Difference between revisions of "Necromancer"

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{{Class nav
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{{Class nav}}
 +
{{Class intro
 
|Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
 
|Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
 
|File=Necromancer}}
 
|File=Necromancer}}
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<br>
 
<br>
 
<br>
 
<br>
==Attributes==
+
==[[Attribute]]==
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
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!width=172 align=left|Attribute
 
!width=172 align=left|Attribute
 
!width=62|Level 1
 
!width=62|Level 1
!width=62|/Level-up
+
!width=62|/Level
 
!width=62|/Point
 
!width=62|/Point
 
|-
 
|-
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|}
 
|}
 
|
 
|
*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in character's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
+
*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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<br>
 
<br>
  
==Breakpoints==
+
==[[Movement]]==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form. {{Warn|=Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game}}.
+
<br>
  
 +
===[[Attack rate]]===
 +
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 +
*[[Necromancer attack rate]]
 +
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666 Vampire attack speed] (GamersOasis.net)
 +
*[[Zeal_Attack_Speed_Tables#Vampire_HTH|Vampire Zeal attack speed]]
 +
<br>
  
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set.
+
===[[Block rate]]===
*Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
+
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in unmodified game}}.
*{{Warn|=Vampire cast rate breakpoints >110 are beyond reach in the unmodified game}}.
 
  
  
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|width=220|
 
====[[Block rate]] and [[hit recovery]]====
 
|
 
====[[Cast rate]]====
 
|-valign=top align=left
 
|
 
 
{{Number table}}
 
{{Number table}}
|+ {{0|0}}
+
|-valign=top
|-valign=top align=center
+
!width=172 align=left rowspan=2|State
!rowspan=2 width=62|Frames
+
!align=center colspan=17|Frames
!rowspan=2 width=40|FBR
 
!colspan=2|FHR
 
 
|-align=center
 
|-align=center
!width=40|Man
+
!width=29|12
!width=40|Vamp
+
!width=29|11
 +
!width=29|10
 +
!width=29|9
 +
!width=29|8
 +
!width=29|7
 +
!width=29|6
 +
!width=29|5
 +
!width=29|4
 +
!width=29|3
 +
|-
 +
!align=left|Necromancer
 +
|{{Empty}}||0||6||13||20||32||52||86||{{Warn|=174}}||{{Warn|=600}}
 
|-
 
|-
 +
!align=left|[[Werebear]]
 +
|0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}
 +
|}
 +
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
 +
 +
 +
*Necromancer can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
 +
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus [[Necromancer#Hit recovery|Faster Hit Recovery]], not FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 +
<br>
 +
 +
===[[Cast rate]]===
 +
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
 +
 +
 +
{{Number table}}
 +
|-align=left
 +
!Frames
 
!15
 
!15
|{{Empty}}||{{Empty}}||0
 
|-
 
 
!14
 
!14
|{{Empty}}||{{Empty}}||2
 
|-
 
 
!13
 
!13
|{{Empty}}||0||6
 
|-
 
 
!12
 
!12
|{{Empty}}||5||10
 
|-
 
 
!11
 
!11
|0||10||16
 
|-
 
 
!10
 
!10
|6||16||24
 
|-
 
 
!9
 
!9
|13||26||34
+
|-align=left
|-
+
!Action
!8
+
!colspan=2|8
|20||39||48
+
!colspan=2|7
|-
+
!colspan=2|6
!7
 
|32||56||72
 
|-
 
!6
 
|52||86||117
 
|-
 
 
!5
 
!5
|86||152||208
 
 
|-
 
|-
!4
+
!width=172 align=left|Necromancer
|{{Warn|=174}}||377||{{Warn|=638}}
+
|width=29|0
|-
+
|width=29|9
!3
+
|width=29|18
|{{Warn|=600}}||{{Empty}}||{{Empty}}
+
|width=29|30
 +
|width=29|48
 +
|width=29|75
 +
|width=29|125
 
|}
 
|}
|width=154|
+
 
{{Number table}}
+
 
|+Man
 
|-valign=top align=center
 
!colspan=2|Frames
 
!width=40 rowspan=2|FCR
 
|-style=text-align:center
 
!width=40|Total
 
!width=40|Action
 
|-valign=top
 
!15!!rowspan=2|8
 
|0
 
|-
 
!14
 
|9
 
|-valign=top
 
!13!!rowspan=2|7
 
|18
 
|-
 
!12
 
|30
 
|-valign=top
 
!11!!rowspan=2|6
 
|48
 
|-
 
!10
 
|75
 
|-
 
!9!!5
 
|125
 
|}
 
|
 
 
{{Number table}}
 
{{Number table}}
|+Vampire
+
|-align=left
|-valign=top align=center
+
!Frames
!colspan=2|Frames
+
!23
!width=40 rowspan=2|FCR
 
