Life]] |
|50||50||55||55||45||55||40 | |50||50||55||55||45||55||40 | ||
|- | |- | ||
− | !align=left|Energy | + | !align=left|[[Energy]] |
!15!!25!!10!!20!!25!!15!!35 | !15!!25!!10!!20!!25!!15!!35 | ||
|- | |- | ||
|align=left| | |align=left| | ||
− | *Mana | + | *[[Mana]] |
|15||25||10||20||25||15||35 | |15||25||10||20||25||15||35 | ||
|} | |} | ||
Line 115: | Line 135: | ||
<br> | <br> | ||
− | ==Block rate== | + | ==[[Block rate]]== |
− | The table below lists the minimum [[Faster Block Rate]] required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some | + | The table below lists the minimum [[Faster Block Rate]] required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. |
Line 198: | Line 218: | ||
<br> | <br> | ||
− | ==Cast rate== | + | ==[[Cast rate]]== |
− | The table below lists the minimum [[Faster Cast Rate]] required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some | + | The table below lists the minimum [[Faster Cast Rate]] required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used. |
Line 271: | Line 291: | ||
<br> | <br> | ||
− | ==Hit recovery== | + | ==[[Hit recovery]]== |
− | The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some | + | The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. |
Revision as of 12:07, 10 August 2011
Attribute
Level 1
Per level
Per point
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped.
Reference
|