Difference between revisions of "Gem"

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(Reformatted (needs further refinement))
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==Amethyst==
+
{{Text table}}
<br>
 
 
 
===Chipped Amethyst===
 
{|
 
 
|-
 
|-
| transform || 18
+
!colspan=2|Gem
 +
!width=40|Code
 +
!width=40|Rlvl
 +
!Helm and Body Armor
 +
!Weapon
 +
!Shield
 +
!Transform
 
|-
 
|-
| code || gcv
+
|bgcolor=black|[[File:Chipped Topaz.gif|19px]]
 +
!Chipped Topaz
 +
|gcy
 +
|1
 +
|9% [[Better Chance of Getting Magic Items]]
 +
|1-8 [[Lightning Damage]]
 +
|[[Lightning Resist]] +12%
 +
|14
 
|-
 
|-
| nummods || 3
+
|bgcolor=black|[[File:Flawed Topaz.gif|19px]]
 +
!Flawed Topaz
 +
|gfy
 +
|5
 +
|13% Better Chance of Getting Magic Items
 +
|1-14 Lightning Damage
 +
|Lightning Resist +16%
 +
|14
 
|-
 
|-
| weaponMod1Code || att
+
|bgcolor=black|[[File:Topaz.gif|19px]]
| weaponMod1Min || 40
+
!Topaz
| weaponMod1Max || 40
+
|gsy
 +
|12
 +
|16% Better Chance of Getting Magic Items
 +
|1-22 Lightning Damage
 +
|Lightning Resist +22%
 +
|14
 
|-
 
|-
| helmMod1Code || str
+
|bgcolor=black|[[File:Flawless Topaz.gif|19px]]
| helmMod1Min || 3
+
!Flawless Topaz
| helmMod1Max || 3
+
|15
 +
|gly
 +
|20% Better Chance of Getting Magic Items
 +
|1-30 Lightning Damage
 +
|Lightning Resist +28%
 +
|14
 
|-
 
|-
| shieldMod1Code || ac
+
|bgcolor=black|[[File:Perfect Topaz.gif|19px]]
| shieldMod1Min || 8
+
!Perfect Topaz
| shieldMod1Max || 8
+
|gpy
|}
+
|18
===Flawed Amethyst===
+
|24% Better Chance of Getting Magic Items
{|
+
|1-40 Lightning Damage
 +
|Lightning Resist +40%
 +
|13
 
|-
 
|-
| transform || 18
+
|bgcolor=black|[[File:Chipped Amethyst.gif|19px]]
 +
!Chipped Amethyst
 +
|gcv
 +
|1
 +
| +3 [[Strength (Diablo II)|Strength]]
 +
| +40 [[Attack Rating]]
 +
| +8 [[Defense]]
 +
|18
 
|-
 
|-
| code || gfv
+
|bgcolor=black|[[File:Flawed Amethyst.gif|19px]]
 +
!Flawed Amethyst
 +
|gfv
 +
|5
 +
| +4 Strength
 +
| +60 Attack Rating
 +
| +12 Defense
 +
|18
 
|-
 
|-
| nummods || 3
+
|bgcolor=black|[[File:Amethyst.gif|19px]]
 +
!Amethyst
 +
|gsv
 +
|12
 +
| +6 Strength
 +
| +80 Attack Rating
 +
| +18 Defense
 +
|18
 
|-
 
|-
| weaponMod1Code || att
+
|bgcolor=black|[[File:Flawless Amethyst.gif|19px]]
| weaponMod1Min || 60
+
!Flawless Amethyst
| weaponMod1Max || 60
+
|gzv
 +
|15
 +
| +8 Strength
 +
| +100 Attack Rating
 +
| +24 Defense
 +
|18
 
|-
 
|-
| helmMod1Code || str
+
|bgcolor=black|[[File:Perfect Amethyst.gif|19px]]
| helmMod1Min || 4
+
!Perfect Amethyst
| helmMod1Max || 4
+
|gpv
 +
|18
 +
| +10 Strength
 +
| +150 Attack Rating
 +
| +30 Defense
 +
|17
 
|-
 
|-
| shieldMod1Code || ac
+
|bgcolor=black|[[File:Chipped Sapphire.gif|19px]]
| shieldMod1Min || 12
+
!Chipped Sapphire
| shieldMod1Max || 12
+
|gcb
|}
+
|1
===Amethyst===
+
| +10 [[Mana]]
{|
+
|1-3 [[Cold Damage]] (1 s)
 +
|[[Cold Resist]] +12%
 +
|5
 
