Difference between revisions of "Charges"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) |
m (text fix) |
||
Line 5: | Line 5: | ||
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | *Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | ||
*Bought or gambled charged items are always fully charged [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83506], as are [[Rune Word]]s and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise, the number of charges remaining when spawned is given by 1+[maximum/8]+rand(maximum-[maximum/8]), where rand(maximum-[maximum/8]) is a random number between 0 and maximum-[maximum/8]-1 [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=67042#p67042]. Thus, the range is 1+[maximum/8] to maximum (fully charged). | *Bought or gambled charged items are always fully charged [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83506], as are [[Rune Word]]s and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise, the number of charges remaining when spawned is given by 1+[maximum/8]+rand(maximum-[maximum/8]), where rand(maximum-[maximum/8]) is a random number between 0 and maximum-[maximum/8]-1 [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=67042#p67042]. Thus, the range is 1+[maximum/8] to maximum (fully charged). | ||
− | *Items can be recharged by repairing them at one of the blacksmiths, or by the use of a [[Horadric Cube#Repair and recharge|Horadric Cube recipe]] (armor/weapon). Items flagged as "Ethereal (Cannot be Repaired)" cannot be recharged. | + | *Items can be recharged by repairing them at one of the blacksmiths, or by the use of a [[Horadric Cube#Repair and recharge|Horadric Cube recipe]] (armor/weapon). Items which are flagged as "Ethereal (Cannot be Repaired)" cannot be recharged. |
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | *Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | ||
*Charges receive passive bonuses including synergy bonuses, but do not apply them. | *Charges receive passive bonuses including synergy bonuses, but do not apply them. |
Revision as of 13:00, 9 September 2011
The tables below list all charges available on Set, Unique and Rune Word items: charges may also appear as a charged suffix on magic, rare and crafted items.
Amazon skill
Assassin skill
Barbarian skill
Druid skill
1 Ravens will disappear almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in Raven. [3]
Necromancer skill
1 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level. 2 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]
Paladin skill
Sorceress skill
Reference
|