Difference between revisions of "Monk"

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==Skills==     
 
==Skills==     
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
 +
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
 +
<br>
 
<br>
 
<br>
 
 
===Spirit Generator===
 
===Spirit Generator===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Spirit}}
| Spirit Generator || Unlocked at || Generates || Cooldown || Description
+
{{Skill stats
|-
+
|Skill=Fists of Thunder
| Fists of Thunder || lvl 1 || 6 Spirit per attack || || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
+
|Level=1
|- style="background: #CCCCCC"
+
|Resource=+6/attack
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
| || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike.
+
|A=Lightning Flash
|- style="background: #CCCCCC"
+
|AD=Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
| || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit.
+
|C=Thunderclap
|- style="background: #CCCCCC"
+
|CD=Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike.
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
+
|G=Rolling Thunder
|- style="background: #CCCCCC"
+
|GD=Critical hits with this skill generate 7 Spirit.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.
+
|I=Chain Lightning
|-
+
|ID=The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
| Deadly Reach || lvl 4 || 6 Spirit per attack || || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
+
|O=Static Charge
|- style="background: #CCCCCC"
+
|OD=Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.
+
|Skill=Deadly Reach
|- style="background: #CCCCCC"
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|Level=4
| || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit.
+
|Resource=+6/attack
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.
+
|SD=Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
|- style="background: #CCCCCC"
+
|A=Keen Eye
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.
+
|AD=The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
|-
+
|C=Foresight
| Crippling Wave || lvl 8 || 6 Spirit per attack || || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
+
|CD=The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.
|- style="background: #CCCCCC"
+
|G=Strike from Beyond
| || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds.
+
|GD=Critical hits with this skill generate 7 Spirit.
|- style="background: #CCCCCC"
+
|I=Piercing Trident
| || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage.
+
|ID=The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.
|- style="background: #CCCCCC"
+
|O=Scattered Blows
| || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit.
+
|OD=The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.
|- style="background: #CCCCCC"
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}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave's third attack range increases to 17 yards.
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{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Crippling Wave
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.
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|Level=8
|-
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|Resource=+6/attack
| Exploding Palm || lvl 12 || 6 Spirit per attack ||  || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
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|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.
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|A=Breaking Wave
|- style="background: #CCCCCC"
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|AD=Affected targets take 80% additional damage from all attacks for 9 seconds.
| || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds.
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|C=Mangle
|- style="background: #CCCCCC"
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|CD=Increase damage to 220% weapon damage.
| || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.
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|G=Rising Tide
|- style="background: #CCCCCC"
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|GD=Critical hits with this skill generate 7 Spirit.
|  || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.
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|I=Tsunami
|- style="background: #CCCCCC"
+
|ID=Crippling Wave's third attack range increases to 17 yards.
| || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.
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|O=Concussion
|-
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|OD=Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.
| Sweeping Wind || lvl 17 || 6 Spirit per attack || || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds.
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|Skill=Exploding Palm
|- style="background: #CCCCCC"
+
|Level=12
| || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.
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|Resource=+6/attack
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
+
|SD=The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
|- style="background: #CCCCCC"
+
|A=Essence Burn
| || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.
+
|AD=The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.
|- style="background: #CCCCCC"
+
|C=Impending Doom
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.
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|CD=Increases the duration of the bleed effect to 10 seconds.
|-
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|G=Strong Spirit
| Way of the Hundred Fists || lvl 21 || 6 Spirit per attack ||  || A rapid series of punches strikes enemies for 135% weapon damage.
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|GD=If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.
|- style="background: #CCCCCC"
+
|I=Creeping Demise
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.
+
|ID=The bleed effect hits up to 8 targets standing in front of you.
|- style="background: #CCCCCC"
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|O=The Flesh is Weak
|  || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
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|OD=The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.
|- style="background: #CCCCCC"
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}}
|  || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.
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{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Sweeping Wind
|  || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.
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|Level=17
|- style="background: #CCCCCC"
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|Resource=+6/attack
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.
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|Cooldown=None
|}
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|SD=Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
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|A=Master of Wind
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|AD=Increases the duration of the vortex buff to 12 seconds.
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|C=Blade Storm
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|CD=Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.
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|G=Inner Storm
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|GD=As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
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|I=Fire Storm
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|ID=Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.
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|O=Cyclone
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|OD=While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.
 +
}}
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{{Skill stats
 +
|Skill=Way of the Hundred Fists
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|Level=21
 +
|Resource=+6/attack
 +
|Cooldown=None
 +
|SD=A rapid series of punches strikes enemies for 135% weapon damage.
 +
|A=Windforce Flurry
 +
|AD=The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.
 +
|C=Fists of Fury
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|CD=Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
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|G=Spirited Salvo
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|GD=Every activation of the skill has a 15% chance to generate 7 additional Spirit.
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|I=Hands of Lightning
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|ID=Increase the number of hits in the second strike from 8 to 22 hits.
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|O=Blazing Fists
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|OD=Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.
 +
}}
 
