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| ==Skills== | | ==Skills== |
| *[http://battle.net/d3/calculator/monk Skill Calculator] | | *[http://battle.net/d3/calculator/monk Skill Calculator] |
| + | Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011. |
| + | <br> |
| <br> | | <br> |
− |
| |
| ===Spirit Generator=== | | ===Spirit Generator=== |
− | {| border=1 cellpadding=2 | + | {{Skill header |
− | |-
| + | |Resource=Spirit}} |
− | | Spirit Generator || Unlocked at || Generates || Cooldown || Description
| + | {{Skill stats |
− | |-
| + | |Skill=Fists of Thunder |
− | | Fists of Thunder || lvl 1 || 6 Spirit per attack || || Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks. | + | |Level=1 |
− | |- style="background: #CCCCCC" | + | |Resource=+6/attack |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Flash || Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
| + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Thunderclap || Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike. | + | |A=Lightning Flash |
− | |- style="background: #CCCCCC" | + | |AD=Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times. |
− | | || [[Image:Golden.png|20 px]] || Golden || Rolling Thunder || Critical hits with this skill generate 7 Spirit. | + | |C=Thunderclap |
− | |- style="background: #CCCCCC" | + | |CD=Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
| + | |G=Rolling Thunder |
− | |- style="background: #CCCCCC" | + | |GD=Critical hits with this skill generate 7 Spirit. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Static Charge || Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.
| + | |I=Chain Lightning |
− | |-
| + | |ID=The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage. |
− | | Deadly Reach || lvl 4 || 6 Spirit per attack || || Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards. | + | |O=Static Charge |
− | |- style="background: #CCCCCC" | + | |OD=Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Keen Eye || The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
| + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Foresight || The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times. | + | |Skill=Deadly Reach |
− | |- style="background: #CCCCCC" | + | |Level=4 |
− | | || [[Image:Golden.png|20 px]] || Golden || Strike from Beyond || Critical hits with this skill generate 7 Spirit. | + | |Resource=+6/attack |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Piercing Trident || The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage. | + | |SD=Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards. |
− | |- style="background: #CCCCCC" | + | |A=Keen Eye |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Scattered Blows || The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.
| + | |AD=The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds. |
− | |-
| + | |C=Foresight |
− | | Crippling Wave || lvl 8 || 6 Spirit per attack || || A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds. | + | |CD=The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times. |
− | |- style="background: #CCCCCC" | + | |G=Strike from Beyond |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Breaking Wave || Affected targets take 80% additional damage from all attacks for 9 seconds. | + | |GD=Critical hits with this skill generate 7 Spirit. |
− | |- style="background: #CCCCCC" | + | |I=Piercing Trident |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Mangle || Increase damage to 220% weapon damage. | + | |ID=The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage. |
− | |- style="background: #CCCCCC" | + | |O=Scattered Blows |
− | | || [[Image:Golden.png|20 px]] || Golden || Rising Tide || Critical hits with this skill generate 7 Spirit. | + | |OD=The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Tsunami || Crippling Wave's third attack range increases to 17 yards.
| + | {{Skill stats |
− | |- style="background: #CCCCCC"
| + | |Skill=Crippling Wave |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Concussion || Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.
| + | |Level=8 |
− | |- | + | |Resource=+6/attack |
− | | Exploding Palm || lvl 12 || 6 Spirit per attack || || The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
| + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Essence Burn || The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly. | + | |A=Breaking Wave |
− | |- style="background: #CCCCCC" | + | |AD=Affected targets take 80% additional damage from all attacks for 9 seconds. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Impending Doom || Increases the duration of the bleed effect to 10 seconds. | + | |C=Mangle |
− | |- style="background: #CCCCCC" | + | |CD=Increase damage to 220% weapon damage. |
− | | || [[Image:Golden.png|20 px]] || Golden || Strong Spirit || If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion. | + | |G=Rising Tide |
− | |- style="background: #CCCCCC"
| + | |GD=Critical hits with this skill generate 7 Spirit. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Creeping Demise || The bleed effect hits up to 8 targets standing in front of you.
