Difference between revisions of "Medic"

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{{SWG nav|Medic=}}
Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and vertigo.  
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Medics use powerful healing properties of bacta to keep others alive before, during, and after combat. Their remarkable knowledge of anatomy and Medicines allow them to counter the detrimental effects of toxins, diseases, and vertigo.
  
The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.
 
  
General Skills :
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'''Skills'''
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*Ranged Combat
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*Healing
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*Poisons and Diseases
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*Revive
  
Ranged Combat
 
Healing – the only Profession that can heal other players
 
Poisons and Diseases
 
Special:
 
  
Nerve Gas Canister area effect that poisons all opponents
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{{Text table}}
Group Revive – ability to revive an entire group
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!width=43 align=center|Level
Malevolent Insight – using your knowledge of anatomy to make your opponent's more susceptible to damage
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!colspan=2|Skill
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|-
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|align=center|1
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|width=139|Bacta Haze
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|A spray of bacta that heals all friendly targets in the area with a Level 4 heal.
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|-
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|align=center|4
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|Target Anatomy
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|The Medic uses his extensive Medical knowledge to strike his opponent in a vital spot with a Level 1 attack.
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|-
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|align=center|4
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|Resuscitate Player
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|This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the resuscitated player to suffer a reduction to their abilities for a short period of time.
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|-
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|align=center|10
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|Bacta Cloud
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|A spray of bacta that heals all friendly targets in the area with a Level 10 heal.
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|-
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|align=center|14
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|Lacerate
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|The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 14 attack.
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|-
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|align=center|18
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|Hemorrhage
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|The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 18 attack.
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|-
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|align=center|22
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|Malady
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|The Medic inflicts a deady Level 22 disease on the target.
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|-
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|align=center|22
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|Place Hospital
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|This gives you the ability to place & run your own Hospital. Hospitals must be placed within a player city.
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|-
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|align=center|26
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|Neurotoxin
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|The Medic launches a Level 26 chemical attack on the target’s Nervous System.
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|-
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|align=center|30
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|Bacta Spread
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|A spray of bacta that heals all friendly targets in the area with a Level 30 heal.
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|-
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|align=center|34
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|Bacta Drip
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|A dose of bacta that heals a target over time with a Level 34 heal.
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|-
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|align=center|38
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|Revive Player
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|This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a minor reduction to their abilities for a short period of time.
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|-
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|align=center|38
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|Nerve Gas Canister
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|A Level 38 chemical charge that causes damage to the nervous systems of all targets in the area.
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|-
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|align=center|42
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|Vital Strike
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|The Medic uses his extensive medical knowledge to strike his opponent in a vital spot with a Level 42 attack.
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|-
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|align=center|46
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|Nutrient Injection
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|A Level 46 dose of nutrients that increase the target's health for a time.
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|-
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|align=center|50
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|Baleful Miasma
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|A Level 50 charge that produces a corrosive cloud damaging all targets in the blast area.
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|-
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|align=center|54
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|System Shock
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|The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 54 attack.
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|-
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|align=center|58
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|Bacta Diffusion
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|A spray of bacta that heals all friendly targets in the area with a Level 58 heal.
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|-
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|align=center|62
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|Bacta Injection
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|A dose of bacta that heals a target over time with a Level 62 heal.
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|-
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|align=center|66
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|Malevolent Insight
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|The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 66 attack.
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|-
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|align=center|70
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|Bacta Infusion
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|A dose of bacta that heals a target over time with a Level 70 heal.
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|-
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|align=center|74
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|Area Revive
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|This very powerful command enables you to revive all dead players in an area, bypassing the need to clone. This ability causes the revived players to suffer a reduction to their abilities for a short period of time.
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|-
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|align=center|74
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|Trauger Gas Canister
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|A Level 74 aerosol dispersal charge that leaves behind a corrosive gas cloud that becomes highly poisonous when evaporated.
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|-
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|align=center|78
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|Bacta Spray
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|A spray of bacta that heals all friendly targets in the area with a Level 78 heal.
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|-
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|align=center|82
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|Bacta Jab
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|An emergency application of Bacta for the Medic to heal their wounds with a Level 82 heal.
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|-
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|align=center|86
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|Lifetaker
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|The Medic his extensive medical knowledge to strike his opponent in a vital spot with a Level 86 attack.
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|-
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|align=center|90
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|Bacta Aura
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|A spray of bacta that heals all friendly targets in the area with a Level 90 heal.
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|}
  
===Possible NGE Medics===
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* Muris (Mouse)
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==Reference==
* Bliznit' (Bliznit)
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*[http://starwarsgalaxies.station.sony.com/en_US/players/guides.vm Game Guides] (Sony Online Entertainment), 15 November 2005
* Luno (Laeir)
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*[http://starwarsgalaxies.station.sony.com/players/guides.vm?id=70007 Star Wars Galaxies: Medic Guide] (Sony Online Entertainment)
* Erinys (Erinye)
 

Latest revision as of 13:42, 30 October 2011