|-
 
|-
| transform || 18
+
|bgcolor=black|[[File:Flawed Sapphire.gif|19px]]
 +
!Flawed Sapphire
 +
|gfb
 +
|5
 +
| +17 Mana
 +
|3-5 Cold Damage (1.4 s)
 +
|Cold Resist +16%
 +
|5
 
|-
 
|-
| code || gsv
+
|bgcolor=black|[[File:Sapphire.gif|19px]]
 +
!Sapphire
 +
|gsb
 +
|12
 +
| +124 Mana
 +
|4-7 Cold Damage (2 s)
 +
|Cold Resist +22%
 +
|5
 
|-
 
|-
| nummods || 3
+
|bgcolor=black|[[File:Flawless Sapphire.gif|19px]]
 +
!Flawless Sapphire
 +
|glb
 +
|15
 +
| +31 Mana
 +
|6-10 Cold Damage (2.4 s)
 +
|Cold Resist +28%
 +
|5
 
|-
 
|-
| weaponMod1Code || att
+
|bgcolor=black|[[File:Perfect Sapphire.gif|19px]]
| weaponMod1Min || 80
+
!Perfect Sapphire
| weaponMod1Max || 80
+
|gpb
 +
|18
 +
| +38 Mana
 +
|10-14 Cold Damage (3 s)
 +
|Cold Resist +40%
 +
|6
 
|-
 
|-
| helmMod1Code || str
+
|bgcolor=black|[[File:Chipped Emerald.gif|19px]]
| helmMod1Min || 6
+
!Chipped Emerald
| helmMod1Max || 6
+
|gcg
 +
|1
 +
| +3 [[Dexterity]]
 +
|9 246/256 [[Poison Damage]] Over 3 Seconds
 +
|[[Poison Resist]] +12%
 +
|11
 
|-
 
|-
| shieldMod1Code || ac
+
|bgcolor=black|[[File:Flawed Emerald.gif|19px]]
| shieldMod1Min || 18
+
!Flawed Emerald
| shieldMod1Max || 18
+
|gfg
|}
+
|5
===Flawless Amethyst===
+
| +4 Dexterity
{|
+
|19 236/256 Poison Damage Over 4 Seconds
 +
|Poison Resist +16%
 +
|11
 
|-
 
|-
| transform || 18
+
|bgcolor=black|[[File:Emerald.gif|19px]]
 +
!Emerald
 +
|gsg
 +
|12
 +
| +6 Dexterity
 +
|40 10/256 Poison Damage Over 5 Seconds
 +
|Poison Resist +22%
 +
|11
 
|-
 
|-
| code || gzv
+
|bgcolor=black|[[File:Flawless Emerald.gif|19px]]
 +
!Flawless Emerald
 +
|glg
 +
|15
 +
| +8 Dexterity
 +
|59 248/256 Poison Damage Over 6.08 Seconds
 +
|Poison Resist +28%
 +
|11
 
|-
 
|-
| nummods || 3
+
|bgcolor=black|[[File:Perfect Emerald.gif|19px]]
 +
!Perfect Emerald
 +
|gpg
 +
|18
 +
| +10 Dexterity
 +
|99 253/256 Poison Damage Over 7.16 Seconds
 +
|Poison Resist +40%
 +
|12
 
|-
 
|-
| weaponMod1Code || att
+
|bgcolor=black|[[File:Chipped Ruby.gif|19px]]
| weaponMod1Min || 100
+
!Chipped Ruby
| weaponMod1Max || 100
+
|gcr
 +
|1
 +
| +10 [[Life]]
 +
|3-4 [[Fire Damage]]
 +
|[[Fire Resist]] +12%
 +
|8
 
|-
 
|-
| helmMod1Code || str
+
|bgcolor=black|[[File:Flawed Ruby.gif|19px]]
| helmMod1Min || 8
+
!Flawed Ruby
| helmMod1Max || 8
+
|gfr
 +
|5
 +
| +17 Life
 +
|5-8 Fire Damage
 +
|Fire Resist +16%
 +
|8
 
|-
 
|-
| shieldMod1Code || ac
+
|bgcolor=black|[[File:Ruby.gif|19px]]
| shieldMod1Min || 24
+
!Ruby
| shieldMod1Max || 24
+
|gsr
|}
+
|12
===Perfect Amethyst===
+
| +24 Life
{|
+
|8-12 Fire Damage
 +
|Fire Resist +22%
 +
|8
 
