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'''<span style=font-size:150%>IMPORTANT INFORMATION ABOUT ''STAR WARS'' GALAXIES™</span>'''
{{Warn|='''Dear ''Star Wars'' Galaxies™ Community Member,'''
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We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
 
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We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we've received from each and every one of you over the course of the past eight years.
 
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In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
 
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Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
 
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Sincerely,
 
<br>
 
Sony Online Entertainment & LucasArts}}
 
[http://starwarsgalaxies.station.sony.com/playerinfo/]
 
|}
 
  
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'''Dear ''Star Wars'' Galaxies™ Community Member,'''
  
==Profession==
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We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
What you'll ''eventually'' find on the profession pages: General info about the class, skill progression, skills descriptions, useful equipment for the class, patch notes and rumors regarding the class, and strategy guides
 
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===Jedi===
 
Jedi are Force Sensitive beings that can use their Force Power to overcome & control their enemies & can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things & binds the Galaxy together.
 
  
Skills: lightsaber combat; force powers; block blaster bolts; force lightning
 
  
Skill Path (Level-Skill):
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We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we've received from each and every one of you over the course of the past eight years.
  
Jedi students are just beginning to learn the full power behind the Force. Other than a Padawan Robe that distinguishes you from other professions, you won’t be wielding a lightsaber & performing amazing feats with the aid of the Force anytime soon. Becoming a Jedi Master takes a lot of work & dedication - you’ll need to earn these powers as you gain experience in the ways of the Force.
 
  
Once you’ve finished the tutorial, it’s a good idea to spend a bit of time exploring Tansarii Point Station & helping the people there with various quests. You’ll earn both experience & credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.
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In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
  
1 - Focused Strike: A Level 1 high powered attack that deals extra damage.
 
  
4 - Ataru Focus: A Level 4 increase to damage of every attack while active.
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Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
  
7 - Force Bolt: Channel the Force into a Level 7 electric bolt that rips through your opponent. Its damaging power also slows the motor functions of your enemy, which reduces its movement for a short time.
 
  
7 - Center of Being: A Level 7 decrease to damage taken by incoming attacks.
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Sincerely,
  
10 - Centered Strike: A high powered Level 10 attack that deals extra damage.
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Sony Online Entertainment & LucasArts
 
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[http://starwarsgalaxies.station.sony.com/playerinfo/]
14 - Makashi Focus: A Level 14 increases to damage of every attack while active.
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18 - Shii-Cho Strike: A high powered Level 18 attack that deals extra damage.
 
 
 
22 - Force Hardening: A Level 22 decrease to damage taken by incoming attacks.
 
 
 
26 - Force Aura: A Level 26 decrease to damage taken by incoming attacks.
 
 
 
30 - Force Lightning: A strong Level 30 Force attack that sends lightning coursing through your opponent. It causes the enemy’s major muscle groups to lock up, keeping your enemy from fleeing.
 
 
 
30 - Vaapad Focus: A Level 30 increases to damage of every attack while active.
 
 
 
34 - Meditate: The ability to focus your mind to cause a recharge in health for a Level 34 heal.
 
 
 
38 - Grapple: A Level 38 attack that causes damage & reduces your target’s movement speed.
 
 
 
42 - Niman Strike: A high powered Level 54 attack that deals extra damage.
 
 
 
46 - Shii-Cho Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 46 defense.
 
 
 
50 - Force Shock: A Level 50 critical attack that causes damage & reduces your target’s movement rate.
 
 
 
54 - Ataru Strike: A high powered Level 54 attack that deals extra damage.
 
 
 
58 - Force Storm: A strong Level 58 Force attack that sends multiple lightning strikes coursing through your opponent. It causes significant damage while it keeps your enemy from fleeing.
 
 
 
58 - Focus of Life: This ability allows the force sensitive to draw on the force to heal themselves, for a Level 58 heal.
 
 
 
62 - Force Grapple: A Level 62 attack that causes damage & reduces your target’s movement speed.
 
 
 
66 - Makashi Strike: A high powered Level 66 attack that deals extra damage.
 
 
 
70 - Niman Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 70 defense.
 
 
 
74 - Force Choke: A Level 78 attack that causes damage & reduces the target’s movement speed.
 
 
 
78 - Djem So Strike: A high powered Level 78 attack that deals extra damage.
 
 
 
82 - Force Regeneration: This ability allows the force sensitive to draw on the force to heal themselves with a Level 82 heal.
 