| + | |I=Tsunami |
− | |- style="background: #CCCCCC" | + | |ID=Crippling Wave's third attack range increases to 17 yards. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || The Flesh is Weak || The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target. | + | |O=Concussion |
− | |- | + | |OD=Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds. |
− | | Sweeping Wind || lvl 17 || 6 Spirit per attack || || Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Master of Wind || Increases the duration of the vortex buff to 12 seconds. | + | |Skill=Exploding Palm |
− | |- style="background: #CCCCCC"
| + | |Level=12 |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Blade Storm || Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second. | + | |Resource=+6/attack |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Golden.png|20 px]] || Golden || Inner Storm || As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
| + | |SD=The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby. |
− | |- style="background: #CCCCCC" | + | |A=Essence Burn |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Fire Storm || Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second. | + | |AD=The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly. |
− | |- style="background: #CCCCCC"
| + | |C=Impending Doom |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Cyclone || While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.
| + | |CD=Increases the duration of the bleed effect to 10 seconds. |
− | |-
| + | |G=Strong Spirit |
− | | Way of the Hundred Fists || lvl 21 || 6 Spirit per attack || || A rapid series of punches strikes enemies for 135% weapon damage.
| + | |GD=If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion. |
− | |- style="background: #CCCCCC"
| + | |I=Creeping Demise |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Windforce Flurry || The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.
| + | |ID=The bleed effect hits up to 8 targets standing in front of you. |
− | |- style="background: #CCCCCC"
| + | |O=The Flesh is Weak |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Fists of Fury || Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
| + | |OD=The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target. |
− | |- style="background: #CCCCCC"
| + | }} |
− | | || [[Image:Golden.png|20 px]] || Golden || Spirited Salvo || Every activation of the skill has a 15% chance to generate 7 additional Spirit.
| + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Sweeping Wind |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Hands of Lightning || Increase the number of hits in the second strike from 8 to 22 hits.
| + | |Level=17 |
− | |- style="background: #CCCCCC" | + | |Resource=+6/attack |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Fists || Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.
| + | |Cooldown=None |
− | |}
| + | |SD=Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies. |
| + | |A=Master of Wind |
| + | |AD=Increases the duration of the vortex buff to 12 seconds. |
| + | |C=Blade Storm |
| + | |CD=Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second. |
| + | |G=Inner Storm |
| + | |GD=As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second. |
| + | |I=Fire Storm |
| + | |ID=Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second. |
| + | |O=Cyclone |
| + | |OD=While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Way of the Hundred Fists |
| + | |Level=21 |
| + | |Resource=+6/attack |
| + | |Cooldown=None |
| + | |SD=A rapid series of punches strikes enemies for 135% weapon damage. |
| + | |A=Windforce Flurry |
| + | |AD=The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you. |
| + | |C=Fists of Fury |
| + | |CD=Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance. |
| + | |G=Spirited Salvo |
| + | |GD=Every activation of the skill has a 15% chance to generate 7 additional Spirit. |
| + | |I=Hands of Lightning |
| + | |ID=Increase the number of hits in the second strike from 8 to 22 hits. |
| + | |O=Blazing Fists |
| + | |OD=Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times. |
| + | }} |
| <br> | | <br> |
| | | |
| ===Spirit Spender=== | | ===Spirit Spender=== |
− | {| border=1 cellpadding=2 | + | {{Skill header |
− | |-
| + | |Resource=Spirit}} |
− | | Spirit Generator || Unlocked at || Cost || Cooldown || Description
| + | {{Skill stats |
− | |-
| + | |Skill=Blinding Flash |
− | | Blinding Flash || lvl 1 || 50 Spirit || || Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first. | + | |Level=1 |
− | |- | + | |Resource=-50 |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Searing Light || Increases the chance affected enemies will miss attacks to 65%.
| + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Faith in the Light || For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.
| + | |A=Searing Light |
− | |- style="background: #CCCCCC" | + | |AD=Increases the chance affected enemies will miss attacks to 65%. |
− | | || [[Image:Golden.png|20 px]] || Golden || Self Reflection || Increases the duration enemies are blinded to 12 seconds.