|-
 
|-
| transform || 17
+
|bgcolor=black|[[File:Flawless Ruby.gif|19px]]
 +
!Flawless Ruby
 +
|glr
 +
|15
 +
| +31 Life
 +
|10-16 Fire Damage
 +
|Fire Resist +28%
 +
|8
 
|-
 
|-
| code || gpv
+
|bgcolor=black|[[File:Perfect Ruby.gif|19px]]
 +
!Perfect Ruby
 +
|gpr
 +
|18
 +
| +38 Life
 +
|15-20 Fire Damage
 +
|Fire Resist +40%
 +
|9
 
|-
 
|-
| nummods || 3
+
|bgcolor=black|[[File:Chipped Diamond.gif|19px]]
 +
!Chipped Diamond
 +
|gcw
 +
|1
 +
| +20 [[Attack Rating]]
 +
| +28% [[Damage to Undead]]
 +
| +6% [[All Resistances]]
 +
|1
 
|-
 
|-
| weaponMod1Code || att
+
|bgcolor=black|[[File:Flawed Diamond.gif|19px]]
| weaponMod1Min || 150
+
!Flawed Diamond
| weaponMod1Max || 150
+
|gfw
 +
|5
 +
| +40 Attack Rating
 +
| +34% Damage to Undead
 +
| +8% All Resistances
 +
|1
 
|-
 
|-
| helmMod1Code || str
+
|bgcolor=black|[[File:Diamond.gif|19px]]
| helmMod1Min || 10
+
!Diamond
| helmMod1Max || 10
+
|gsw
 +
|12
 +
| +60 Attack Rating
 +
| +44% Damage to Undead
 +
| +11% All Resistances
 +
|1
 
|-
 
|-
| shieldMod1Code || ac
+
|bgcolor=black|[[File:Flawless Diamond.gif|19px]]
| shieldMod1Min || 30
+
!Flawless Diamond
| shieldMod1Max || 30
+
|glw
|}
+
|15
<br>
+
| +80 Attack Rating
 
+
| +54% Damage to Undead
==Sapphire==
+
| +14% All Resistances
<br>
+
|1
 
 
===Chipped Sapphire===
 
{|
 
 
|-
 
|-
| transform || 5
+
|bgcolor=black|[[File:Perfect Diamond.gif|19px]]
 +
!Perfect Diamond
 +
|gpw
 +
|18
 +
| +100 Attack Rating
 +
| +68% Damage to Undead
 +
| +19% All Resistances
 +
|0
 
|-
 
|-
| code || gcb
+
|bgcolor=black|[[File:Chipped Skull.gif|19px]]
 +
!Chipped Skull
 +
|skc
 +
|1
 +
|
 +
2% [[Life Stolen]] per hit <br>
 +
1% [[Mana Stolen]] per hit
 +
|
 +
[[Replenish Life]] +2<br>
 +
[[Regenerate Mana]] 8%
 +
|
 +
[[Attacker Takes Damage]] of 4
 +
|2
 
|-
 
|-
| nummods || 3
+
|bgcolor=black|[[File:Flawed Skull.gif|19px]]
 +
!Flawed Skull
 +
|skf
 +
|5
 +
|
 +
2% Life Stolen per hit <br>
 +
2% Mana Stolen per hit
 +
|
 +
Replenish Life +3<br>
 +
Regenerate Mana 8%
 +
|
 +
Attacker Takes Damage of 8
 +
|2
 
|-
 
|-
| weaponMod1Code || cold-min
+
|bgcolor=black|[[File:Skull.gif|19px]]
| weaponMod1Min || 1
+
!Skull
| weaponMod1Max || 1
+
|sku
 +
|12
 +
|
 +
3% Life Stolen per hit <br>
 +
2% Mana Stolen per hit
 +
|
 +
Replenish Life +3<br>
 +
Regenerate Mana 12%
 +
|
 +
Attacker Takes Damage of 12
 +
|2
 
|-
 
|-
| weaponMod2Code || cold-max
+
|bgcolor=black|[[File:Flawless Skull.gif|19px]]
| weaponMod2Min || 3
+
!Flawless Skull
| weaponMod2Max || 3
+
|skl
 +
|15
 +
|
 +
3% Life Stolen per hit <br>
 +
3% Mana Stolen per hit
 +
|
 +
Replenish Life +4<br>
 +
Regenerate Mana 12%
 +
|Attacker Takes Damage of 16
 +
|2
 
|-
 
|-
| weaponMod3Code || cold-len
+
|bgcolor=black|[[File:Perfect Skull.gif|19px]]
| weaponMod3Min || 25
+
!Perfect Skull
| weaponMod3Max || 25
+
|skz
|-
+
|18
| helmMod1Code || mana
+
|
| helmMod1Min || 10
+
4% Life Stolen per hit <br>
| helmMod1Max || 10
+
3% Mana Stolen per hit
|-
+
|
| shieldMod1Code || res-cold
+
Replenish Life +5<br>
| shieldMod1Min || 12
+
Regenerate Mana 19%
| shieldMod1Max || 12
+
|Attacker Takes Damage of 20
|}
+
|3
===Flawed Sapphire===
 