<br>
 
<br>
  
 
===Spirit Spender===
 
===Spirit Spender===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Spirit}}
| Spirit Generator || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-
+
|Skill=Blinding Flash
| Blinding Flash || lvl 1 || 50 Spirit ||  || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
+
|Level=1
|-
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|Resource=-50
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.
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|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
|  || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.
+
|A=Searing Light
|- style="background: #CCCCCC"
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|AD=Increases the chance affected enemies will miss attacks to 65%.
|  || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.
+
|C=Faith in the Light
|- style="background: #CCCCCC"
+
|CD=For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.
|  || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
+
|G=Self Reflection
|- style="background: #CCCCCC"
+
|GD=Increases the duration enemies are blinded to 12 seconds.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.
+
|I=Blinding Echo
|-
+
|ID=3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
| Lashing Tail Kick || lvl 3 || 25 Spirit ||  || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
+
|O=Blind and Confused
|- style="background: #CCCCCC"
+
|OD=Blinded enemies have a 100% chance to attack each other.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
+
|Skill=Lashing Tail Kick
|- style="background: #CCCCCC"
+
|Level=3
|  || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
+
|Resource=-25
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
+
|SD=Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
|- style="background: #CCCCCC"
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|A=Scorpion Sting
| || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.
+
|AD=Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
|-
+
|C=Vulture Claw Kick
| Breath of Heaven || lvl 5 || 75 Spirit ||  || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.
+
|CD=With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
|- style="background: #CCCCCC"
+
|G=Sweeping Armada Kick
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
+
|GD=All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
|- style="background: #CCCCCC"
+
|I=Spinning Flame Kick
|  || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.
+
|ID=Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
|- style="background: #CCCCCC"
+
|O=Hand of Ytar
|  || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
+
|OD=Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Breath of Heaven
| || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.
+
|Level=5
|-
+
|Resource=-75
| Dashing Strike || lvl 6 || 10 Spirit ||  || Dash quickly at the targeted enemy or location dealing 50% weapon damage.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
+
|A=Penitent Flame
|- style="background: #CCCCCC"
+
|AD=Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
|  || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
+
|C=Circle of Scorn
|- style="background: #CCCCCC"
+
|CD=In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.
| || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit.
+
|G=Infused with Light
|- style="background: #CCCCCC"
+
|GD=Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
|  || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
+
|I=Circle of Life
|- style="background: #CCCCCC"
+
|ID=Increases the healing to 9820-13093 Life.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds.
+
|O=Blazing Wrath
|-
+
|OD=Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.
| Lethal Decoy || lvl 7 || 75 Spirit ||  || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
+
|Skill=Dashing Strike
|- style="background: #CCCCCC"
+
|Level=6
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.
+
|Resource=-10
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.
+
|SD=Dash quickly at the targeted enemy or location dealing 50% weapon damage.
|- style="background: #CCCCCC"
+
|A=Flying Side Kick
|  || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.
+
|AD=Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
|- style="background: #CCCCCC"
+
|C=Soaring Skull
| || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.
+
|CD=Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
|-
+
|G=Quicksilver
| Inner Sanctuary || lvl 11 || 80 Spirit ||  || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
+
|GD=The cost of Dashing Strike is reduced to 3 Spirit.
|- style="background: #CCCCCC"
+
|I=Way of the Falling Star
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
+
|ID=Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
|- style="background: #CCCCCC"
+
|O=Blinding Speed
|  || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.
+
|OD=Receive a 30% increased chance to dodge for 12 seconds.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Lethal Decoy
| || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds.
+
|Level=7
|- style="background: #CCCCCC"
+
|Resource=-75
| || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.
+
|Cooldown=None
|-
+
|SD=Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.
| Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. ||  || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
+
|A=Simulacrum
|- style="background: #CCCCCC"
+
|AD=If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%.
+
|C=Explosive Decoy