 
 
86 - Force Maelstrom: This Level 86 surge of Force power shreds your opponent’s Central Nervous System, causing tremendous damage & halting its ability to escape your vengeance.
 
 
 
86 - Soresu Stance: A defense stance that increases the chance to block or dodge incoming attacks, providing a Level 86 defense.
 
 
 
90 - Vaapad Strike: A high powered Level 90 attack that deals extra damage.
 
 
 
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.
 
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===Bounty Hunter===
 
Bounty Hunters chase the worst foes in the Galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down & eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush & assault so your prey does not escape.
 
 
 
Skills: ranged combat; bounty hunting; melee combat;capture techniques
 
 
 
Profession Skill Path:
 
 
 
Bounty Hunters specialize in “problem solving.” If a person is having a problem with someone else, they call on the BH to fix it for them. As a hit man, you won’t have a lot of subtlety or finesse to your attacks, but you’ll still manage to get the job done. After completing several assignments, you’ll be tasked with more difficult targets to take down & your reputation will increase. Each
 
ation & helping the people there with various quests. You’ll earn both experience & credits to get yourself started. You can also learn piloting skills while you’re here. For grouping experience, Gamma Station is a dungeon designed for Levels 1-10 that’s only a short space hop away from Tansarii Point Station.
 
 
 
BHs Gain New Abilities at the Following Levels (Level-Skill):
 
 
 
1 - Assault: A high powered Level 1 attack that causes bonus damage.
 
 
 
4 - Ambush: A quick high powered Level 4 attack that has an increased chance to cause a critical hit.
 
 
 
7 - Maim: A Level 7 attack that inflicts bonus damage & lowers the target’s movement speed.
 
 
 
10 - Relentless Assault: A high powered Level 10 attack that causes bonus damage.
 
 
 
14 - Low Blow: A quick high powered Level 14 attack that has an increased chance to cause a critical hit.
 
 
 
18 - Mangle: A Level 18 attack that inflicts bonus damage & lowers the target’s movement speed.
 
 
 
22 - Merciless Assault: A high powered Level 22 attack that causes bonus damage.
 
 
 
26 - Cripple: A Level 26 attack that inflicts bonus damage & lowers the target’s movement speed.
 
 
 
30 - Unyielding Assault: A high powered Level 30 attack that causes bonus damage.
 
 
 
34 - Aid: The Bounty Hunter uses their knowledge to apply first aid & recover some of their health for a Level 34 heal.
 
 
 
38 - Mancatcher: A Level 38 trap that is used to lower the target’s movement speed.
 
 
 
42 - Onslaught: A high powered Level 42 attack that causes bonus damage.
 
 
 
46 - Burn: A powerful Level 46 flame attack that envelops multiple opponents at once in a cone of fire.
 
 
 
50 - Razor Wire: A Level 50 attack that lowers the target’s movement speed while causing a bleeding wound.
 
 
 
54 - Relentless Onslaught: A high powered Level 54 attack that causes bonus damage.
 
 
 
58 - Mend: The Bounty Hunter uses their knowledge to apply first aid & recover some of their health for a Level 58 heal.
 
 
 
62 - Tangble Bomb: A Level 62 trap that is used to lower the target’s movement speed.
 
 
 
66 - Merciless Onslaught: A high powered Level 66 attack that causes bonus damage.
 
 
 
70 - Spike Trap: A Level 70 attack that lowers the target’s movement speed while causing a bleeding wound.
 
 
 
74 - Scorch: A powerful Level 74 flame attack that envelops multiple opponents at once in a cone of fire.
 
 
 
78 - Unyielding Onslaught: A high powered Level 78 attack that causes bonus damage.
 
 
 
82 - Rejuvenate: The Bounty Hunter uses their knowledge to apply first aid & recover some of their health for a Level 82 heal.
 
 
 
86 - Web Bomb: A Level 86 trap that is used to lower the target’s movement speed.
 
 
 
90 - Razor Net: A Level 90 attack that lowers the targe’s movement speed while causing a bleeding wound.
 
 
 
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.
 
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===Spy===
 
Some operatives favour subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.
 
 
 
Skills: ranged combat; stealth & sneak; assassinate; stealing
 
 
 
Skill Path (Level-Skill):
 
 
 
1 - Eliminate: A powerful Level 1 attack that deals extra damage.
 
 
 
4 - Smoke Grenade: This Level 4 grenade can allow the Spy to escape from combat & hide from enemies.
 
 
 
7 - Sneak: This Level 7 ability enables the Spy to move around undetected.
 
