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| ==Skills== | | ==Skills== |
| *[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator] | | *[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator] |
| + | Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011. |
| + | <br> |
| <br> | | <br> |
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| ===Hatred Generator=== | | ===Hatred Generator=== |
− | {| border="1" cellpadding="2" | + | {{Skill header |
− | |- | + | |Resource=Hatred}} |
− | | Hatred Generator || Unlocked at || Generates || Cooldown || Description
| + | {{Skill stats |
− | |- | + | |Skill=Hungering Arrow |
− | | Hungering Arrow || lvl 2 || 5 Hatred || || Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.
| + | |Level=2 |
− | |- style="background: #CCCCCC" | + | |Resource=+5 |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Spray of Teeth || Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area. | + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Cinder Arrow || Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
| + | |A=Spray of Teeth |
− | |- style="background: #CCCCCC" | + | |AD=Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area. |
− | | || [[Image:Golden.png|20 px]] || Golden || Piercing Arrow || Increase the chance for the arrow to pierce to 95%.
| + | |C=Cinder Arrow |
− | |- style="background: #CCCCCC" | + | |CD=Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 8 arrows. | + | |G=Piercing Arrow |
− | |- style="background: #CCCCCC" | + | |GD=Increase the chance for the arrow to pierce to 95%. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 140%.
| + | |I=Shatter Shot |
− | |-
| + | |ID=If the arrow successfully pierces the first target, the arrow splits into 8 arrows. |
− | | Evasive Fire || lvl 3 || 10 Hatred (cost: 4 Discipline if you backflip) || || Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards. | + | |O=Devouring Arrow |
− | |- style="background: #CCCCCC" | + | |OD=Each consecutive pierce increases the damage of the arrow by 140%. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Tumble || Increase the distance of the backflip to 36 yards. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Shrapnel || Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target. | + | |Skill=Evasive Fire |
− | |- style="background: #CCCCCC" | + | |Level=3 |
− | | || [[Image:Golden.png|20 px]] || Golden || Surge || Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0. | + | |Resource=+10 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Withering Fire || Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each. | + | |SD=Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards, costing 4 Discipline. |
− | |- style="background: #CCCCCC" | + | |A=Tumble |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Backup Plan || Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
| + | |AD=Increase the distance of the backflip to 36 yards. |
− | |-
| + | |C=Shrapnel |
− | | Bola Shot || lvl 4 || 5 Hatred || || Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards. | + | |CD=Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target. |
− | |- style="background: #CCCCCC" | + | |G=Surge |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Imminent Doom || Augment the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds. | + | |GD=Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0. |
− | |- style="background: #CCCCCC" | + | |I=Withering Fire |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Volatile Explosives || Increase the explosion radius to 14 yards.
| + | |ID=Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each. |
− | |- style="background: #CCCCCC" | + | |O=Backup Plan |
− | | || [[Image:Golden.png|20 px]] || Golden || Bitter Pill || After the bola explodes, you have a 30% chance to gain 8 Discipline.
| + | |OD=Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Acid Strike || Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets.
| + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Bola Shot |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Thunder Ball || When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
| + | |Level=4 |
− | |-
| + | |Resource=+5 |
− | | Entangling Shot || lvl 8 || 5 Hatred || || Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds. | + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Bounty Hunter || Gain 22% of the damage dealt as Life.
| + | |A=Imminent Doom |
− | |- style="background: #CCCCCC" | + | |AD=Augment the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Heavy Burden || Increase the movement slow duration to 9 seconds. | + | |C=Volatile Explosives |
− | |- style="background: #CCCCCC" | + | |CD=Increase the explosion radius to 14 yards. |
− | | || [[Image:Golden.png|20 px]] || Golden || Justice is Served || Reduce cost to 12 Hatred
| + | |G=Bitter Pill |
− | |- style="background: #CCCCCC" | + | |GD=After the bola explodes, you have a 30% chance to gain 8 Discipline. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Chain Gang || Hit up to 9 targets.
| + | |I=Acid Strike |
− | |- style="background: #CCCCCC" | + | |ID=Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Electrified Chain || Strike with electrical chains that do an additional 64 damage over 2 seconds.
