Difference between revisions of "Necromancer"
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!width=172 align=left|Attribute | !width=172 align=left|Attribute | ||
!width=62|Level 1 | !width=62|Level 1 | ||
− | !width=62|/Level | + | !width=62|/Level-up |
!width=62|/Point | !width=62|/Point | ||
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+ | *<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in the Necromancer's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]]. | ||
*Base defense is Dexterity/4, rounded down to the nearest point. | *Base defense is Dexterity/4, rounded down to the nearest point. | ||
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). | *Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). |
Revision as of 01:31, 19 September 2011
HistoryAs might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
Attributes
SkillsNecromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.
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| Template:Skill tree |- |colspan=2|
- Skeleton Mastery
- Raise Skeleton
- Clay Golem
- Golem Mastery
- Raise Skeletal Mage
- Blood Golem
- Summon Resist
- Iron Golem
- Fire Golem
- Revive
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Breakpoints
The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form.
- Necromancer transforms into a Vampire when he equips full Trang-Oul's Avatar.
- Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [1]
Block rate and hit recovery |
Cast rate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Attack rate
- TitanSeal, Attack Speed Calculator (inDiablo.de)
- RTB, Vampire attack speed (GamersOasis.net)
- Vampire Zeal attack speed
Strategy and guides
- Necromancer Archive Index (Necromancer Archives)
- Zoomancer Guide
Reference
- Necromancer (Arreat Summit)
- Librarian, Stairway to Heaven Status Tables for all Classes (FAQtoids)
- Nefarius, CharStats.txt (Phrozen Keep)
- RTB, Animations'n'stuff'n'stats (GamersOasis.net)