| + | |C=Faith in the Light |
− | |- style="background: #CCCCCC" | + | |CD=For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Blinding Echo || 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
| + | |G=Self Reflection |
− | |- style="background: #CCCCCC" | + | |GD=Increases the duration enemies are blinded to 12 seconds. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Blind and Confused || Blinded enemies have a 100% chance to attack each other.
| + | |I=Blinding Echo |
− | |-
| + | |ID=3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds. |
− | | Lashing Tail Kick || lvl 3 || 25 Spirit || || Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage. | + | |O=Blind and Confused |
− | |- style="background: #CCCCCC" | + | |OD=Blinded enemies have a 100% chance to attack each other. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Scorpion Sting || Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
| + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Vulture Claw Kick || With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
| + | |Skill=Lashing Tail Kick |
− | |- style="background: #CCCCCC" | + | |Level=3 |
− | | || [[Image:Golden.png|20 px]] || Golden || Sweeping Armada Kick || All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
| + | |Resource=-25 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Spinning Flame Kick || Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
| + | |SD=Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage. |
− | |- style="background: #CCCCCC" | + | |A=Scorpion Sting |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Hand of Ytar || Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds. | + | |AD=Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds. |
− | |-
| + | |C=Vulture Claw Kick |
− | | Breath of Heaven || lvl 5 || 75 Spirit || || A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life. | + | |CD=With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back. |
− | |- style="background: #CCCCCC" | + | |G=Sweeping Armada Kick |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Penitent Flame || Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
| + | |GD=All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds. |
− | |- style="background: #CCCCCC" | + | |I=Spinning Flame Kick |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Circle of Scorn || In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.
| + | |ID=Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes. |
− | |- style="background: #CCCCCC" | + | |O=Hand of Ytar |
− | | || [[Image:Golden.png|20 px]] || Golden || Infused with Light || Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
| + | |OD=Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Circle of Life || Increases the healing to 9820-13093 Life.
| + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Breath of Heaven |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Blazing Wrath || Increases all damage done by 20% for 33 seconds after Breath of Heaven is used. | + | |Level=5 |
− | |-
| + | |Resource=-75 |
− | | Dashing Strike || lvl 6 || 10 Spirit || || Dash quickly at the targeted enemy or location dealing 50% weapon damage. | + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Flying Side Kick || Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
| + | |A=Penitent Flame |
− | |- style="background: #CCCCCC" | + | |AD=Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Soaring Skull || Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
| + | |C=Circle of Scorn |
− | |- style="background: #CCCCCC" | + | |CD=In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage. |
− | | || [[Image:Golden.png|20 px]] || Golden || Quicksilver || The cost of Dashing Strike is reduced to 3 Spirit. | + | |G=Infused with Light |
− | |- style="background: #CCCCCC" | + | |GD=Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Way of the Falling Star || Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
| + | |I=Circle of Life |
− | |- style="background: #CCCCCC" | + | |ID=Increases the healing to 9820-13093 Life. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Blinding Speed || Receive a 30% increased chance to dodge for 12 seconds. | + | |O=Blazing Wrath |
− | |-
| + | |OD=Increases all damage done by 20% for 33 seconds after Breath of Heaven is used. |
− | | Lethal Decoy || lvl 7 || 75 Spirit || || Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Simulacrum || If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds. | + | |Skill=Dashing Strike |
− | |- style="background: #CCCCCC" | + | |Level=6 |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Explosive Decoy || Increases damage of the explosion to 94-172 Holy damage.
| + | |Resource=-10 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Golden.png|20 px]] || Golden || Spirit Link || When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life. | + | |SD=Dash quickly at the targeted enemy or location dealing 50% weapon damage. |
− | |- style="background: #CCCCCC" | + | |A=Flying Side Kick |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Many Monks || Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.
| + | |AD=Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds. |
− | |- style="background: #CCCCCC" | + | |C=Soaring Skull |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Lethal Combatant || Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing. | + | |CD=Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds. |
− | |-
| + | |G=Quicksilver |
− | | Inner Sanctuary || lvl 11 || 80 Spirit || || Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies. | + | |GD=The cost of Dashing Strike is reduced to 3 Spirit. |
− | |- style="background: #CCCCCC" | + | |I=Way of the Falling Star |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Sanctified Ground || When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
| + | |ID=Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy. |
− | |- style="background: #CCCCCC" | + | |O=Blinding Speed |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Forbidden Palace || Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.