| + | |O=Thunder Ball |
− | |-
| + | |OD=When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds. |
− | | Grenades || lvl 11 || 10 Hatred || || Throw out three grenades that explode for 75% weapon damage as Fire each. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Stun Grenades || Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds. | + | |Skill=Entangling Shot |
− | |- style="background: #CCCCCC" | + | |Level=8 |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Gas Grenades || Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area.
| + | |Resource=+5 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Golden.png|20 px]] || Golden || Tinkerer || Increases Hatred generation to 24 Hatred. | + | |SD=Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds. |
− | |- style="background: #CCCCCC" | + | |A=Bounty Hunter |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Cluster Grenades || Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius.
| + | |AD=Gain 22% of the damage dealt as Life. |
− | |- style="background: #CCCCCC" | + | |C=Heavy Burden |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Bomb || Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back.
| + | |CD=Increase the movement slow duration to 9 seconds. |
− | |-
| + | |G=Justice is Served |
− | | Spike Trap || lvl 16 || 10 Hatred || || Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. | + | |GD=Reduce cost to 12 Hatred |
− | |- style="background: #CCCCCC" | + | |I=Chain Gang |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Rod || When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning.
| + | |ID=Hit up to 9 targets. |
− | |- style="background: #CCCCCC" | + | |O=Electrified Chain |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Long Fuse || Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage. | + | |OD=Strike with electrical chains that do an additional 64 damage over 2 seconds. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Golden.png|20 px]] || Golden || Scatter || A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage. | + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Grenades |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Bandolier || Increase the maximum number of traps that can be out simultaneously to 10. | + | |Level=11 |
− | |- style="background: #CCCCCC" | + | |Resource=+10 |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Sticky Trap || Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards.
| + | |Cooldown=None |
− | |-
| + | |SD=Throw out three grenades that explode for 75% weapon damage as Fire each. |
− | | Strafe || lvl 19 || Cost: 2 Hatred per second || || Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage. | + | |A=Stun Grenades |
− | |- style="background: #CCCCCC" | + | |AD=Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Stinging Steel || Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits. | + | |C=Gas Grenades |
− | |- style="background: #CCCCCC" | + | |CD=Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Demolition || Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards. | + | |G=Tinkerer |
− | |- style="background: #CCCCCC" | + | |GD=Increases Hatred generation to 24 Hatred. |
− | | || [[Image:Golden.png|20 px]] || Golden || Drifting Shadow || Movement speed increased to 103% of normal running speed while strafing.
| + | |I=Cluster Grenades |
− | |- style="background: #CCCCCC" | + | |ID=Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Equilibrium || Increase your attack speed to 3 of your normal attack speed. | + | |O=Fire Bomb |
− | |- style="background: #CCCCCC" | + | |OD=Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Rocket Storm || In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
| + | }} |
− | |}
| + | {{Skill stats |
| + | |Skill=Spike Trap |
| + | |Level=16 |
| + | |Resource=+10 |
| + | |Cooldown=None |
| + | |SD=Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. |
| + | |A=Lightning Rod |
| + | |AD=When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning. |
| + | |C=Long Fuse |
| + | |CD=Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage. |
| + | |G=Scatter |
| + | |GD=A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage. |
| + | |I=Bandolier |
| + | |ID=Increase the maximum number of traps that can be out simultaneously to 10. |
| + | |O=Sticky Trap |
| + | |OD=Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Strafe |
| + | |Level=19 |
| + | |Resource=-2/second |
| + | |Cooldown=None |
| + | |SD=Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage. |
| + | |A=Stinging Steel |
| + | |AD=Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits. |
| + | |C=Demolition |
| + | |CD=Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards. |
| + | |G=Drifting Shadow |
| + | |GD=Movement speed increased to 103% of normal running speed while strafing. |
| + | |I=Equilibrium |
| + | |ID=Increase your attack speed to 3 of your normal attack speed. |
| + | |O=Rocket Storm |
| + | |OD=In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage. |
| + | }} |
| <br> | | <br> |
| | | |
| ===Hatred Spender=== | | ===Hatred Spender=== |
− | {| border="1" cellpadding="2" | + | {{Skill header |
− | |- | + | |Resource=Hatred}} |
− | | Hatred Spender || Unlocked at || Cost || Cooldown || Description | + | {{Skill stats |
− | |- | + | |Skill=Impale |
− | | Impale || lvl 1 || 40 Hatred || || Fire a massive shot to impale a target for 325% weapon damage. | + | |Level=1 |
− | |- style="background: #CCCCCC" | + | |Resource=-40 |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Grievous Wounds || Critical hits deal an additional 500% weapon damage.
| + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Fire a massive shot to impale a target for 325% weapon damage. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Overpenetration || The shot will pierce through all enemies in a straight line for 358% weapon damage. | + | |A=Grievous Wounds |
− | |- style="background: #CCCCCC" | + | |AD=Critical hits deal an additional 500% weapon damage. |
− | | || [[Image:Golden.png|20 px]] || Golden || Recoil || Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards. | + | |C=Overpenetration |
− | |- style="background: #CCCCCC" | + | |CD=The shot will pierce through all enemies in a straight line for 358% weapon damage. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Impact || Shots knock the target back and stun them for 3.50 seconds. | + | |G=Recoil |
− | |- style="background: #CCCCCC" | + | |GD=Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Liquid Flame || Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
| + | |I=Impact |
− | |-
| + | |ID=Shots knock the target back and stun them for 3.50 seconds. |
− | | Rapid Fire || lvl 5 || 40 Hatred plus 15 Hatred per second || || Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot. | + | |O=Liquid Flame |
− | |- style="background: #CCCCCC" | + | |OD=Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Web Shot || Slows the movement of affected targets by 40% for 5.0 seconds.
| + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Bombardment || Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within 10 yard radius. | + | |Skill=Rapid Fire |
− | |- style="background: #CCCCCC" | + | |Level=5 |
− | | || [[Image:Golden.png|20 px]] || Golden || Withering Fire || Reduce initial Hatred cost to 20. | + | |Resource=-40 + -15/s |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Indigo.png|20 px]] || Indigo || High Velocity || Adds an additional 70% pierce chance to the projectiles fired. | + | |SD=Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot. |
− | |- style="background: #CCCCCC" | + | |A=Web Shot |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Support || While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets. | + | |AD=Slows the movement of affected targets by 40% for 5.0 seconds. |
− | |- | + | |C=Bombardment |
− | | Chakram || lvl 7 || 15 Hatred || || Fire a swirling Chakram that does 150% weapon damage to enemies along its path. | + | |CD=Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within 10 yard radius. |
− | |- style="background: #CCCCCC" | + | |G=Withering Fire |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Shuriken Cloud || Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby. | + | |GD=Reduce initial Hatred cost to 20. |
− | |- style="background: #CCCCCC" | + | |I=High Velocity |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 210% weapon damage. | + | |ID=Adds an additional 70% pierce chance to the projectiles fired. |
− | |- style="background: #CCCCCC" | + | |O=Fire Support |
− | | || [[Image:Golden.png|20 px]] || Golden || Razor Disk || The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path. | + | |OD=While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Boomerang || The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path. | + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Chakram |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Serpentine || The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path. | + | |Level=7 |
− | |- | + | |Resource=-15 |
− | | Elemental Arrow || lvl 9 || 5 Hatred || || Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through. | + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Fire a swirling Chakram that does 150% weapon damage to enemies along its path. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Bolts || Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit. | + | |A=Shuriken Cloud |
− | |- style="background: #CCCCCC" | + | |AD=Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Frost Arrow || Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage. | + | |C=Twin Chakrams |
− | |- style="background: #CCCCCC" | + | |CD=A second Chakram mirrors the first. Each Chakram deals 210% weapon damage. |
− | | || [[Image:Golden.png|20 px]] || Golden || Nether Tentacles || Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you. | + | |G=Razor Disk |
− | |- style="background: #CCCCCC" | + | |GD=The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Ball Lightning || Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage. | + | |I=Boomerang |
− | |- style="background: #CCCCCC" | + | |ID=The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Screaming Skull || Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds. | + | |O=Serpentine |
− | |- | + | |OD=The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path. |