|-align=center
 
!width=40|Total
 
!width=40|Action
 
|-valign=top
 
!23!!rowspan=4|5
 
|0
 
|-
 
 
!22
 
!22
|6
 
|-
 
 
!21
 
!21
|11
 
|-
 
 
!20
 
!20
|18
+
!19
|-valign=top
 
!19!!rowspan=5|4
 
|24
 
|-
 
 
!18
 
!18
|35
 
|-
 
 
!17
 
!17
|48
 
|-
 
 
!16
 
!16
|65
 
|-
 
 
!15
 
!15
|86
+
!14
|-valign=top
+
!13
!14!!rowspan=2|3
+
|-align=left
|{{Warn|=120}}
+
!Action
 +
!colspan=4|5
 +
!colspan=5|4
 +
!colspan=2|3
 
|-
 
|-
!13
+
!width=172 align=left|[[Vampire]]
|{{Warn|=180}}
+
|width=29|0
|}
+
|width=29|6
 +
|width=29|11
 +
|width=29|18
 +
|width=29|24
 +
|width=29|35
 +
|width=29|48
 +
|width=29|65
 +
|width=29|86
 +
|width=29|{{Warn|=120}}
 +
|width=29|{{Warn|=180}}
 
|}
 
|}
 
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
 
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
 
[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666]
 
[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666]
 +
 +
 +
*Necromancer transforms into Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=>110 FCR is beyond reach in unmodified game}}.
 
<br>
 
<br>
<br>
+
 
===[[Attack rate]]===
+
===[[Hit recovery]]===
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
+
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666 Vampire attack speed] (GamersOasis.net)
+
 
*[[Zeal_Attack_Speed_Tables#Vampire_HTH|Vampire Zeal attack speed]]
+
 
 +
{{Number table}}
 +
|-valign=top
 +
!width=172 align=left rowspan=2|State
 +
!align=center colspan=17|Frames
 +
|-align=center
 +
!width=29|15
 +
!width=29|14
 +
!width=29|13
 +
!width=29|12
 +
!width=29|11
 +
!width=29|10
 +
!width=29|9
 +
!width=29|8
 +
!width=29|7
 +
!width=29|6
 +
!width=29|5
 +
!width=29|4
 +
|-
 +
!align=left|Necromancer
 +
|{{Empty}}||{{Empty}}||0||5||10||16||26||39||56||86||152||377
 +
|-
 +
!align=left|[[Vampire]]
 +
|0||2||6||10||16||24||34||48||72||117||208||{{Warn|=638}}
 +
|-
 +
!align=left|[[Werebear]]
 +
|{{Empty}}||{{Empty}}||0||5||10||16||24||37||54||86||152||360
 +
|}
 +
 
 +
 
 +
*Necromancer can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
 +
*Necromancer transforms into Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 
<br>
 
<br>
  
 
==Strategy and guides==
 
==Strategy and guides==
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=65006 Necromancer Archive Index] (Necromancer Archives)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=65006 Necromancer Archive Index] (Necromancer Archives)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84243 Updated Necro Guides and Links] (Necromancer Room)
 
*[[Zoomancer Guide]]
 
*[[Zoomancer Guide]]
 
<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)

Revision as of 13:26, 6 October 2011

| Template:Skill tree |- |colspan=2|

  1. Skeleton Mastery
  2. Raise Skeleton
  3. Clay Golem
  4. Golem Mastery
  5. Raise Skeletal Mage
  6. Blood Golem
  7. Summon Resist
  8. Iron Golem
  9. Fire Golem
  10. Revive

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3
Necromancer 0 6 13 20 32 52 86 174 600
Werebear 0 5 10 16 27 40 65 109 223 1,320

[1] [2]



Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 15 14 13 12 11 10 9
Action 8 7 6 5
Necromancer 0 9 18 30 48 75 125


Frames 23 22 21 20 19 18 17 16 15 14 13
Action 5 4 3
Vampire 0 6 11 18 24 35 48 65 86 120 180

[4] [5] [6]


  • Necromancer transforms into Vampire when he equips the complete Trang-Oul's Avatar set. >110 FCR is beyond reach in unmodified game.


Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.


State Frames
15 14 13 12 11 10 9 8 7 6 5 4
Necromancer 0 5 10 16 26 39 56 86 152 377
Vampire 0 2 6 10 16 24 34 48 72 117 208 638
Werebear 0 5 10 16 24 37 54 86 152 360


  • Necromancer can become a Werebear by using Beast Rune Word's Werebear oskill.
  • Necromancer transforms into Vampire when he equips the complete Trang-Oul's Avatar set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead. [7]


Strategy and guides


Reference