| + | |OD=Receive a 30% increased chance to dodge for 12 seconds. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Golden.png|20 px]] || Golden || Safe Haven || You and all allies regenerate 1170.9 Life per second while inside the circle. | + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Lethal Decoy |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Consecration || Increase the duration of Inner Sanctuary to 15 seconds. | + | |Level=7 |
− | |- style="background: #CCCCCC" | + | |Resource=-75 |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Circle of Protection || You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks. | + | |Cooldown=None |
− | |-
| + | |SD=Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage. |
− | | Tempest Rush || lvl 16 || 3 Spirit plus an additional 12 Spirit per second. || || Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running. | + | |A=Simulacrum |
− | |- style="background: #CCCCCC" | + | |AD=If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 71%. | + | |C=Explosive Decoy |
− | |- style="background: #CCCCCC" | + | |CD=Increases damage of the explosion to 94-172 Holy damage. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Bluster || Affected enemies also have their damage reduced by 60% for the duration of the effect. | + | |G=Spirit Link |
− | |- style="background: #CCCCCC" | + | |GD=When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life. |
− | | || [[Image:Golden.png|20 px]] || Golden || Northern Breeze || Reduces cost to 5 Spirit per second.
| + | |I=Many Monks |
− | |- style="background: #CCCCCC" | + | |ID=Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Tailwind || Increases the movement speed of Tempest Rush to 140% of normal. | + | |O=Lethal Combatant |
− | |- style="background: #CCCCCC" | + | |OD=Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Slipstream || Damage taken while running is reduced by 65%. | + | }} |
− | |-
| + | {{Skill stats |
− | | Serenity || lvl 18 || 35 Spirit || 60 seconds || You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects. | + | |Skill=Inner Sanctuary |
− | |- style="background: #CCCCCC" | + | |Level=11 |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Reap What is Sown || 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
| + | |Resource=-80 |
− | |- style="background: #CCCCCC" | + | |Cooldown=None |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Peaceful Repose || Heal yourself for 6387-8409 Life when Serenity is activated. | + | |SD=Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies. |
− | |- style="background: #CCCCCC" | + | |A=Sanctified Ground |
− | | || [[Image:Golden.png|20 px]] || Golden || Tranquility || Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds. | + | |AD=When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%. |
− | |- style="background: #CCCCCC" | + | |C=Forbidden Palace |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Instant Kharma || While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker. | + | |CD=Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage. |
− | |- style="background: #CCCCCC" | + | |G=Safe Haven |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Ascension || Increases the duration of Serenity to 6.5 seconds. | + | |GD=You and all allies regenerate 1170.9 Life per second while inside the circle. |
− | |-
| + | |I=Consecration |
− | | Seven Sided Strike || lvl 24 || 50 Spirit || 30 seconds || Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit. | + | |ID=Increase the duration of Inner Sanctuary to 15 seconds. |
− | |- style="background: #CCCCCC" | + | |O=Circle of Protection |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Fulminating Onslaught || Each impact explodes to deal 75-82 Holy damage around the target.
| + | |OD=You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Sudden Assault || Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
| + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Tempest Rush |
− | | || [[Image:Golden.png|20 px]] || Golden || Sustained Attack || Reduces the cooldown of this ability to 16 seconds.
| + | |Level=16 |
− | |- style="background: #CCCCCC" | + | |Resource=-3 + -12/s |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Several Sided Strike || Increases the number of strikes made to 14 attacks. | + | |Cooldown=None |
− | |- style="background: #CCCCCC" | + | |SD=Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Pandemonium || Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds. | + | |A=Flurry |
− | |-
| + | |AD=Increases the potency of the hobbling effect, slowing enemy movement by 71%. |
− | | Mystic Ally || lvl 27 || 50 Spirit || || Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing. | + | |C=Bluster |
− | |- style="background: #CCCCCC" | + | |CD=Affected enemies also have their damage reduced by 60% for the duration of the effect. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Eternal Ally || Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55-92 per swing.