{|
 
|-
 
| transform || 5
 
|-
 
| code || gfb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 5
 
| weaponMod2Max || 5
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 35
 
| weaponMod3Max || 35
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 17
 
| helmMod1Max || 17
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Sapphire===
 
{|
 
|-
 
| transform || 5
 
|-
 
| code || gsb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 4
 
| weaponMod1Max || 4
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 7
 
| weaponMod2Max || 7
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 50
 
| weaponMod3Max || 50
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 24
 
| helmMod1Max || 24
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flawless Sapphire===
 
{|
 
|-
 
| transform || 5
 
|-
 
| code || glb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 6
 
| weaponMod1Max || 6
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 10
 
| weaponMod2Max || 10
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 60
 
| weaponMod3Max || 60
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 31
 
| helmMod1Max || 31
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Sapphire===
 
{|
 
|-
 
| transform || 6
 
|-
 
| code || gpb
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || cold-min
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| weaponMod2Code || cold-max
 
| weaponMod2Min || 14
 
| weaponMod2Max || 14
 
|-
 
| weaponMod3Code || cold-len
 
| weaponMod3Min || 75
 
| weaponMod3Max || 75
 
|-
 
| helmMod1Code || mana
 
| helmMod1Min || 38
 
| helmMod1Max || 38
 
|-
 
| shieldMod1Code || res-cold
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
<br>
 
 
 
==Emerald==
 
<br>
 
 
 
===Chipped Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || gcg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 34
 
| weaponMod1Max || 34
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 34
 
| weaponMod2Max || 34
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 75
 
| weaponMod3Max || 75
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 3
 
| helmMod1Max || 3
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawed Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || gfg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 51
 
| weaponMod1Max || 51
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 51
 
| weaponMod2Max || 51
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 100
 
| weaponMod3Max || 100
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 4
 
| helmMod1Max || 4
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || gsg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 82
 
| weaponMod1Max || 82
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 82
 
| weaponMod2Max || 82
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 125
 
| weaponMod3Max || 125
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 6
 
| helmMod1Max || 6
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flawless Emerald===
 
{|
 
|-
 
| transform || 11
 
|-
 
| code || glg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 101
 
| weaponMod1Max || 101
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 101
 
| weaponMod2Max || 101
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 152
 
| weaponMod3Max || 152
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 8
 
| helmMod1Max || 8
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Emerald===
 
{|
 
|-
 
| transform || 12
 
|-
 
| code || gpg
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || pois-min
 
| weaponMod1Min || 143
 
| weaponMod1Max || 143
 
|-
 
| weaponMod2Code || pois-max
 
| weaponMod2Min || 143
 
| weaponMod2Max || 143
 
|-
 
| weaponMod3Code || pois-len
 
| weaponMod3Min || 179
 
| weaponMod3Max || 179
 
|-
 
| helmMod1Code || dex
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || res-pois
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
<br>
 
 
 
==Ruby==
 
<br>
 
 
 
===Chipped Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || gcr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 4
 
| weaponMod2Max || 4
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawed Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || gfr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 5
 
| weaponMod1Max || 5
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 8
 
| weaponMod2Max || 8
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 17
 
| helmMod1Max || 17
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || gsr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 8
 
| weaponMod1Max || 8
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 12
 
| weaponMod2Max || 12
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 24
 
| helmMod1Max || 24
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flawless Ruby===
 
{|
 
|-
 
| transform || 8
 
|-
 
| code || glr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 16
 
| weaponMod2Max || 16
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 31
 
| helmMod1Max || 31
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Ruby===
 
{|
 
|-
 
| transform || 9
 
|-
 
| code || gpr
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || fire-min
 
| weaponMod1Min || 15
 
| weaponMod1Max || 15
 
|-
 
| weaponMod2Code || fire-max
 
| weaponMod2Min || 20
 
| weaponMod2Max || 20
 
|-
 
| helmMod1Code || hp
 
| helmMod1Min || 38
 
| helmMod1Max || 38
 
|-
 
| shieldMod1Code || res-fire
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
<br>
 