 
 
10 - Dispose: A powerful Level 10 attack that causes an increase in damage.
 
 
 
14 - Steal: This ability allows the Spy to relieve a humanoid from some of their belongings.
 
 
 
14 - Smoke Bomb: This Level 14 grenade can allow the Spy to escape from combat & hide from enemies.
 
 
 
18 - Skulk: This Level 18 ability enables the Spy to move around undetected.
 
 
 
22 - Snuff: A powerful Level 22 attack that causes an increase in damage.
 
 
 
26 - Smoke Cloud: This Level 26 grenade can allow the Spy to escape from combat & hide from enemies.
 
 
 
30 - Shroud: This Level 26 ability enables the Spy to move around undetected.
 
 
 
34 - Sly Regrowth: The Spy uses his skills in first aid to recover health with a Level 34 heal.
 
 
 
38 - Toxic Trap: This Level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.
 
 
 
42 - Dispatch: A powerful Level 42 attack that causes an increase in damage.
 
 
 
46 - Spy's Fang: This Level 46 ability allows the Spy to cause extra poison damage to the target.
 
 
 
50 - Noxious Deception: This Level 50 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.
 
 
 
54 - Terminate: A powerful Level 54 attack that causes an increase in damage.
 
 
 
58 - Hidden Rejuvenation: The Spy uses his skills in first aid to recover health with a Level 58 heal.
 
 
 
62 - Flash Bang: This Level 62 trap explodes with a bright flash, stunning enemies nearby.
 
 
 
66 - Execute: A powerful Level 66 attack that causes an increase in damage.
 
 
 
70 - Arachne's Web: This Level 70 attack applies poison damage & slows the movement speed of the target.
 
 
 
74 - Venomous Ploy: This Level 74 trap explodes with a toxic cloud, causing poison damage to all enemies nearby.
 
 
 
78 - Assassinate: A powerful Level 78 attack that causes an increase in damage.
 
 
 
82 - Spy's Respite: The Spy uses his skills in first aid to recover health with a Level 82 heal.
 
 
 
86 - Vanish: This Level 86 ability enables the Spy to move around undetected.
 
 
 
90 - Wetwork: A powerful Level 90 attack that causes an increase in damage.
 
 
 
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.
 
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===Smuggler===
 
Smugglers make their living dealing with the scum & villainy of the Galaxy. While moving stolen goods, having a blaster at your side & knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how & when to fight dirty.
 
 
 
Skill: melee combat; ranged combat: dirty tricks techniques: fence goods
 
 
 
Skill Path (Level-Skill)
 
 
 
1 - Fast Draw: A quick Level 1 attack that causes bonus damage.
 
 
 
4 - Jolting Blow: A powerful Level 4 blast that stuns the target.
 
 
 
7 - Panic Shot: A hail of gunfire used to slow the enemies advance with a Level 7 attack.
 
 
 
10 - Call a Favor: Calls in a favour from a friend to help out in combat.
 
 
 
10 - Quick Draw: A quick Level 10 attack that causes bonus damage.
 
 
 
14 - Fence Items: Your connection to the shifty underworld of the Empire allows you to contact a Fence & sell items from anywhere.
 
 
 
14 - Stagger Shot: A powerful Level 14 blast that stuns the target.
 
 
 
18 - Cover Fire: A hail of gunfire used to slow the enemies advance with a Level 18 attack.
 
 
 
22 - Hip Shot: A quick Level 22 attack that causes bonus damage.
 
 
 
26 - Concussion Shot: A powerful Level 26 blast that stuns the target.
 
 
 
30 - Kneecap Shot: A hail of gunfire used to slow the enemies advance with a Level 30 attack.
 
 
 
34 - Self Preservation: Use your Smuggler instincts to cure battle wounds for a Level 34 heal.
 
 
 
38 - Tripwire: A Level 38 trap that can be used to slow down an enemy.
 
 
 
42 - Dirty Tricks: A quick Level 42 attack that causes bonus damage.
 
 
 
46 - Bleed: A Level 46 strike to a vital area causing the target to bleed.
 
 
 
50 - Combat Reflexes: A blaze of shots in a cone to hit multiple targets with a Level 50 attack.
 
 
 
54 - Sudden Strike: A quick Level 54 attack that causes bonus damage.
 
 
 
58 - Survival Instinct: Use your Smuggler instincts to cure battle wounds for a Level 58 heal.
 
 
 
62 - Caltrops: A Level 62 trap that can be used to slow down an enemy.
 