| + | |G=Northern Breeze |
− | |- style="background: #CCCCCC" | + | |GD=Reduces cost to 5 Spirit per second. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Fire Ally || Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
| + | |I=Tailwind |
− | |- style="background: #CCCCCC" | + | |ID=Increases the movement speed of Tempest Rush to 140% of normal. |
− | | || [[Image:Golden.png|20 px]] || Golden || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.
| + | |O=Slipstream |
− | |- style="background: #CCCCCC" | + | |OD=Damage taken while running is reduced by 65%. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds. | + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.
| + | |Skill=Serenity |
− | |-
| + | |Level=18 |
− | | Wave of Light || lvl 29 || 50 Spirit || 15 seconds || Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line. | + | |Resource=-35 |
− | |- style="background: #CCCCCC" | + | |Cooldown=60 s |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Blinding Light || Critical hits stun enemies for 5.0 seconds.
| + | |SD=You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects. |
− | |- style="background: #CCCCCC" | + | |A=Reap What is Sown |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Wall of Light || Increases damage of the initial impact to 116-175 Holy damage.
| + | |AD=90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards. |
− | |- style="background: #CCCCCC" | + | |C=Peaceful Repose |
− | | || [[Image:Golden.png|20 px]] || Golden || Empowered Wave || Reduces the cooldown to 6 seconds.
| + | |CD=Heal yourself for 6387-8409 Life when Serenity is activated. |
− | |- style="background: #CCCCCC" | + | |G=Tranquility |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Explosive Light || Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.
| + | |GD=Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds. |
− | |- style="background: #CCCCCC" | + | |I=Instant Kharma |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Pillar of the Ancients || Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.
| + | |ID=While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker. |
− | |}
| + | |O=Ascension |
| + | |OD=Increases the duration of Serenity to 6.5 seconds. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Seven Sided Strike |
| + | |Level=24 |
| + | |Resource=-50 |
| + | |Cooldown=30 s |
| + | |SD=Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit. |
| + | |A=Fulminating Onslaught |
| + | |AD=Each impact explodes to deal 75-82 Holy damage around the target. |
| + | |C=Sudden Assault |
| + | |CD=Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit. |
| + | |G=Sustained Attack |
| + | |GD=Reduces the cooldown of this ability to 16 seconds. |
| + | |I=Several Sided Strike |
| + | |ID=Increases the number of strikes made to 14 attacks. |
| + | |O=Pandemonium |
| + | |OD=Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Mystic Ally |
| + | |Level=27 |
| + | |Resource=-50 |
| + | |Cooldown=None |
| + | |SD=Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing. |
| + | |A=Eternal Ally |
| + | |AD=Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55-92 per swing. |
| + | |C=Fire Ally |
| + | |CD=Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line. |
| + | |G=Air Ally |
| + | |GD=Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies. |
| + | |I=Water Ally |
| + | |ID=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds. |
| + | |O=Earth Ally |
| + | |OD=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Wave of Light |
| + | |Level=29 |
| + | |Resource=-50 |
| + | |Cooldown=15 s |
| + | |SD=Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line. |
| + | |A=Blinding Light |
| + | |AD=Critical hits stun enemies for 5.0 seconds. |
| + | |C=Wall of Light |
| + | |CD=Increases damage of the initial impact to 116-175 Holy damage. |
| + | |G=Empowered Wave |
| + | |GD=Reduces the cooldown to 6 seconds. |
| + | |I=Explosive Light |
| + | |ID=Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies. |
| + | |O=Pillar of the Ancients |
| + | |OD=Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds. |
| + | }} |
| <br> | | <br> |
| | | |
| ===Mantras=== | | ===Mantras=== |
− | {| border=1 cellpadding=2 | + | {{Skill header |
− | |-
| + | |Resource=Spirit}} |
− | | Mantras || Unlocked at || Cost || Cooldown || Description
| + | {{Skill stats |
− | |-
| + | |Skill=Mantra of Evasion |
− | | Mantra of Evasion || lvl 2 || || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. | + | |Level=2 |
− | |- style="background: #CCCCCC" | + | |Resource=None |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Divine Protection || When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
| + | |Cooldown=30 s |
− | |- style="background: #CCCCCC" | + | |SD=Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Backlash || Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies. | + | |A=Divine Protection |
− | |- style="background: #CCCCCC" | + | |AD=When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect. |
− | | || [[Image:Golden.png|20 px]] || Golden || Wind Through the Reeds || Mantra of Evasion also grants an increase in run speed by 10%.