|- style="background: #CCCCCC"
+
|CD=Increases damage of the explosion to 94-172 Holy damage.
| || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect.
+
|G=Spirit Link
|- style="background: #CCCCCC"
+
|GD=When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.
|  || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.
+
|I=Many Monks
|- style="background: #CCCCCC"
+
|ID=Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.
| || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal.
+
|O=Lethal Combatant
|- style="background: #CCCCCC"
+
|OD=Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%.
+
}}
|-
+
{{Skill stats
| Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
+
|Skill=Inner Sanctuary
|- style="background: #CCCCCC"
+
|Level=11
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
+
|Resource=-80
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated.
+
|SD=Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
|- style="background: #CCCCCC"
+
|A=Sanctified Ground
| || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
+
|AD=When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
|- style="background: #CCCCCC"
+
|C=Forbidden Palace
| || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
+
|CD=Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.
|- style="background: #CCCCCC"
+
|G=Safe Haven
| || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds.
+
|GD=You and all allies regenerate 1170.9 Life per second while inside the circle.
|-
+
|I=Consecration
| Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
+
|ID=Increase the duration of Inner Sanctuary to 15 seconds.
|- style="background: #CCCCCC"
+
|O=Circle of Protection
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.
+
|OD=You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Tempest Rush
|  || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.
+
|Level=16
|- style="background: #CCCCCC"
+
|Resource=-3 + -12/s
| || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.
+
|A=Flurry
|-
+
|AD=Increases the potency of the hobbling effect, slowing enemy movement by 71%.
| Mystic Ally || lvl 27 || 50 Spirit ||  || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.
+
|C=Bluster
|- style="background: #CCCCCC"
+
|CD=Affected enemies also have their damage reduced by 60% for the duration of the effect.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55-92 per swing.
+
|G=Northern Breeze
|- style="background: #CCCCCC"
+
|GD=Reduces cost to 5 Spirit per second.
|  || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
+
|I=Tailwind
|- style="background: #CCCCCC"
+
|ID=Increases the movement speed of Tempest Rush to 140% of normal.
|  || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.
+
|O=Slipstream
|- style="background: #CCCCCC"
+
|OD=Damage taken while running is reduced by 65%.
| || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.
+
|Skill=Serenity
|-
+
|Level=18
| Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.
+
|Resource=-35
|- style="background: #CCCCCC"
+
|Cooldown=60 s
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.
+
|SD=You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
|- style="background: #CCCCCC"
+
|A=Reap What is Sown
|  || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.
+
|AD=90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
|- style="background: #CCCCCC"
+
|C=Peaceful Repose
|  || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.
+
|CD=Heal yourself for 6387-8409 Life when Serenity is activated.
|- style="background: #CCCCCC"
+
|G=Tranquility
|  || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.
+
|GD=Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
|- style="background: #CCCCCC"
+
|I=Instant Kharma
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.
+
|ID=While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
|}
+
|O=Ascension
 +
|OD=Increases the duration of Serenity to 6.5 seconds.
 +
}}
 +
{{Skill stats
 +
|Skill=Seven Sided Strike
 +
|Level=24
 +
|Resource=-50
 +
|Cooldown=30 s
 +
|SD=Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
 +
|A=Fulminating Onslaught
 +
|AD=Each impact explodes to deal 75-82 Holy damage around the target.
 +
|C=Sudden Assault
 +
|CD=Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
 +
|G=Sustained Attack
 +
|GD=Reduces the cooldown of this ability to 16 seconds.
 +
|I=Several Sided Strike
 +
|ID=Increases the number of strikes made to 14 attacks.
 +
|O=Pandemonium
 +
|OD=Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.
 +
}}
 +
{{Skill stats
 +
|Skill=Mystic Ally
 +
|Level=27
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.
 +
|A=Eternal Ally
 +
|AD=Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55-92 per swing.
 +
|C=Fire Ally
 +
|CD=Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
 +
|G=Air Ally
 +
|GD=Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.
 +
|I=Water Ally
 +
|ID=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
 +
|O=Earth Ally
 +
|OD=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.
 +
}}
 +
{{Skill stats
 +
|Skill=Wave of Light
 +
|Level=29
 +
|Resource=-50
 +
|Cooldown=15 s
 +
|SD=Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.
 +
|A=Blinding Light
 +
|AD=Critical hits stun enemies for 5.0 seconds.
 +
|C=Wall of Light
 +
|CD=Increases damage of the initial impact to 116-175 Holy damage.
 +
|G=Empowered Wave
 +
|GD=Reduces the cooldown to 6 seconds.
 +
|I=Explosive Light
 +
|ID=Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.
 +
|O=Pillar of the Ancients
 +
|OD=Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.
 +
}}
 