 
 
66 - Gunslinger Shot: A quick Level 66 attack that causes bonus damage.
 
 
 
70 - Artery Strike: A Level 70 strike to a vital area causing the target to bleed.
 
 
 
74 - Multi-Target Shot: A blaze of shots in a cone to hit multiple targets with a Level 74 attack.
 
 
 
78 - Double Tap: A quick Level 78 attack that causes bonus damage.
 
 
 
82 - Vitality: Use your Smuggler instincts to cure battle wounds for a Level 82 heal.
 
 
 
86 - Tendonslicer: A Level 86 trap that can be used to slow down an enemy.
 
 
 
90 - Fan Shot: A blaze of shots in a cone to hit multiple targets with a Level 90 attack.
 
 
 
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.
 
 
 
 
 
ARMOUR
 
 
 
* Phase 2 - Level 22
 
 
 
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% & lower Accuracy Hindrance values.
 
 
 
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% & lower Rate of Fire Hindrance values.
 
 
 
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 10% & lower Movement Speed Hindrance values.
 
 
 
* Phase 3 - Level 46
 
 
 
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 30% & lower Accuracy Hindrance values.
 
 
 
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% & lower Rate of Fire Hindrance values.
 
 
 
Reconaissance Armor - Movement Mitigation. This ability counters the amount of movement speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 20% & lower Movement Speed Hindrance values.
 
 
 
* Phase 4 - Level 70
 
 
 
Reconaissance Armor - Accuracy Mitigation. This ability counters the amount of weapon accuracy reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 40% & lower Accuracy Hindrance values.
 
 
 
Reconaissance Armor - Rate of Fire Mitigation. This ability counters the amount of weapon speed reduction imposed from wearing Reconnaissance type armours. This level of mitigation will reduce up to 60% & lower Rate of Fire Hindrance values.
 
 
 
Source: Smuggler Profession Wheel, 11/15/05
 
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===Entertainer===
 
NOTE: The Entertainer profession is scheduled for a major revamp in Publish 28 (February 2006?) - details will follow as they become available. (12/24/05)
 
 
 
The Entertainer profession consists of dancers, image designers, and musicians.
 
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===Trader===
 
NOTE: The Trader profession is scheduled for a major revamp in the next few months. It was supposed to be in Publish 29 (Marech?), but has been postponed. Dev Thunderheart said that details will follow as they become available. (1/11/06)
 
 
 
Every Trader has Master Merchant.
 
 
 
Every Trader has the basic surveying ability - Traders just get the extra range & resource collection. You will receive the “Elder” title (awarded in recognition of your status in the game as a valued veteran player) . . . The “Elder” titles are based off of Master Badges that you have earned. Any Master Profession Badge that you currently have will be available to you as an Elder Title. Thunderheart, General FAQ V. 1.2, 11/11
 
 
 
Item decay has been completely removed from the game. Thunderheart, General FAQ V. 1.2, 11/11
 
 
 
In-game items & collectibles that are non-combat related won’t be affected at all. Player housing, vehicles, collectibles, & other items will remain completely intact & transition with your character. Thunderheart, General FAQ V. 1.2, 11/11
 
 
 
There are 3 ways to earn XP: combat, crafting, & social activities. Crafting something will earn you crafting XP. When you have earned enough experience points for a skill within your profession you are granted that skill. Thunderheart, General FAQ V. 1.2, 11/11
 
 
 
You will no longer be learning skills as you develop your character. Instead, you will now be leaning abilities as you progress through your chosen profession path. The same abilities are accessible to all players of a given profession (i.e., only Traders can learn the abilities of shipwright). Thunderheart, General FAQ V1.2, 11/11
 
 
 
You will be able to try each type of Trader if you wish. If you do so, you will use up a respec for each time you select a new profession, even if your choices are different specializations within Trader. Thunderheart, General FAQ V1.2, 11/11
 
 
 
All crafters will keep their current vendors if transitioning to the Trader profession. All Traders will continue to be able to add items to the vendors for sale & sell items from them. However, if you go from a crafting profession & re-allocate your skill points into one of the combat professions, you will lose the ability to sell items from your current vendors (i.e, you keep the items stored but can no longer sell from them). Under the new profession system, only Traders will be able to sell goods & items. Thunderheart, General FAQ V1.2, 11/11
 
 
 
Crafting stations will remain the same. However, only Traders will now be able to use them as they are the only profession now capable of crafting. Thunderheart, General FAQ V1.2, 11/11
 
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===Medic===
 
Medics use powerful healing properties of bacta to keep others alive before, during, & after combat. Their remarkable knowledge of anatomy & Medicines allow them to counter the detrimental effects of toxins, diseases, & vertigo.
 