| + | |C=Backlash |
− | |- style="background: #CCCCCC" | + | |CD=Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Unstoppable || Mantra of Evasion also reduces the duration of all control imparing effects by 45%. | + | |G=Wind Through the Reeds |
− | |- style="background: #CCCCCC" | + | |GD=Mantra of Evasion also grants an increase in run speed by 10%. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Hard Target || Mantra of Evasion also grants an increase in armor by 180%.
| + | |I=Unstoppable |
− | |-
| + | |ID=Mantra of Evasion also reduces the duration of all control imparing effects by 45%. |
− | | Mantra of Retribution || lvl 9 || || 30 seconds || Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. | + | |O=Hard Target |
− | |- style="background: #CCCCCC" | + | |OD=Mantra of Evasion also grants an increase in armor by 180%. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Collateral Damage || An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.
| + | }} |
− | |- style="background: #CCCCCC" | + | {{Skill stats |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Retaliation || Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage. | + | |Skill=Mantra of Retribution |
− | |- style="background: #CCCCCC" | + | |Level=9 |
− | | || [[Image:Golden.png|20 px]] || Golden || Against All Odds || Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.
| + | |Resource=None |
− | |- style="background: #CCCCCC" | + | |Cooldown=30 s |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Transgression || Mantra of Retribution also increases attack speed for you and all allies by 40%. | + | |SD=Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. |
− | |- style="background: #CCCCCC" | + | |A=Collateral Damage |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Indignation || When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds. | + | |AD=An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies. |
− | |-
| + | |C=Retaliation |
− | | Mantra of Healing || lvl 14 || || 30 seconds || Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. | + | |CD=Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage. |
− | |- style="background: #CCCCCC" | + | |G=Against All Odds |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Time of Need || Mantra of Healing also increases all resistances by 50%.
| + | |GD=Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you. |
− | |- style="background: #CCCCCC" | + | |I=Transgression |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second. | + | |ID=Mantra of Retribution also increases attack speed for you and all allies by 40%. |
− | |- style="background: #CCCCCC" | + | |O=Indignation |
− | | || [[Image:Golden.png|20 px]] || Golden || Soothing Breeze || Mantra of Healing also grats you 2.0 Spirit per second.
| + | |OD=When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds. |
− | |- style="background: #CCCCCC" | + | }} |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Boon of Protection || When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
| + | {{Skill stats |
− | |- style="background: #CCCCCC" | + | |Skill=Mantra of Healing |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Heavenly Body || Mantra of Healing also increases Vitality by 45%.
| + | |Level=14 |
− | |-
| + | |Resource=None |
− | | Mantra of Conviction || lvl 22 || || 30 seconds || Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. | + | |Cooldown=30 s |
− | |- style="background: #CCCCCC" | + | |SD=Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. |
− | | || [[Image:Alabaster.png|20 px]] || Alabaster || Intimidation || Enemies affected by Mantra of Conviction inflict 45% less damage. | + | |A=Time of Need |
− | |- style="background: #CCCCCC" | + | |AD=Mantra of Healing also increases all resistances by 50%. |
− | | || [[Image:Crimson.png|20 px]] || Crimson || Overawe || Increases Mantra strength so that enemies take 55% additional damage. | + | |C=Sustenance |
− | |- style="background: #CCCCCC" | + | |CD=Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second. |
− | | || [[Image:Golden.png|20 px]] || Golden || Reclamation || You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction. | + | |G=Soothing Breeze |
− | |- style="background: #CCCCCC" | + | |GD=Mantra of Healing also grats you 2.0 Spirit per second. |
− | | || [[Image:Indigo.png|20 px]] || Indigo || Submission || Enemies affected by Mantra of Conviction take 28-32 Holy damage per second. | + | |I=Boon of Protection |