<br>
 
<br>
  
 
===Mantras===
 
===Mantras===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Spirit}}
| Mantras || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-
+
|Skill=Mantra of Evasion
| Mantra of Evasion || lvl 2 || || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|Level=2
|- style="background: #CCCCCC"
+
|Resource=None
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Divine Protection || When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
+
|Cooldown=30 s
|- style="background: #CCCCCC"
+
|SD=Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
| || [[Image:Crimson.png|20 px]] || Crimson || Backlash || Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.
+
|A=Divine Protection
|- style="background: #CCCCCC"
+
|AD=When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
|  || [[Image:Golden.png|20 px]] || Golden || Wind Through the Reeds || Mantra of Evasion also grants an increase in run speed by 10%.
+
|C=Backlash
|- style="background: #CCCCCC"
+
|CD=Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.
| || [[Image:Indigo.png|20 px]] || Indigo || Unstoppable || Mantra of Evasion also reduces the duration of all control imparing effects by 45%.
+
|G=Wind Through the Reeds
|- style="background: #CCCCCC"
+
|GD=Mantra of Evasion also grants an increase in run speed by 10%.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Hard Target || Mantra of Evasion also grants an increase in armor by 180%.
+
|I=Unstoppable
|-
+
|ID=Mantra of Evasion also reduces the duration of all control imparing effects by 45%.
| Mantra of Retribution || lvl 9 || || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|O=Hard Target
|- style="background: #CCCCCC"
+
|OD=Mantra of Evasion also grants an increase in armor by 180%.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Collateral Damage || An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Crimson.png|20 px]] || Crimson || Retaliation || Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.
+
|Skill=Mantra of Retribution
|- style="background: #CCCCCC"
+
|Level=9
|  || [[Image:Golden.png|20 px]] || Golden || Against All Odds || Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.
+
|Resource=None
|- style="background: #CCCCCC"
+
|Cooldown=30 s
| || [[Image:Indigo.png|20 px]] || Indigo || Transgression || Mantra of Retribution also increases attack speed for you and all allies by 40%.
+
|SD=Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
|- style="background: #CCCCCC"
+
|A=Collateral Damage
| || [[Image:Obsidian.png|20 px]] || Obsidian || Indignation || When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.
+
|AD=An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.
|-
+
|C=Retaliation
| Mantra of Healing || lvl 14 || || 30 seconds || Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|CD=Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.
|- style="background: #CCCCCC"
+
|G=Against All Odds
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Time of Need || Mantra of Healing also increases all resistances by 50%.
+
|GD=Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.
|- style="background: #CCCCCC"
+
|I=Transgression
| || [[Image:Crimson.png|20 px]] || Crimson || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.
+
|ID=Mantra of Retribution also increases attack speed for you and all allies by 40%.
|- style="background: #CCCCCC"
+
|O=Indignation
|  || [[Image:Golden.png|20 px]] || Golden || Soothing Breeze || Mantra of Healing also grats you 2.0 Spirit per second.
+
|OD=When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Boon of Protection || When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Mantra of Healing
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Heavenly Body || Mantra of Healing also increases Vitality by 45%.
+
|Level=14
|-
+
|Resource=None
| Mantra of Conviction || lvl 22 || || 30 seconds || Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|Cooldown=30 s
|- style="background: #CCCCCC"
+
|SD=Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Intimidation || Enemies affected by Mantra of Conviction inflict 45% less damage.
+
|A=Time of Need
|- style="background: #CCCCCC"
+
|AD=Mantra of Healing also increases all resistances by 50%.
| || [[Image:Crimson.png|20 px]] || Crimson || Overawe || Increases Mantra strength so that enemies take 55% additional damage.
+
|C=Sustenance
|- style="background: #CCCCCC"
+
|CD=Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.
| || [[Image:Golden.png|20 px]] || Golden || Reclamation || You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.
+
|G=Soothing Breeze
|- style="background: #CCCCCC"
+
|GD=Mantra of Healing also grats you 2.0 Spirit per second.
| || [[Image:Indigo.png|20 px]] || Indigo || Submission || Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.
+
|I=Boon of Protection
|- style="background: #CCCCCC"
+
|ID=When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Demoralize || Slows the movement of enemies within 20 yards by 48%.
+
|O=Heavenly Body
|}
+
|OD=Mantra of Healing also increases Vitality by 45%.
 +
}}
 +
{{Skill stats
 +
|Skill=Mantra of Conviction
 +
|Level=22
 +
|Resource=None
 +
|Cooldown=30s
 +
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
 +
|A=Intimidation
 +
|AD=Enemies affected by Mantra of Conviction inflict 45% less damage.
 +
|C=Overawe
 +
|CD=Increases Mantra strength so that enemies take 55% additional damage.
 +
|G=Reclamation
 +
|GD=You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.
 +
|I=Submission
 +
|ID=Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.
 +
|O=Demoralize
 +
|OD=Slows the movement of enemies within 20 yards by 48%.
 +
}}
 