 
 
Skills: ranged combat; healing; poisons & diseases; revive
 
 
 
Skill Path (Level - Skill):
 
 
 
1 - Bacta Haze: A spray of bacta that heals all friendly targets in the area with a Level 4 heal.
 
 
 
4 - Target Anatomy: The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.
 
 
 
4 - Resuscitate Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.
 
 
 
10 - Bacta Cloud: A spray of bacta that heals all friendly targets in the area with a Level 10 heal.
 
 
 
14 - Lacerate: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.
 
 
 
18 - Hemorrhage: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.
 
 
 
22 - Malady: The Medic inflicts a deady Level 22 disease on the target.
 
 
 
22 - Place Hospital: This gives you the ability to place & run your own Hospital. Hospitals must be placed within a player city.
 
 
 
26 - Neurotoxin: The Medic launches a Level 26 chemical attack on the target’s Nervous System.
 
 
 
30 - Bacta Spread: A spray of bacta that heals all friendly targets in the area with a Level 30 heal.
 
 
 
34 - Bacta Drip: A dose of bacta that heals a target over time with a Level 34 heal.
 
 
 
38 - Revive Player: This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.
 
 
 
38 - Nerve Gas Canister: A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.
 
 
 
42 - Vital Strike: The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.
 
 
 
46 - Nutrient Injection: A Level 46 dose of nutrients that increase the target's health for a time.
 
 
 
50 - Baleful Miasma: A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.
 
 
 
54 - System Shock: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.
 
 
 
58 - Bacta Diffusion: A spray of bacta that heals all friendly targets in the area with a Level 58 heal.
 
 
 
62 - Bacta Injection: A dose of bacta that heals a target over time with a Level 62 heal.
 
 
 
66 - Malevolent Insight: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.
 
 
 
70 - Bacta Infusion: A dose of bacta that heals a target over time with a Level 70 heal.
 
 
 
74 - Area Revive: This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.
 
 
 
74 - Trauger Gas Canister: A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.
 
 
 
78 - Bacta Spray: A spray of bacta that heals all friendly targets in the area with a Level 78 heal.
 
 
 
82 - Bacta Jab: An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.
 
 
 
86 - Lifetaker: The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.
 
 
 
90 - Bacta Aura: A spray of bacta that heals all friendly targets in the area with a Level 90 heal.
 
 
 
Source: starwarsgalaxies.station.com/en_US/players/guides.vm, 11/15/05.
 
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===Commando===
 
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry & demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.
 
 
 
Skills: heavy weapons combat; melee combat; grenades; demolitions techniques
 
 
 
Skill Path (Skill-Level):
 
 
 
1 - Demolition: A high powered Level 1 attack that causes bonus damage.
 
 
 
4 - Stun Grenade: A Level 4 grenade used to temporarily stun the Commando’s opponents.
 
 
 
7 - Barrage: A Level 7 all out attack on all targets in front of the Commando.
 
 
 
10 - Focused Fire: A high powered Level 10 attack that causes bonus damage.
 
 
 
14 - Flashbang Grenade: A Level 14 grenade used to temporarily stun the Commando’s opponents.
 
 
 
18 - Sweeping Fire: A Level 18 all out attack on all targets in front of the Commando.
 
 
 
22 - Overcharged Shot: A high powered Level 22 attack that causes bonus damage.
 
 
 
26 - Concussion Grenade: A Level 26 grenade used to temporarily stun the Commando’s opponents.
 
 
 
30 - Full Auto Area: A Level 30 all out attack on all targets in front of the Commando.
 
 
 
34 - Toughness: The commando draws on their survival training to recover some of their health for a Level 34 heal.
 
 
 
38 - Fragmentation Grenade: A Level 38 grenade that causes a signifigant ammount of damage to all targets in the blast area.
 
 
 
42 - Deadbang Shot: A high powered Level 42 attack that causes bonus damage.
 
 
 
46 - E-Mag Mine: A Level 46 proximity detonation device that damages all targets in the blast area.
 
 
 
50 - Cryoban Grenade: A Level 50 grenade that damages & freezes all targets in the blast area, slowing their movement speed.
 
 
 
54 - Overwhelming Shot: A high powered Level 54 attack that causes bonus damage.
 
