Spirit Generator |
Unlocked at |
Cost |
Cooldown |
Description
|
Blinding Flash |
lvl 1 |
50 Spirit |
|
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
|
|
20 px |
Alabaster |
Searing Light |
Increases the chance affected enemies will miss attacks to 65%.
|
|
20 px |
Crimson |
Faith in the Light |
For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.
|
|
20 px |
Golden |
Self Reflection |
Increases the duration enemies are blinded to 12 seconds.
|
|
20 px |
Indigo |
Blinding Echo |
3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
|
|
20 px |
Obsidian |
Blind and Confused |
Blinded enemies have a 100% chance to attack each other.
|
Lashing Tail Kick |
lvl 3 |
25 Spirit |
|
Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
|
|
20 px |
Alabaster |
Scorpion Sting |
Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
|
|
20 px |
Crimson |
Vulture Claw Kick |
With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
|
|
20 px |
Golden |
Sweeping Armada Kick |
All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
|
|
20 px |
Indigo |
Spinning Flame Kick |
Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
|
|
20 px |
Obsidian |
Hand of Ytar |
Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.
|
Breath of Heaven |
lvl 5 |
75 Spirit |
|
A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.
|
|
20 px |
Alabaster |
Penitent Flame |
Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
|
|
20 px |
Crimson |
Circle of Scorn |
In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.
|
|
20 px |
Golden |
Infused with Light |
Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
|
|
20 px |
Indigo |
Circle of Life |
Increases the healing to 9820-13093 Life.
|
|
20 px |
Obsidian |
Blazing Wrath |
Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.
|
Dashing Strike |
lvl 6 |
10 Spirit |
|
Dash quickly at the targeted enemy or location dealing 50% weapon damage.
|
|
20 px |
Alabaster |
Flying Side Kick |
Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
|
|
20 px |
Crimson |
Soaring Skull |
Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
|
|
20 px |
Golden |
Quicksilver |
The cost of Dashing Strike is reduced to 3 Spirit.
|
|
20 px |
Indigo |
Way of the Falling Star |
Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
|
|
20 px |
Obsidian |
Blinding Speed |
Receive a 30% increased chance to dodge for 12 seconds.
|
Lethal Decoy |
lvl 7 |
75 Spirit |
|
Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.
|
|
20 px |
Alabaster |
Simulacrum |
If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
|
|
20 px |
Crimson |
Explosive Decoy |
Increases damage of the explosion to 94-172 Holy damage.
|
|
20 px |
Golden |
Spirit Link |
When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.
|
|
20 px |
Indigo |
Many Monks |
Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.
|
|
20 px |
Obsidian |
Lethal Combatant |
Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.
|
Inner Sanctuary |
lvl 11 |
80 Spirit |
|
Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
|
|
20 px |
Alabaster |
Sanctified Ground |
When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
|
|
20 px |
Crimson |
Forbidden Palace |
Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.
|
|
20 px |
Golden |
Safe Haven |
You and all allies regenerate 1170.9 Life per second while inside the circle.
|
|
20 px |
Indigo |
Consecration |
Increase the duration of Inner Sanctuary to 15 seconds.
|
|
20 px |
Obsidian |
Circle of Protection |
You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.
|
Tempest Rush |
lvl 16 |
3 Spirit plus an additional 12 Spirit per second. |
|
Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
|
|
20 px |
Alabaster |
Flurry |
Increases the potency of the hobbling effect, slowing enemy movement by 71%.
|
|
20 px |
Crimson |
Bluster |
Affected enemies also have their damage reduced by 60% for the duration of the effect.
|
|
20 px |
Golden |
Northern Breeze |
Reduces cost to 5 Spirit per second.
|
|
20 px |
Indigo |
Tailwind |
Increases the movement speed of Tempest Rush to 140% of normal.
|
|
20 px |
Obsidian |
Slipstream |
Damage taken while running is reduced by 65%.
|
Serenity |
lvl 18 |
35 Spirit |
60 seconds |
You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
|
|
20 px |
Alabaster |
Reap What is Sown |
90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
|
|
20 px |
Crimson |
Peaceful Repose |
Heal yourself for 6387-8409 Life when Serenity is activated.
|
|
20 px |
Golden |
Tranquility |
Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
|
|
20 px |
Indigo |
Instant Kharma |
While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
|
|
20 px |
Obsidian |
Ascension |
Increases the duration of Serenity to 6.5 seconds.
|
Seven Sided Strike |
lvl 24 |
50 Spirit |
30 seconds |
Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
|
|
20 px |
Alabaster |
Fulminating Onslaught |
Each impact explodes to deal 75-82 Holy damage around the target.
|
|
20 px |
Crimson |
Sudden Assault |
Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
|
|
20 px |
Golden |
Sustained Attack |
Reduces the cooldown of this ability to 16 seconds.
|
|
20 px |
Indigo |
Several Sided Strike |
Increases the number of strikes made to 14 attacks.
|
|
20 px |
Obsidian |
Pandemonium |
Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.
|
Mystic Ally |
lvl 27 |
50 Spirit |
|
Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.
|
|
20 px |
Alabaster |
Eternal Ally |
Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55-92 per swing.
|
|
20 px |
Crimson |
Fire Ally |
Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
|
|
20 px |
Golden |
Air Ally |
Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.
|
|
20 px |
Indigo |
Water Ally |
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
|
|
20 px |
Obsidian |
Earth Ally |
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.
|
Wave of Light |
lvl 29 |
50 Spirit |
15 seconds |
Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.
|
|
20 px |
Alabaster |
Blinding Light |
Critical hits stun enemies for 5.0 seconds.
|
|
20 px |
Crimson |
Wall of Light |
Increases damage of the initial impact to 116-175 Holy damage.
|
|
20 px |
Golden |
Empowered Wave |
Reduces the cooldown to 6 seconds.
|
|
20 px |
Indigo |
Explosive Light |
Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.
|
|
20 px |
Obsidian |
Pillar of the Ancients |
Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.
|