Difference between revisions of "Paladin (Diablo II)"

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m (→‎Breakpoints: text fix)
(Reformatted FBR, FCR and FHR tables, other minor adjustments)
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{{Class nav
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{{Class nav}}
 +
{{Class intro
 
|Text=The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
 
|Text=The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
 
|File=Paladin}}
 
|File=Paladin}}
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<br>
 
<br>
 
<br>
 
<br>
==Attributes==
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==[[Attribute]]==
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
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|}
 
|}
 
|
 
|
*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in character's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
+
*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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<br>
 
<br>
  
==Breakpoints==
+
==[[Movement]]==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the skill used and weapon equipped. {{Warn|=Block rate breakpoints >155 and hit recovery breakpoints >594 are beyond reach in the unmodified game}}.
+
<br>
  
 +
===[[Attack rate]]===
 +
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 +
*[[Paladin attack rate]]
 +
<br>
  
{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
+
===[[Block rate]]===
!width=66|HS
+
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>155 FBR is beyond reach in unmodified game}}.
|[[Holy Shield]] active
+
 
 +
{{Number table}}
 +
|-valign=top
 +
!align=left rowspan=2 colspan=2|State
 +
!align=center colspan=17|Frames
 +
|-align=center
 +
!width=29|12
 +
!width=29|11
 +
!width=29|10
 +
!width=29|9
 +
!width=29|8
 +
!width=29|7
 +
!width=29|6
 +
!width=29|5
 +
!width=29|4
 +
!width=29|3
 +
!width=29|2
 +
!width=29|1
 +
|-valign=top
 +
!width=84 align=left rowspan=2|Paladin
 +
!width=84 align=left|[[Holy Shield]]
 +
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||86
 
|-
 
|-
!No HS
+
!align=left|No HS
|HS inactive
+
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||13||32||86||{{Warn|=600}}
 +
|-valign=top
 +
!align=left rowspan=2|[[Werebear]]
 +
!align=left|Holy Shield
 +
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||8||37||120||{{Empty}}||{{Empty}}
 
|-
 
|-
!WB HS
+
!align=left|No HS
|[[Werebear]] with HS active
+
|0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}||{{Empty}}||{{Empty}}
|-
 
!2HT
 
|Two-handed thrusting (spears)
 
|-
 
!STF
 
|Two-handed axes and hammers, polearms and staves
 
 
|}
 
|}
 +
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
  
  
{|cellpadding=0 cellspacing=0 style=text-align:left
+
*Paladin can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
|width=358|
+
<br>
====[[Block rate]] and [[hit recovery]]====
+
 
|
+
===[[Cast rate]]===
====[[Cast rate]]====
+
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
|-valign=top align=left
+
 
|
 
 
{{Number table}}
 
{{Number table}}
|+ {{0|0}}
+
|-align=left
|-valign=top align=center
+
!Frames
!rowspan=2 width=62|Frames
+
!34
!colspan=3|FBR
+
!33
!colspan=2|FHR
+
!32
|-align=center
+
!31
!width=50|HS
+
|-align=left
!width=50|No HS
+
!Action
!width=50|WB HS
 
!width=50|2HT,STF
 
!width=50|Other
 
|-
 
!13
 
|{{Empty}}||{{Empty}}||{{Empty}}||0||{{Empty}}
 
|-
 
!12
 
|{{Empty}}||{{Empty}}||{{Empty}}||3||{{Empty}}
 
|-
 
!11
 
|{{Empty}}||{{Empty}}||{{Empty}}||7||{{Empty}}
 
|-
 
!10
 
|{{Empty}}||{{Empty}}||{{Empty}}||13||{{Empty}}
 
|-
 
 
!9
 
!9
|{{Empty}}||{{Empty}}||{{Empty}}||20||0
 
|-
 
 
!8
 
!8
|{{Empty}}||{{Empty}}||{{Empty}}||32||7
 
|-
 
 
!7
 
!7
|{{Empty}}||{{Empty}}||{{Empty}}||48||15
 
|-
 
 
!6
 
!6
|{{Empty}}||{{Empty}}||0||75||27
 
|-
 
!5
 
|{{Empty}}||0||8||129||48
 
|-
 
!4
 
|{{Empty}}||13||37||280||86
 
|-
 
!3
 
|{{Empty}}||32||120||{{Warn|=4,680}}||200
 
|-
 
!2
 
|0||86||{{Empty}}||{{Empty}}||{{Warn|=4,680}}
 
 
|-
 
|-
!1
+
!width=172 align=left|[[Fist of the Heavens]]
|86||{{Warn|=600}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|width=29|0
 +
|width=29|15
 +
|width=29|39
 +
|width=29|86
 
|}
 
|}
|width=154|
+
 
 +
 
 
{{Number table}}
 
{{Number table}}
|+ {{0|0}}
+
|-align=left
|-valign=top align=center
+
!Frames
!colspan=2|Frames
+
!15
!width=40 rowspan=2|FCR
+
!colspan=2|14
|-align=center
 