− | |- style="background: #CCCCCC" | + | |ID=When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage. |
− | | || [[Image:Obsidian.png|20 px]] || Obsidian || Demoralize || Slows the movement of enemies within 20 yards by 48%. | + | |O=Heavenly Body |
− | |}
| + | |OD=Mantra of Healing also increases Vitality by 45%. |
| + | }} |
| + | {{Skill stats |
| + | |Skill=Mantra of Conviction |
| + | |Level=22 |
| + | |Resource=None |
| + | |Cooldown=30s |
| + | |SD=Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. |
| + | |A=Intimidation |
| + | |AD=Enemies affected by Mantra of Conviction inflict 45% less damage. |
| + | |C=Overawe |
| + | |CD=Increases Mantra strength so that enemies take 55% additional damage. |
| + | |G=Reclamation |
| + | |GD=You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction. |
| + | |I=Submission |
| + | |ID=Enemies affected by Mantra of Conviction take 28-32 Holy damage per second. |
| + | |O=Demoralize |
| + | |OD=Slows the movement of enemies within 20 yards by 48%. |
| + | }} |
| <br> | | <br> |
| | | |
| ===Passive=== | | ===Passive=== |
− | {| border=1 cellpadding=2 | + | {{Text table}} width=100% |
− | |- | + | |-valign=top align=center |
− | | Passive Skills || Unlocked at || Description | + | !width=165 align=left|Skill |
− | |- | + | !width=45|Unlock<br>Level |
− | | Resolve || lvl 10 || Damage you deal reduces enemy damage by 10% for 2.5 seconds.
| + | !align=left|Description |
− | |- | + | |-valign=top |
− | | The Guardian's Path || lvl 10 || While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
| + | !Resolve |
− | |- | + | |align=center|10 |
− | | Fleet Footed || lvl 12 || Increase base movement speed by 10%.
| + | |Damage you deal reduces enemy damage by 10% for 2.5 seconds. |
− | |- | + | |-valign=top |
− | | Transcendence || lvl 13 || Every point of Spirit spent heals you for 42.6 Life.
| + | !The Guardian's Path |
− | |- | + | |align=center|10 |
− | | Chant of Resonance || lvl 15 || Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
| + | |While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%. |
− | |- | + | |-valign=top |
− | | Seize the Initiative || lvl 17 || Your Defense is increased by 25% of your Attack.
| + | !Fleet Footed |
− | |- | + | |align=center|12 |
− | | Exalted Soul || lvl 19 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
| + | |Increase base movement speed by 10%. |
− | |- | + | |-valign=top |
− | | Sixth Sense || lvl 20 || Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
| + | !Transcendence |
− | |- | + | |align=center|13 |
− | | Pacifism || lvl 23 || When stunned, feared or charmed, all damage taken is reduced by 75%.
| + | |Every point of Spirit spent heals you for 42.6 Life. |
− | |- | + | |-valign=top |
− | | Near Death Experience || lvl 25 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
| + | !Chant of Resonance |
− | |- | + | |align=center|15 |
− | | Guiding Light || lvl 26 || Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
| + | |Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second. |
− | |- | + | |-valign=top |
− | | One With Everything || lvl 28 || Your resistance to all elements is equal to your highest elemental resistance.
| + | !Seize the Initiative |
− | |- | + | |align=center|17 |
− | | Beacon of Ytar || lvl 30 || The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
| + | |Your Defense is increased by 25% of your Attack. |
| + | |-valign=top |
| + | !Exalted Soul |
| + | |align=center|19 |
| + | |Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities. |
| + | |-valign=top |
| + | !Sixth Sense |
| + | |align=center|20 |
| + | |Your dodge chance is increased by an amount equal to 50% of your chance to critical hit. |
| + | |-valign=top |
| + | !Pacifism |
| + | |align=center|23 |
| + | |When stunned, feared or charmed, all damage taken is reduced by 75%. |
| + | |-valign=top |
| + | !Near Death Experience |
| + | |align=center|25 |
| + | |When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. |
| + | |-valign=top |
| + | !Guiding Light |
| + | |align=center|26 |
| + | |Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds. |
| + | |-valign=top |
| + | !One With Everything |
| + | |align=center|28 |
| + | |Your resistance to all elements is equal to your highest elemental resistance. |
| + | |-valign=top |
| + | !Beacon of Ytar |
| + | |align=center|30 |
| + | |The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%. |
| |} | | |} |