Difference between revisions of "Barbarian (Diablo II)"
Onderduiker (talk | contribs) (Reformatted FBR, FCR and FHR tables, other minor adjustments) |
Onderduiker (talk | contribs) (→Skills: Reformatted) |
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+ | ![[Combat Skills (Barbarian)|Combat Skills]] | ||
+ | ![[Combat Masteries]] | ||
+ | ![[Warcries]] | ||
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+ | |width=192 rowspan=6|[[File:Combat Skills (Barbarian).png|150px]] | ||
+ | |width=192 rowspan=6|[[File:Combat Masteries.png|150px]] | ||
+ | |width=195 rowspan=6|[[File:Warcries.png|150px]] | ||
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#[[Bash]] | #[[Bash]] | ||
#[[Leap]] | #[[Leap]] | ||
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#[[Whirlwind]] | #[[Whirlwind]] | ||
#[[Berserk]] | #[[Berserk]] | ||
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#[[Sword Mastery]] | #[[Sword Mastery]] | ||
#[[Axe Mastery]] | #[[Axe Mastery]] | ||
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#[[Increased Speed]] | #[[Increased Speed]] | ||
#[[Natural Resistance]] | #[[Natural Resistance]] | ||
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#[[Howl]] | #[[Howl]] | ||
#[[Find Potion]] | #[[Find Potion]] |
Revision as of 12:05, 25 October 2011
HistoryLegend says that when the world was very young the tribes of the Northern Steppes were given a sacred charge. Somewhere deep within the great mountain, Arreat, lies a source of great power, crucial to the well-being of all humanity. The tribes were tasked to act as guardians of this artifact. They have shaped their way of life in observance of this power and fulfilling their sacred duty.
Attribute
SkillsRenowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.
Movement
Attack rate
Block rateThe table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.
Strategy and guides
Reference
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