!width=40|Total
 
!width=40|Action
 
|-valign=top
 
!15!!rowspan=2|9
 
|0
 
|-valign=top
 
!rowspan=2|14
 
|9
 
|-valign=top
 
!rowspan=3|8
 
|15
 
|-
 
 
!13
 
!13
|18
+
!colspan=2|12
|-valign=top
 
!rowspan=2|12
 
|30
 
|-valign=top
 
!rowspan=3|7
 
|39
 
|-
 
 
!11
 
!11
|48
+
!colspan=2|10
|-valign=top
+
!9
!rowspan=2|10
+
|-align=left
|75
+
!Action
|-valign=top
+
!colspan=2|9
!rowspan=2|6
+
!colspan=3|8
|86
+
!colspan=3|7
 +
!colspan=2|6
 
|-
 
|-
!9
+
!width=172 align=left|All other skills
|125
+
|width=29|0
 +
|width=29|9
 +
|width=29|15
 +
|width=29|18
 +
|width=29|30
 +
|width=29|39
 +
|width=29|48
 +
|width=29|75
 +
|width=29|86
 +
|width=29|125
 +
|}
 +
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
 +
<br>
 +
<br>
 +
===[[Hit recovery]]===
 +
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game.}}
 +
 
 +
 
 +
{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
 +
|width=418|
 +
{|cellpadding=0 cellspacing=0
 +
!width=66|2HT
 +
|Two-handed thrusting ([[spear (item type)|spear]]s)
 
|}
 
|}
 
|
 
|
 +
{|cellpadding=0 cellspacing=0
 +
!width=66|STF
 +
|Two-handed [[axe (item type)|axe]]s and [[hammer (item type)|hammer]]s, [[polearm (item type)|polearm]]s and [[staff (item type)|staves]]
 +
|}
 +
|}
 +
 +
 
{{Number table}}
 
{{Number table}}
|+ [[Fist of the Heavens]]
+
|-valign=top
|-valign=top align=center
+
!align=left rowspan=2 colspan=2|State
!colspan=2|Frames
+
!align=center colspan=17|Frames
!width=40 rowspan=2|FCR
 
 
|-align=center
 
|-align=center
!width=40|Total
+
!width=29|13
!width=40|Action
+
!width=29|12
 +
!width=29|11
 +
!width=29|10
 +
!width=29|9
 +
!width=29|8
 +
!width=29|7
 +
!width=29|6
 +
!width=29|5
 +
!width=29|4
 +
!width=29|3
 +
!width=29|2
 +
|-valign=top
 +
!width=84 align=left rowspan=2|Paladin
 +
!width=84 align=left|2HT, STF
 +
|0||3||7||13||20||32||48||75||129||280||{{Warn|=4,680}}||{{Empty}}
 
|-
 
|-
!34!!9
+
!align=left|Other
|0
+
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||200||{{Warn|=4,680}}
 
|-
 
|-
!33!!8
+
!align=left colspan=2|[[Werebear]]
|15
+
|0||5||10||16||24||37||54||86||152||360||{{Empty}}||{{Empty}}
|-
 
!32!!7
 
|39
 
|-
 
!31!!6
 
|86
 
|}
 
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
+
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr]
 
 
  
*When Paladin transforms into a Werebear, breakpoints are the same as those for a Druid in the same form. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928352]
 
<br>
 
  
===[[Attack rate]]===
+
*Paladin can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*[[Zeal Attack Speed Tables]]
 
 
<br>
 
<br>
  

Revision as of 13:54, 6 October 2011

| Template:Skill tree |- |colspan=2|

  1. Prayer
  2. Resist Fire
  3. Defiance
  4. Resist Cold
  5. Cleansing
  6. Resist Lightning
  7. Vigor
  8. Meditation
  9. Redemption
  10. Salvation

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >155 FBR is beyond reach in unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3 2 1
Paladin Holy Shield 0 86
No HS 0 13 32 86 600
Werebear Holy Shield 0 8 37 120
No HS 0 5 10 16 27 40 65 109 223 1,320

[1] [2]



Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 34 33 32 31
Action 9 8 7 6
Fist of the Heavens 0 15 39 86


Frames 15 14 13 12 11 10 9
Action 9 8 7 6
All other skills 0 9 15 18 30 39 48 75 86 125

[3] [4] [5]

Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.


2HT Two-handed thrusting (spears)
STF Two-handed axes and hammers, polearms and staves


State Frames
13 12 11 10 9 8 7 6 5 4 3 2
Paladin 2HT, STF 0 3 7 13 20 32 48 75 129 280 4,680
Other 0 7 15 27 48 86 200 4,680
Werebear 0 5 10 16 24 37 54 86 152 360

[6]



Strategy and guides


References