− | | Fan of Knives || lvl 4 || 20 Hatred || 10 seconds || Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Backlash || Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds. | + | |Skill=Elemental Arrow |
− | |- style="background: #CCCCCC" | + | |Level=9 |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Hail of Knives || Increase the radius to deal 336% weapon damage to all enemies within 18 yards. | + | |Resource=-5 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Golden.png|20 px]] || Golden || Crippling Razors || Increase the slow amount to 79% for 4 seconds. | + | |SD=Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through. |
− | |- style="background: #CCCCCC" | + | |A=Lightning Bolts |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Assassin's Knives || Throw long-range knives that deal 85% weapon damage to 8 additional targets. | + | |AD=Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit. |
− | |- style="background: #CCCCCC" | + | |C=Frost Arrow |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Fan of Daggers || Imbue your knives with a 20% chance to stun enemies for 3-5 seconds. | + | |CD=Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage. |
− | |- | + | |G=Nether Tentacles |
− | | Multishot || lvl 17 || 30 Hatred || || Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area. | + | |GD=Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you. |
− | |- style="background: #CCCCCC" | + | |I=Ball Lightning |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Supression Fire || Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way. | + | |ID=Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage. |
− | |- style="background: #CCCCCC" | + | |O=Screaming Skull |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Full Broadside || Increases the damage done to 330% weapon damage. | + | |OD=Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Golden.png|20 px]] || Golden || Fire at Will || Cost reduced to 16 Hatred. | + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Fan of Knives |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Burst Fire || Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage. | + | |Level=4 |
− | |- style="background: #CCCCCC" | + | |Resource=-20 |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Arsenal || Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
| + | |Cooldown=10 s |
− | |-
| + | |SD=Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds. |
− | | Cluster Arrow || lvl 27 || 60 Hatred || || Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.
| + | |A=Backlash |
− | |- style="background: #CCCCCC"
| + | |AD=Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Dazzling Arrow || Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
| + | |C=Hail of Knives |
− | |- style="background: #CCCCCC"
| + | |CD=Increase the radius to deal 336% weapon damage to all enemies within 18 yards. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Loaded for Bear || Increases the damage of the explosion at the impact location to 352%.
| + | |G=Crippling Razors |
− | |- style="background: #CCCCCC"
| + | |GD=Increase the slow amount to 79% for 4 seconds. |
− | | || [[Image:Golden.png|20 px]] || Golden || Maelstrom || Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
| + | |I=Assassin's Knives |
− | |- style="background: #CCCCCC"
| + | |ID=Throw long-range knives that deal 85% weapon damage to 8 additional targets. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Shooting Stars || Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
| + | |O=Fan of Daggers |
− | |- style="background: #CCCCCC"
| + | |OD=Imbue your knives with a 20% chance to stun enemies for 3-5 seconds. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Cluster Bombs || Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
| + | }} |
− | |-
| + | {{Skill stats |
− | | Rain of Vengeance || lvl 29 || 40 Hatred || 30 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.
| + | |Skill=Multishot |
− | |- style="background: #CCCCCC"
| + | |Level=17 |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Stampede || Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage.
| + | |Resource=-30 |
− | |- style="background: #CCCCCC"
| + | |Cooldown=None |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each.
| + | |SD=Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area. |
− | |- style="background: #CCCCCC"
| + | |A=Supression Fire |
− | | || [[Image:Golden.png|20 px]] || Golden || Flying Strike || A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds.
| + | |AD=Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way. |
− | |- style="background: #CCCCCC"
| + | |C=Full Broadside |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage.
| + | |CD=Increases the damage done to 330% weapon damage. |
− | |- style="background: #CCCCCC" | + | |G=Fire at Will |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Anathema || Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage.
