Difference between revisions of "Necromancer"
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+ | {{Class intro | ||
|Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares. | |Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares. | ||
|File=Necromancer}} | |File=Necromancer}} | ||
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− | == | + | ==[[Attribute]]== |
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!width=172 align=left|Attribute | !width=172 align=left|Attribute | ||
!width=62|Level 1 | !width=62|Level 1 | ||
− | !width=62|/Level | + | !width=62|/Level |
!width=62|/Point | !width=62|/Point | ||
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− | *<b>Point</b>: Attribute point invested, or bonus (+ | + | *<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]]. |
*Base defense is Dexterity/4, rounded down to the nearest point. | *Base defense is Dexterity/4, rounded down to the nearest point. | ||
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). | *Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). | ||
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<br> | <br> | ||
− | == | + | ==[[Movement]]== |
− | + | <br> | |
+ | ===[[Attack rate]]=== | ||
+ | *TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de) | ||
+ | *[[Necromancer attack rate]] | ||
+ | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666 Vampire attack speed] (GamersOasis.net) | ||
+ | *[[Zeal_Attack_Speed_Tables#Vampire_HTH|Vampire Zeal attack speed]] | ||
+ | <br> | ||
− | + | ===[[Block rate]]=== | |
− | + | The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in unmodified game}}. | |
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{{Number table}} | {{Number table}} | ||
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− | |-valign=top | + | !width=172 align=left rowspan=2|State |
− | ! | + | !align=center colspan=17|Frames |
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− | !colspan= | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=29|12 |
− | !width= | + | !width=29|11 |
+ | !width=29|10 | ||
+ | !width=29|9 | ||
+ | !width=29|8 | ||
+ | !width=29|7 | ||
+ | !width=29|6 | ||
+ | !width=29|5 | ||
+ | !width=29|4 | ||
+ | !width=29|3 | ||
+ | |- | ||
+ | !align=left|Necromancer | ||
+ | |{{Empty}}||0||6||13||20||32||52||86||{{Warn|=174}}||{{Warn|=600}} | ||
|- | |- | ||
+ | !align=left|[[Werebear]] | ||
+ | |0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}} | ||
+ | |} | ||
+ | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353] | ||
+ | |||
+ | |||
+ | *Necromancer can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]]. | ||
+ | *Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus [[Necromancer#Hit recovery|Faster Hit Recovery]], not FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] | ||
+ | <br> | ||
+ | |||
+ | ===[[Cast rate]]=== | ||
+ | The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting. | ||
+ | |||
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+ | {{Number table}} | ||
+ | |-align=left | ||
+ | !Frames | ||
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+ | |width=29|48 | ||
+ | |width=29|75 | ||
+ | |width=29|125 | ||
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{{Number table}} | {{Number table}} | ||
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!15 | !15 | ||
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− | |- | + | !13 |
− | ! | + | |-align=left |
− | + | !Action | |
+ | !colspan=4|5 | ||
+ | !colspan=5|4 | ||
+ | !colspan=2|3 | ||
|- | |- | ||
− | ! | + | !width=172 align=left|[[Vampire]] |
− | |{{Warn|= | + | |width=29|0 |
− | |} | + | |width=29|6 |
+ | |width=29|11 | ||
+ | |width=29|18 | ||
+ | |width=29|24 | ||
+ | |width=29|35 | ||
+ | |width=29|48 | ||
+ | |width=29|65 | ||
+ | |width=29|86 | ||
+ | |width=29|{{Warn|=120}} | ||
+ | |width=29|{{Warn|=180}} | ||
|} | |} | ||
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297] | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297] | ||
[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666] | [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666] | ||
+ | |||
+ | |||
+ | *Necromancer transforms into Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=>110 FCR is beyond reach in unmodified game}}. | ||
<br> | <br> | ||
− | + | ||
− | ===[[ | + | ===[[Hit recovery]]=== |
− | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}. | |
− | * | + | |
− | + | ||
+ | {{Number table}} | ||
+ | |-valign=top | ||
+ | !width=172 align=left rowspan=2|State | ||
+ | !align=center colspan=17|Frames | ||
+ | |-align=center | ||
+ | !width=29|15 | ||
+ | !width=29|14 | ||
+ | !width=29|13 | ||
+ | !width=29|12 | ||
+ | !width=29|11 | ||
+ | !width=29|10 | ||
+ | !width=29|9 | ||
+ | !width=29|8 | ||
+ | !width=29|7 | ||
+ | !width=29|6 | ||
+ | !width=29|5 | ||
+ | !width=29|4 | ||
+ | |- | ||
+ | !align=left|Necromancer | ||
+ | |{{Empty}}||{{Empty}}||0||5||10||16||26||39||56||86||152||377 | ||
+ | |- | ||
+ | !align=left|[[Vampire]] | ||
+ | |0||2||6||10||16||24||34||48||72||117||208||{{Warn|=638}} | ||
+ | |- | ||
+ | !align=left|[[Werebear]] | ||
+ | |{{Empty}}||{{Empty}}||0||5||10||16||24||37||54||86||152||360 | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Necromancer can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]]. | ||
+ | *Necromancer transforms into Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] | ||
<br> | <br> | ||
==Strategy and guides== | ==Strategy and guides== | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=65006 Necromancer Archive Index] (Necromancer Archives) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=65006 Necromancer Archive Index] (Necromancer Archives) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84243 Updated Necro Guides and Links] (Necromancer Room) | ||
*[[Zoomancer Guide]] | *[[Zoomancer Guide]] | ||
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | ||
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep) | *Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep) |
Revision as of 13:26, 6 October 2011
HistoryAs might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
Attribute
SkillsNecromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.
|
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| Template:Skill tree |- |colspan=2|
- Skeleton Mastery
- Raise Skeleton
- Clay Golem
- Golem Mastery
- Raise Skeletal Mage
- Blood Golem
- Summon Resist
- Iron Golem
- Fire Golem
- Revive
|}
|}
Movement
Attack rate
- TitanSeal, Attack Speed Calculator (inDiablo.de)
- Necromancer attack rate
- RTB, Vampire attack speed (GamersOasis.net)
- Vampire Zeal attack speed
Block rate
The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in unmodified game.
State | Frames | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | ||||||||
Necromancer | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||||||||
Werebear | 0 | 5 | 10 | 16 | 27 | 40 | 65 | 109 | 223 | 1,320 |
- Necromancer can become a Werebear by using Beast Rune Word's Werebear oskill.
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces animation length. [3]
Cast rate
The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
Frames | 15 | 14 | 13 | 12 | 11 | 10 | 9 |
---|---|---|---|---|---|---|---|
Action | 8 | 7 | 6 | 5 | |||
Necromancer | 0 | 9 | 18 | 30 | 48 | 75 | 125 |
Frames | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 |
---|---|---|---|---|---|---|---|---|---|---|---|
Action | 5 | 4 | 3 | ||||||||
Vampire | 0 | 6 | 11 | 18 | 24 | 35 | 48 | 65 | 86 | 120 | 180 |
- Necromancer transforms into Vampire when he equips the complete Trang-Oul's Avatar set. >110 FCR is beyond reach in unmodified game.
Hit recovery
The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.
State | Frames | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | ||||||
Necromancer | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | |||||||
Vampire | 0 | 2 | 6 | 10 | 16 | 24 | 34 | 48 | 72 | 117 | 208 | 638 | |||||
Werebear | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | 360 |
- Necromancer can become a Werebear by using Beast Rune Word's Werebear oskill.
- Necromancer transforms into Vampire when he equips the complete Trang-Oul's Avatar set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead. [7]
Strategy and guides
- Necromancer Archive Index (Necromancer Archives)
- Updated Necro Guides and Links (Necromancer Room)
- Zoomancer Guide
Reference
- Necromancer (Arreat Summit)
- Paladin Blocking as Werebear (Technical Discussion)
- Librarian, Stairway to Heaven - Status Tables for all Classes (FAQtoids)
- Nefarius, CharStats.txt (Phrozen Keep)
- RTB, Animations'n'stuff'n'stats (GamersOasis.net)
- TitanSeal, FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1 (inDiablo.de)