Difference between revisions of "Paladin (Diablo II)"

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*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in the Paladin's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).

Revision as of 02:44, 19 September 2011

| Template:Skill tree |- |colspan=2|

  1. Prayer
  2. Resist Fire
  3. Defiance
  4. Resist Cold
  5. Cleansing
  6. Resist Lightning
  7. Vigor
  8. Meditation
  9. Redemption
  10. Salvation

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the skill used and weapon equipped.


HS Holy Shield active
No HS HS inactive
WB HS Werebear with HS active
2T Two-handed thrusting (spears)
STF Two-handed axes, hammers, polearms and staves


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
HS No HS WB HS 2T,STF Other
13 0
12 3
11 7
10 13
9 20 0
8 32 7
7 48 15
6 0 75 27
5 0 8 120 48
4 13 37 280 86
3 32 120 200
2 0 86 4,680
1 86 600
0
Frames FCR
Total Action
15 9 0
14 9
8 15
13 18
12 30
7 39
11 48
10 75
6 86
9 125
Fist of the Heavens
Frames FCR
Total Action
34 9 0
33 8 15
32 7 39
31 6 86

[1] [2] [3]


  • When Paladin transforms into a Werebear, breakpoints are the same as those for a Druid in the same form. [4]


Attack rate


Strategy and guides


Reference