| + | |GD=Cost reduced to 16 Hatred. |
− | |}
| + | |I=Burst Fire |
| + | |ID=Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage. |
| + | |O=Arsenal |
| + | |OD=Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Cluster Arrow |
| + | |Level=27 |
| + | |Resource=-60 |
| + | |Cooldown=None |
| + | |SD=Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each. |
| + | |A=Dazzling Arrow |
| + | |AD=Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds. |
| + | |C=Loaded for Bear |
| + | |CD=Increases the damage of the explosion at the impact location to 352%. |
| + | |G=Maelstrom |
| + | |GD=Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life. |
| + | |I=Shooting Stars |
| + | |ID=Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each. |
| + | |O=Cluster Bombs |
| + | |OD=Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Rain of Vengeance |
| + | |Level=29 |
| + | |Resource=-40 |
| + | |Cooldown=30 s |
| + | |SD=Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second. |
| + | |A=Stampede |
| + | |AD=Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage. |
| + | |C=Beastly Bombs |
| + | |CD=Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each. |
| + | |G=Flying Strike |
| + | |GD=A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds. |
| + | |I=Dark Cloud |
| + | |ID=Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage. |
| + | |O=Anathema |
| + | |OD=Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage. |
| + | }} |
| <br> | | <br> |
| | | |
| ===Discipline=== | | ===Discipline=== |
− | {| border="1" cellpadding="2" | + | {{Skill header |
− | |- | + | |Resource=Discipline}} |
− | | Discipline || Unlocked at || Cost || || Description | + | {{Skill stats |
− | |- | + | |Skill=Caltrops |
− | | Caltrops || lvl 2 || 8 Discipline || || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
| + | |Level=2 |
− | |- style="background: #CCCCCC" | + | |Resource=-8 |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks. | + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Jagged Spikes || Enemies in the area also take 110% weapon damage per second.
| + | |A=Bait the Trap |
− | |- style="background: #CCCCCC" | + | |AD=Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks. |
− | | || [[Image:Golden.png|20 px]] || Golden || Carved Stakes || Reduce the cost to 4.5 Discipline.
| + | |C=Jagged Spikes |
− | |- style="background: #CCCCCC" | + | |CD=Enemies in the area also take 110% weapon damage per second. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Hooked Spines || Increase the slow amount to 79%. | + | |G=Carved Stakes |
− | |- style="background: #CCCCCC" | + | |GD=Reduce the cost to 4.5 Discipline. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Torturous Ground || When the trap is sprung, all enemies in the area are immobilized for 6 seconds.
| + | |I=Hooked Spines |
− | |-
| + | |ID=Increase the slow amount to 79%. |
− | | Vault || lvl 6 || 10 Discipline || || Tumble acrobatically 35 yards. | + | |O=Torturous Ground |
− | |- style="background: #CCCCCC" | + | |OD=When the trap is sprung, all enemies in the area are immobilized for 6 seconds. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Rattling Roll || All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Trail of Cinders || Ignite with fire damage 80% weapon damage to everything along your path.
| + | |Skill=Vault |
− | |- style="background: #CCCCCC" | + | |Level=6 |
− | | || [[Image:Golden.png|20 px]] || Golden || Tumble || After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%. | + | |Resource=-10 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Acrobatics || Increases your Vault distance to 70 yards. | + | |SD=Tumble acrobatically 35 yards. |
− | |- style="background: #CCCCCC" | + | |A=Rattling Roll |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Covering Fire || As you travel, shoot arrows for 205% weapon damage at nearby targets.
| + | |AD=All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds. |
− | |-
| + | |C=Trail of Cinders |
− | | Shadow Power || lvl 12 || 20 Discipline || || Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds. | + | |CD=Ignite with fire damage 80% weapon damage to everything along your path. |
− | |- style="background: #CCCCCC" | + | |G=Tumble |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Moon || While active, gain 45% of all damage as Life. | + | |GD=After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%. |
− | |- style="background: #CCCCCC" | + | |I=Acrobatics |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Night Bane || While active, gain 7 Hatred per second.
| + | |ID=Increases your Vault distance to 70 yards. |
− | |- style="background: #CCCCCC" | + | |O=Covering Fire |
− | | || [[Image:Golden.png|20 px]] || Golden || Well of Darkness || Reduces Discipline cost to 13.
