Difference between revisions of "Class"

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Revision as of 05:45, 29 September 2011

Diablo II Notation Basic Class Skill Item Ally Quest Monster Area Tale
Amazon icon.gif Amazon Assassin icon.gif Assassin Barbarian icon.gif Barbarian Druid icon.gif Druid Necromancer icon.gif Necro Paladin icon.gif Paladin Sorceress icon.gif Sorceress

Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses.


Level

(to be edited)

Experience

(to be edited)

Attributes

New characters are created with the attributes specified in the following table:


Level 1

Attribute Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress
Strength 20 20 30 15 15 25 10
Dexterity 25 20 20 20 25 20 25
95 80 85 70 80 85 75
6 5 5 5 6 5 6
Vitality 20 20 25 25 15 25 10
84 95 92 84 79 89 74
50 50 55 55 45 55 40
Energy 15 25 10 20 25 15 35
15 25 10 20 25 15 35

1 Base defense of all classes is Dexterity/4, rounded down to the nearest point. [1]


Per level-up

Attribute Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress
  • Stamina
+1 +1.25 +1 +1 +1 +1 +1
  • Life 2
+2 +2 +2 +1.5 +1.5 +2 +1
  • Mana 2
+1.5 +1.5 +1 +2 +2 +1.5 +2

2 Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).


Each time they gain a level-up characters receive 5 attribute points, to be distributed between Strength, Dexterity, Vitality and Energy, as the player sees fit. An additional 5 points can be obtained once per difficulty level as a reward for completing the Lam Esen's Tome quest.

Per point

Attribute Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress
  • Stamina 3
+1 +1.25 +1 +1 +1 +1 +1
  • Life 3
+3 +3 +4 +2 +2 +3 +2
  • Mana 4
+1.5 +1.75 +1 +2 +2 +1.5 +2

3 Per Vitality point spent or granted by items equipped (+Vitality, +all Attributes).
4 Per Energy point spent or granted by items equipped (+Energy, +all Attributes).


Each point spent in Dexterity or granted by items equipped (+Dexterity, +all Attributes) adds 5 Attack Rating for any class.

Chance to (be) hit

(to be edited)


Attack Rating

(to be edited)


Defense

(to be edited)

Chance to Block

(to be edited)

Block rate

The table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Note that block rate breakpoints >140 (>155 for Paladin) are beyond reach in the unmodified game.


Class Frames
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon 1HS 0 4 6 11 15 23 29 40 56 80 120 200 480
1HT 0 13 32 86 600
Assassin 0 13 32 86 600
Barbarian 0 9 20 42 86 280
Druid Man 0 6 13 20 32 52 86 174 600
Werewolf 0 7 15 27 48 86 200 4,680
Werebear 0 5 10 16 27 40 65 109 223 1,320
Necromancer 0 6 13 20 32 52 86 174 600
Paladin Holy Shield 0 86
No HS 0 13 32 86 600
Werebear HS 0 8 37 120
Sorceress 0 7 15 27 48 86 200 4,680

[2] [3]


1HS One-handed swinging (all except daggers and javelins)
1HT One-handed thrusting (daggers and javelins)


  • When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [4]
  • Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces animation length. [5]



Cast rate

The table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.


Class Frames
23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon 0 7 14 22 32 48 68 99 152
Assassin 0 8 16 27 42 65 102 174
Barbarian 0 9 20 37 63 105 200
Druid Man 0 4 10 19 30 46 68 99 163
Werewolf 0 6 14 26 40 60 95 157
Werebear 0 7 15 26 40 63 99 163
Necromancer Man 0 9 18 30 48 75 125
Vampire 0 6 11 18 24 35 48 65 86 120 180
Paladin 0 9 18 30 48 75 125
Sorceress (C)L 0 7 15 23 35 52 78 117 194
Other 0 9 20 37 63 105 200


(C)L (Chain) Lightning


  • Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. Note that Vampire cast rate breakpoints > 110 are beyond reach in the unmodified game.


Hit recovery

The table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that hit recovery breakpoints > 594 are beyond reach in the unmodified game.


Class Frames
15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon 0 6 13 20 32 52 86 174 600
Assassin 0 7 15 27 48 86 200 4,680
Barbarian 0 7 15 27 48 86 200 4,680
Druid Man 1HS 0 3 7 13 19 29 42 63 99 174 456
Man 0 5 10 16 26 39 56 86 152 377
Werewolf 0 9 20 42 86 280
Werebear 0 5 10 16 24 37 54 86 152 360
Necromancer Man 0 5 10 16 26 39 56 86 152 377
Vampire 0 2 6 10 16 24 34 48 72 117 208 638
Paladin 2HT, STF 0 3 7 13 20 32 48 75 129 280 4,680
Other 0 7 15 27 48 86 200 4,680
Sorceress 0 5 9 14 20 30 42 60 86 142 280 1,480


1HS One-handed swinging (all except daggers and javelins)
2HT Two-handed thrusting (spears)
STF Two-handed axes, hammers, polearms and staves


  • When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form.
  • Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set.


Resistances

(to be edited)

References