Difference between revisions of "Freeze length"
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*Freeze length can freeze normal or minion monsters, and chill all other units, when applied, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]]. | *Freeze length can freeze normal or minion monsters, and chill all other units, when applied, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]]. | ||
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell). | *Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell). | ||
− | *Applied independently of [[Cold Damage|cold length]] and [[Freezes Target]]: 2 second freeze length and 10 second cold length will both be applied, resulting in 2 seconds freezing and 10 seconds chilling of eligible targets. | + | *Applied independently of [[Cold Damage|cold length]] and [[Freezes Target|Freezes target]]: 2 second freeze length and 10 second cold length will both be applied, resulting in 2 seconds freezing and 10 seconds chilling of eligible targets. |
*Item cold length is converted to freeze length and added to that of [[Ice Arrow]], and [[Freezing Arrow]] explosions. | *Item cold length is converted to freeze length and added to that of [[Ice Arrow]], and [[Freezing Arrow]] explosions. | ||
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|-valign=top align=center | |-valign=top align=center | ||
!width=150 rowspan=2 align=left|Skill | !width=150 rowspan=2 align=left|Skill | ||
− | !width=62 rowspan=2|Rlvl | + | !width=62 rowspan=2|Min Rlvl |
!colspan=3|Cold Length (Frames) at Level | !colspan=3|Cold Length (Frames) at Level | ||
!colspan=3|Cold Length (Seconds) at Level | !colspan=3|Cold Length (Seconds) at Level | ||
Line 23: | Line 23: | ||
![[Ice Blast]] | ![[Ice Blast]] | ||
|align=right|6 | |align=right|6 | ||
− | |colspan=3|(70+(5*slvl)) * (100+(10*Glacial Spike.blvl))/100 | + | |colspan=3 align=center|(70+(5*slvl)) * (100+(10*Glacial Spike.blvl))/100 |
− | |colspan=3|(2.8+(0.2*slvl)) * (100+(10*Glacial Spike.blvl))/100 | + | |colspan=3 align=center|(2.8+(0.2*slvl)) * (100+(10*Glacial Spike.blvl))/100 |
|Collision | |Collision | ||
|- | |- | ||
![[Glacial Spike]] | ![[Glacial Spike]] | ||
|align=right|18 | |align=right|18 | ||
− | |colspan=3|(47+(3*slvl)) * (100+(3*[[ | + | |colspan=3 align=center|(47+(3*slvl)) * (100+(3*[[Blizzard]].blvl))/100 |
− | |colspan=3|(1.88+(0.12*slvl) * (3*Blizzard.blvl))/100 | + | |colspan=3 align=center|(1.88+(0.12*slvl) * (100+(3*Blizzard.blvl))/100 |
|Radius | |Radius | ||
|- | |- | ||
![[Ice Arrow]] | ![[Ice Arrow]] | ||
|align=right|18 | |align=right|18 | ||
− | |colspan=3|(45+(5*slvl)) * (100+(5*Freezing Arrow.blvl))/100 | + | |colspan=3 align=center|(45+(5*slvl)) * (100+(5*Freezing Arrow.blvl))/100 |
− | |colspan=3|(1.8+(0.2*slvl)) * (100+(5*Freezing Arrow.blvl))/100 | + | |colspan=3 align=center|(1.8+(0.2*slvl)) * (100+(5*Freezing Arrow.blvl))/100 |
|On striking | |On striking | ||
|- | |- | ||
− | |'''[[Blades of Ice]]''' 3 | + | |'''[[Blades of Ice]]''' (charge 3) |
|align=right|24 | |align=right|24 | ||
− | | | + | |colspan=3 align=center|90+(10*slvl) |
− | + | |colspan=3 align=center|3.6+(0.4*slvl) | |
− | |90+(10*slvl) | ||
− | |3 | ||
− | |||
− | |3.6+(0.4*slvl) | ||
|Radius | |Radius | ||
|- | |- | ||
![[Freezing Arrow]] | ![[Freezing Arrow]] | ||
|align=right|30 | |align=right|30 | ||
− | |colspan=3|50 * (100+(5*Ice Arrow.blvl | + | |colspan=3 align=center|50 * (100+(5*Ice Arrow.blvl))/100 |
− | |colspan=3|2 * (100+(5*Ice Arrow.blvl | + | |colspan=3 align=center|2 * (100+(5*Ice Arrow.blvl))/100 |
|Radius | |Radius | ||
|- | |- | ||
− | |'''[[Phoenix Strike]]''' 3 | + | |'''[[Phoenix Strike]]''' (charge 3) |
|align=right|30 | |align=right|30 | ||
− | |(10*slvl) | + | |align=center|90+(10*slvl) |
− | |(15*slvl) | + | |align=center|50+(15*slvl) |
− | |(20*slvl)-30 | + | |align=center|(20*slvl)-30 |
− | |(0.4*slvl) | + | |align=center|3.6+(0.4*slvl) |
− | |(0.6*slvl) | + | |align=center|2+(0.6*slvl) |
− | |(0.8*slvl)-1.2 | + | |align=center|(0.8*slvl)-1.2 |
|Collision | |Collision | ||
|} | |} |
Revision as of 11:54, 16 October 2011
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