| + | |OD=As you travel, shoot arrows for 205% weapon damage at nearby targets. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Shadow Glide || While active, gain 55% movement speed. | + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Shadow Power |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Gloom || While active, you have a 55% increased chance to dodge incoming attacks. | + | |Level=12 |
− | |-
| + | |Resource=-20 |
− | | Companion || lvl 15 || 10 Discipline || || Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage. | + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Ferret Companion || Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
| + | |A=Blood Moon |
− | |- style="background: #CCCCCC" | + | |AD=While active, gain 45% of all damage as Life. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Spider Companion || Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds. | + | |C=Night Bane |
− | |- style="background: #CCCCCC" | + | |CD=While active, gain 7 Hatred per second. |
− | | || [[Image:Golden.png|20 px]] || Golden || Bat Companion || Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second. | + | |G=Well of Darkness |
− | |- style="background: #CCCCCC" | + | |GD=Reduces Discipline cost to 13. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Boar Companion || Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage. | + | |I=Shadow Glide |
− | |- style="background: #CCCCCC" | + | |ID=While active, gain 55% movement speed. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Wolf Companion || Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
| + | |O=Gloom |
− | |-
| + | |OD=While active, you have a 55% increased chance to dodge incoming attacks. |
− | | Smoke Screen || lvl 18 || 15 Discipline || || Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Displacement || Gain 55% movement speed when activated. | + | |Skill=Companion |
− | |- style="background: #CCCCCC" | + | |Level=15 |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Choking Gas || Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
| + | |Resource=-10 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Golden.png|20 px]] || Golden || Special Recipe || Reduce the skill cost to 11.0 Discipline.
| + | |SD=Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage. |
− | |- style="background: #CCCCCC" | + | |A=Ferret Companion |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Lingering Fog || Increase the duration of the effect 4.00 seconds. | + | |AD=Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%. |
− | |- style="background: #CCCCCC" | + | |C=Spider Companion |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Breathe Deep || While invisible you also gain 45 Hatred per second.
| + | |CD=Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds. |
− | |-
| + | |G=Bat Companion |
− | | Sentry || lvl 21 || 10 Discipline || || Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. | + | |GD=Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second. |
− | |- style="background: #CCCCCC" | + | |I=Boar Companion |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 32%. | + | |ID=Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage. |
− | |- style="background: #CCCCCC" | + | |O=Wolf Companion |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Chain of Torment || Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
| + | |OD=Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Golden.png|20 px]] || Golden || Aid Station || Heals nearby allies for 8% of their maximum Life per second.
| + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Smoke Screen |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Vigilant Watcher || Increases duration of the turret to 48 seconds. | + | |Level=18 |
− | |- style="background: #CCCCCC" | + | |Resource=-15 |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Spitfire Turret || The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
| + | |Cooldown=None |
− | |-
| + | |SD=Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. |
− | | Marked for Death || lvl 23 || 6 Discipline || || Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds. | + | |A=Displacement |
− | |- style="background: #CCCCCC" | + | |AD=Gain 55% movement speed when activated. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Death Toll || 10% of damage done to the marked target heals the attacker. | + | |C=Choking Gas |
− | |- style="background: #CCCCCC" | + | |CD=Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Grim Reaper || An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
| + | |G=Special Recipe |
− | |- style="background: #CCCCCC" | + | |GD=Reduce the skill cost to 11.0 Discipline. |
− | | || [[Image:Golden.png|20 px]] || Golden || Mortal Enemy || Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
| + | |I=Lingering Fog |
− | |- style="background: #CCCCCC" | + | |ID=Increase the duration of the effect 4.00 seconds. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Contagion || When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly. | + | |O=Breathe Deep |
− | |- style="background: #CCCCCC" | + | |OD=While invisible you also gain 45 Hatred per second. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Valley of Death || Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
| + | }} |
− | |-
| + | {{Skill stats |
− | | Preparation || lvl 25 || || 120 seconds || Instantly restore all Discipline. | + | |Skill=Sentry |
− | |- style="background: #CCCCCC" | + | |Level=21 |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Backup Plan || Grants a 55% chance that the cooldown will not be triggered when used. | + | |Resource=-10 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Punishment || Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline. | + | |SD=Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. |
− | |- style="background: #CCCCCC" | + | |A=Guardian Turret |
− | | || [[Image:Golden.png|20 px]] || Golden || Battle Scars || Also restores 55% of your Life when used.