 
 
58 - Field Medicine: The Commando draws on their survival training to recover some of their health for a Level 58 heal.
 
 
 
62 - Proton Grenade: A Level 62 grenade that causes a signifigant ammount of damage to all targets in the blast area.
 
 
 
66 - Burst Shot: A high powered Level 66 attack that causes bonus damage.
 
 
 
70 - Plasma Mine: A Level 70 proximity detonation device that damages all targets in the blast area
 
 
 
74 - Glop Grenade: A Level 74 grenade that damages & coats all targets in an adhesive substance slowing their movement speed.
 
 
 
78 - Full Auto: A high powered Level 78 attack that causes bonus damage.
 
 
 
82 - Bacta Ampoule: Self-contained bacta packets used to recover health for a Level 82 heal.
 
 
 
86 - Thermal Detonator: A Level 86 grenade that causes a signifigant ammount of damage to all targets in the blast area.
 
 
 
90 - Excessive Force: A high powered Level 90 attack that causes bonus damage.
 
 
 
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.
 
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===Officer===
 
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every Army needs good leaders to organize the troops & help them perform at their peak! Whether Imperial or Alliance, if you want to be an Officer, you will learn how to lead a squad & how to fight. You will keep your squad alive, no matter how hostile the terrain.
 
 
 
Skills: ranged combat; group buffs; sniper techniques; indirect fire; resupply
 
 
 
Skill Path (Level-Skill):
 
 
 
1 - Sure Shot: A Level 1 attack taken with heightened accuracy to increase damage.
 
 
 
4 - Called Shot: A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.
 
 
 
7 - Tactics: Level 7 decisive battlefield commands that provide your group with bonus defenses.
 
 
 
10 - Take Aim: A Level 10 attack taken with heightened accuracy to increase damage.
 
 
 
14 - Fix Target: A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.
 
 
 
18 - Supply Drop: Calls in a supply transport to drop off a crate of supplies.
 
 
 
18 - Field Maneuvers: Level 18 decisive battlefield commands that provide your group bonus defenses.
 
 
 
22 - Steady Fire: A Level 22 attack taken with heightened accuracy to increase damage.
 
 
 
26 - Stratagem: Level 26 decisive battlefield commands that provide your group with bonus defenses.
 
 
 
30 - Paint Target: A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.
 
 
 
34 - Endurance Training: The Officer draws on his combat training to heal some wounds for a Level 34 heal.
 
 
 
38 - Thermal Bomb: A Level 38 high explosive charge that causes burning damage.
 
 
 
42 - Direct Fire: A Level 42 attack taken with heightened accuracy to increase damage.
 
 
 
46 - Artiliry Strike: You call in a Level 46 attack from emplacement guns to a specified area.
 
 
 
50 - White Phosphorous Grenade: The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.
 
 
 
54 - Concentrated Fire: A Level 54 attack taken with heightened accuracy to increase damage.
 
 
 
58 - Blaze of Glory: The Officer pushes himself above & beyond his physical limitations, curing some wounds for a Level 58 heal.
 
 
 
62 - Deuterium Bomb: A Level 62 high explosive charge that causes burning damage.
 
 
 
66 - Volley Fire: A Level 66 attack taken with heightened accuracy to increase damage.
 
 
 
70 - Hailfire: You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.
 
 
 
74 - Core Bomb: A Level 74 high explosive charge that causes burning damage.
 
 
 
78 - Sniper Shot: A Level 78 attack taken with heightened accuracy to increase damage.
 
 
 
82 - Second Chance: The Officer heals a significant ammount of health to return to the battle quickly with a Level 82 heal.
 
 
 
86 - Orbital Strike: You call in a Level 86 attack from an orbiting ship to a specified area.
 
 
 
90 - Deadeye Shot: A Level 90 attack taken with heightened accuracy to increase damage.
 
 
 
Source: starwarsgalaxies.com/en_US/players/guides.vm, 11/15/05.
 
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==Reference==
 
 
*[http://starwarsgalaxies.station.sony.com/players/index.vm Star Wars Galaxies] (Sony Online Entertainment)
 
*[http://starwarsgalaxies.station.sony.com/players/index.vm Star Wars Galaxies] (Sony Online Entertainment)
 
*[http://swg.wikia.com/wiki/Main_Page SWG Wiki] (Wikia)
 
*[http://swg.wikia.com/wiki/Main_Page SWG Wiki] (Wikia)

Latest revision as of 20:17, 8 October 2011