Difference between revisions of "Revive"

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*Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev]
 
*Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev]
 
*If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
 
*If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
*+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
+
*+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage (skill)|Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
 
*+% Damage only applies to physical attack damage.
 
*+% Damage only applies to physical attack damage.
 
*Life and damage do not increase when summoned in games with higher player counts.
 
*Life and damage do not increase when summoned in games with higher player counts.

Revision as of 14:29, 11 August 2011

Template:SS The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.


Details

Level 1-60 stats


Stat Value
+ % Life 200+(5*Skeleton Mastery.lvl)
+% Damage 10*Skeleton Mastery.lvl
% Chance Critical Hit 5
+ Velocity 50
Max Monsters Revived slvl
Duration (Seconds) 180


  • Only eligible normal and minion monster corpses can be revived, with a few exceptions to which the following can be added:
  • Revived retain most of the AI, skills and stats they had while alive, including Unique bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [2]
  • If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, Attack Rating and damage. Otherwise mlvl is used, and is always used to calculate defense. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
  • +% Maximum Life from Battle Orders and Oak Sage is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
  • +% Damage only applies to physical attack damage.
  • Life and damage do not increase when summoned in games with higher player counts.
  • Summon Resist does not apply. [3]


Source


Skill bonus

  • +(1-3) Revive (Necromancer Only) can spawn on ilvl >36 wands and shrunken heads.


Charges

  • Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]


Level Charges Source Rlvl Ladder
5 30 Blood Raven's Charge Matriarchal Bow 71 No
8 88 Eternity melee weapon 63 No
20 25 Harmony missile weapon 39 Yes


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Max Monsters Revived 1 2 3 4 5 6 7 8 9 10


Stat Level
11 12 13 14 15 16 17 18 19 20
Max Monsters Revived 11 12 13 14 15 16 17 18 19 20


Stat Level
21 22 23 24 25 26 27 28 29 30
Max Monsters Revived 21 22 23 24 25 26 27 28 29 30


Stat Level
31 32 33 34 35 36 37 38 39 40
Max Monsters Revived 31 32 33 34 35 36 37 38 39 40


Stat Level
41 42 43 44 45 46 47 48 49 50
Max Monsters Revived 41 42 43 44 45 46 47 48 49 50


Stat Level
51 52 53 54 55 56 57 58 59 60
Max Monsters Revived 51 52 53 54 55 56 57 58 59 60


Reference