| + | |AD=The turret also creates a shield that reduces damage taken by allies by 32%. |
− | |- style="background: #CCCCCC" | + | |C=Chain of Torment |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Invigoration || When activated, increases your maximum Discipline by 18 for 120 seconds. | + | |CD=Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches. |
− | |- style="background: #CCCCCC" | + | |G=Aid Station |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
| + | |GD=Heals nearby allies for 8% of their maximum Life per second. |
− | |}
| + | |I=Vigilant Watcher |
| + | |ID=Increases duration of the turret to 48 seconds. |
| + | |O=Spitfire Turret |
| + | |OD=The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Marked for Death |
| + | |Level=23 |
| + | |Resource=-6 |
| + | |Cooldown=None |
| + | |SD=Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds. |
| + | |A=Death Toll |
| + | |AD=10% of damage done to the marked target heals the attacker. |
| + | |C=Grim Reaper |
| + | |CD=An additional 40% of damage done to the target is also divided among all enemies within 20 yards. |
| + | |G=Mortal Enemy |
| + | |GD=Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second. |
| + | |I=Contagion |
| + | |ID=When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly. |
| + | |O=Valley of Death |
| + | |OD=Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Preparation |
| + | |Level=25 |
| + | |Resource=None |
| + | |Cooldown=120 s |
| + | |SD=Instantly restore all Discipline. |
| + | |A=Backup Plan |
| + | |AD=Grants a 55% chance that the cooldown will not be triggered when used. |
| + | |C=Punishment |
| + | |CD=Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline. |
| + | |G=Battle Scars |
| + | |GD=Also restores 55% of your Life when used. |
| + | |I=Invigoration |
| + | |ID=When activated, increases your maximum Discipline by 18 for 120 seconds. |
| + | |O=Focused Mind |
| + | |OD=Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds. |
| + | }} |
| <br> | | <br> |
| | | |
| ===Passive=== | | ===Passive=== |
− | {| border=1 cellpadding=2 | + | {{Text table}} width=100% |
− | |- | + | |-valign=top align=center |
− | | Passive Skills || Unlocked at || Description | + | !width=165 align=left|Skill |
− | |- | + | !width=45|Unlock<br>Level |
− | | Brooding || lvl 10 || As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.
| + | !align=left|Description |
− | |- | + | |-valign=top |
− | | Thrill of the Hunt || lvl 10 || Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
| + | !Brooding |
− | |- | + | |align=center|10 |
− | | Vengeance || lvl 12 || Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.
| + | |As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second. |
− | |- | + | |-valign=top |
− | | Steady Aim || lvl 13 || As long as there are no enemies within 10 yards, all damage is increased by 10%.
| + | !Thrill of the Hunt |
− | |- | + | |align=center|10 |
− | | Cull the Weak || lvl 15 || Damage against slowed enemies increased by 20%.
| + | |Every 10 seconds your next normal attack will immobilize your target for 3 seconds. |
− | |- | + | |-valign=top |
− | | Fundamentals || lvl 17 || Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
| + | !Vengeance |
− | |- | + | |align=center|12 |
− | | Hot Pursuit || lvl 19 || Whenever you are at full Hatred, movement speed is increased by 10%.
| + | |Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe. |
− | |- | + | |-valign=top |
− | | Archery || lvl 20 || Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit
| + | !Steady Aim |
− | |- | + | |align=center|13 |
− | | Perfectionist || lvl 22 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
| + | |As long as there are no enemies within 10 yards, all damage is increased by 10%. |
− | |- | + | |-valign=top |
− | | Custom Engineering || lvl 24 || The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
| + | !Cull the Weak |
− | |- | + | |align=center|15 |
− | | Grenadier || lvl 26 || Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.
| + | |Damage against slowed enemies increased by 20%. |
− | |- | + | |-valign=top |
− | | Sharpshooter || lvl 28 || Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
| + | !Fundamentals |
− | |- | + | |align=center|17 |
− | | Ballistics || lvl 30 || Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.
| + | |Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred. |
| + | |-valign=top |
| + | !Hot Pursuit |
| + | |align=center|19 |
| + | |Whenever you are at full Hatred, movement speed is increased by 10%. |
| + | |-valign=top |
| + | !Archery |
| + | |align=center|20 |
| + | |Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit |
| + | |-valign=top |
| + | !Perfectionist |
| + | |align=center|22 |
| + | |Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills. |
| + | |-valign=top |
| + | !Custom Engineering |
| + | |align=center|24 |
| + | |The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%. |
| + | |-valign=top |
| + | !Grenadier |
| + | |align=center|26 |
| + | |Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage. |
| + | |-valign=top |
| + | !Sharpshooter |
| + | |align=center|28 |
| + | |Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit. |
| + | |-valign=top |
| + | !Ballistics |
| + | |align=center|30 |
| + | |Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects. |
| |} | | |} |