 
 
==Diamond==
 
<br>
 
 
 
===Chipped Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || gcw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 28
 
| weaponMod1Max || 28
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 20
 
| helmMod1Max || 20
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 6
 
| shieldMod1Max || 6
 
|}
 
===Flawed Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || gfw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 34
 
| weaponMod1Max || 34
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 40
 
| helmMod1Max || 40
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 8
 
| shieldMod1Max || 8
 
|}
 
===Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || gsw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 44
 
| weaponMod1Max || 44
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 60
 
| helmMod1Max || 60
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 11
 
| shieldMod1Max || 11
 
|}
 
===Flawless Diamond===
 
{|
 
|-
 
| transform || 1
 
|-
 
| code || glw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 54
 
| weaponMod1Max || 54
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 80
 
| helmMod1Max || 80
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 14
 
| shieldMod1Max || 14
 
|}
 
===Perfect Diamond===
 
{|
 
|-
 
| code || gpw
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || dmg-undead
 
| weaponMod1Min || 68
 
| weaponMod1Max || 68
 
|-
 
| helmMod1Code || att
 
| helmMod1Min || 100
 
| helmMod1Max || 100
 
|-
 
| shieldMod1Code || res-all
 
| shieldMod1Min || 19
 
| shieldMod1Max || 19
 
|}
 
<br>
 
 
 
==Topaz==
 
<br>
 
 
 
===Chipped Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gcy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 8
 
| weaponMod2Max || 8
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 9
 
| helmMod1Max || 9
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawed Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gfy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 14
 
| weaponMod2Max || 14
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 13
 
| helmMod1Max || 13
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gsy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 22
 
| weaponMod2Max || 22
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 16
 
| helmMod1Max || 16
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Flawless Topaz===
 
{|
 
|-
 
| transform || 14
 
|-
 
| code || gly
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 30
 
| weaponMod2Max || 30
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 20
 
| helmMod1Max || 20
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 28
 
| shieldMod1Max || 28
 
|}
 
===Perfect Topaz===
 
{|
 
|-
 
| transform || 13
 
|-
 
| code || gpy
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || ltng-min
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || ltng-max
 
| weaponMod2Min || 40
 
| weaponMod2Max || 40
 
|-
 
| helmMod1Code || mag%
 
| helmMod1Min || 24
 
| helmMod1Max || 24
 
|-
 
| shieldMod1Code || res-ltng
 
| shieldMod1Min || 40
 
| shieldMod1Max || 40
 
|}
 
<br>
 
 
 
==Skull==
 
<br>
 
 
 
===Chipped Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || skc
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 2
 
| weaponMod2Max || 2
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 2
 
| helmMod1Max || 2
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 8
 
| helmMod2Max || 8
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 4
 
| shieldMod1Max || 4
 
|}
 
===Flawed Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || skf
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 2
 
| weaponMod1Max || 2
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 2
 
| weaponMod2Max || 2
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 3
 
| helmMod1Max || 3
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 8
 
| helmMod2Max || 8
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 8
 
| shieldMod1Max || 8
 
|}
 
===Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || sku
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 2
 
| weaponMod1Max || 2
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 3
 
| weaponMod2Max || 3
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 3
 
| helmMod1Max || 3
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 12
 
| helmMod2Max || 12
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 12
 
| shieldMod1Max || 12
 
|}
 
===Flawless Skull===
 
{|
 
|-
 
| transform || 2
 
|-
 
| code || skl
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 3
 
| weaponMod2Max || 3
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 4
 
| helmMod1Max || 4
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 12
 
| helmMod2Max || 12
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 16
 
| shieldMod1Max || 16
 
|}
 
===Perfect Skull===
 
{|
 
|-
 
| transform || 3
 
|-
 
| code || skz
 
|-
 
| nummods || 3
 
|-
 
| weaponMod1Code || manasteal
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| weaponMod2Code || lifesteal
 
| weaponMod2Min || 4
 
| weaponMod2Max || 4
 
|-
 
| helmMod1Code || regen
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| helmMod2Code || regen-mana
 
| helmMod2Min || 19
 
| helmMod2Max || 19
 
|-
 
| shieldMod1Code || thorns
 
| shieldMod1Min || 20
 
| shieldMod1Max || 20
 
 
|}
 
|}
 
<br>
 
<br>

Revision as of 06:36, 21 August 2011