<br>
 
<br>
  
 
===Passive===
 
===Passive===
{| border=1 cellpadding=2
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlocked at || Description
+
!width=165 align=left|Skill
|-  
+
!width=45|Unlock<br>Level
| Resolve || lvl 10 || Damage you deal reduces enemy damage by 10% for 2.5 seconds.
+
!align=left|Description
|-  
+
|-valign=top
| The Guardian's Path || lvl 10 || While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
+
!Resolve
|-  
+
|align=center|10
| Fleet Footed || lvl 12 || Increase base movement speed by 10%.
+
|Damage you deal reduces enemy damage by 10% for 2.5 seconds.
|-  
+
|-valign=top
| Transcendence || lvl 13 || Every point of Spirit spent heals you for 42.6 Life.
+
!The Guardian's Path
|-  
+
|align=center|10
| Chant of Resonance || lvl 15 || Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
+
|While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
|-  
+
|-valign=top
| Seize the Initiative || lvl 17 || Your Defense is increased by 25% of your Attack.
+
!Fleet Footed
|-  
+
|align=center|12
| Exalted Soul || lvl 19 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
+
|Increase base movement speed by 10%.
|-  
+
|-valign=top
| Sixth Sense || lvl 20 || Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
+
!Transcendence
|-  
+
|align=center|13
| Pacifism || lvl 23 || When stunned, feared or charmed, all damage taken is reduced by 75%.
+
|Every point of Spirit spent heals you for 42.6 Life.
|-  
+
|-valign=top
| Near Death Experience || lvl 25 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
+
!Chant of Resonance
|-  
+
|align=center|15
| Guiding Light || lvl 26 || Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
+
|Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
|-  
+
|-valign=top
| One With Everything || lvl 28 || Your resistance to all elements is equal to your highest elemental resistance.
+
!Seize the Initiative
|-  
+
|align=center|17
| Beacon of Ytar || lvl 30 || The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
+
|Your Defense is increased by 25% of your Attack.
 +
|-valign=top
 +
!Exalted Soul
 +
|align=center|19
 +
|Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
 +
|-valign=top
 +
!Sixth Sense  
 +
|align=center|20
 +
|Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
 +
|-valign=top
 +
!Pacifism  
 +
|align=center|23
 +
|When stunned, feared or charmed, all damage taken is reduced by 75%.
 +
|-valign=top
 +
!Near Death Experience
 +
|align=center|25
 +
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
 +
|-valign=top
 +
!Guiding Light
 +
|align=center|26
 +
|Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
 +
|-valign=top
 +
!One With Everything
 +
|align=center|28
 +
|Your resistance to all elements is equal to your highest elemental resistance.
 +
|-valign=top
 +
!Beacon of Ytar
 +
|align=center|30
 +
|The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
 
|}
 
|}

Revision as of 10:42, 29 October 2011