Difference between revisions of "Assassin"

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m (→‎Attributes: added note on Point)
m (→‎Breakpoints: added warning about unreachable breakpoints in the unmodified game)
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==Breakpoints==
 
==Breakpoints==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed.
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The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. {{Warn|=Block rate breakpoints >140 and hit recovery rate breakpoints >594 are beyond reach in the unmodified game}}.
  
  
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!2
 
!2
|86||4,680
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|86||{{Warn|=4,680}}
 
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!1
 
!1
|600||{{Empty}}
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|{{Warn|=600}}||{{Empty}}
 
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Revision as of 13:02, 18 September 2011

| Template:Skill tree |- |colspan=2|

  1. Tiger Strike
  2. Dragon Talon
  3. Fists of Fire
  4. Dragon Claw
  5. Cobra Strike
  6. Claws of Thunder
  7. Dragon Tail
  8. Blades of Ice
  9. Dragon Flight
  10. Phoenix Strike

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Block rate breakpoints >140 and hit recovery rate breakpoints >594 are beyond reach in the unmodified game.


Block rate and hit recovery

Cast rate

Frames FBR FHR
9 0
8 7
7 15
6 27
5 0 48
4 13 86
3 32 200
2 86 4,680
1 600
Frames FCR
Total Action
16 9 0
15 8
8 15
14 16
13 27
7 39
12 42
11 65
6 86
10 102
9 174

[1] [2]

Attack rate


Strategy and guides


Reference